Thanks for putting this info together!
Thanks for putting this info together!
It's a great guide. ARR should have a lot of people new-ish and completely new to MMOs. Explanations as accessible as this are very helpful for those when they're ready to peel back the first layer and become better players.
Also, to address this point:
Be sure to re-check your initial findings in phase 4. (This advice probably applies to anyone trying to work out such things, but you mentioned something that I think they're still working on.)
Last edited by ArkhamNative; 07-11-2013 at 06:36 PM.
Seriously... AMAZING!!!!!!!! I've been so confused about arc/brd stats and what the hell to do... this information of course means I will need to re-spec my gear, but thats how the world works. You're so awesome you just made my liffe so much easier!
Hell yeah. I've watched the considerable changes to formulae and stats (amongst everything else) from Alpha to Phase One/Two and then again to Phase Three; I've no doubt that Phase Four will be different again, though hopefully that'll stay somewhat the same through release...
No worries guys. I plan to keep my guides updated so that if something changes with the damage formulas. People can still refer to them to get the most current info.
Oh, sorry. I was thinking that to add attack power materia would be better that determination materia then but I only now realized there is no attack power materia after reading Molly's guide. I didn't realize there was materia for some of the derived stats but not others... That's what I get for making assumptions.Determination has about a quarter of the effect of Attack Power (ie STR) at level 50.
Haven't quite worked out the numerical impact of Defense yet. It's tied into your level, so at lv50, the same defense score will mitigate less damage than it does at lv45 against an identical enemy. It's also seemingly non-linear in its reduction (in fact a graph of test results comes out as a waveform...).
Here's the next potentially stupid question then. Do we know what base stat each derived stat is derived from? It's not immediately obvious to me from reading the guide which base stats determines for example skill speed or even accuracy and determination even if I could make an educated guess on those.
Really I'm just calling them derived stats for lack of a better term. Mostly because I'm used to that from 1.0. Really derived stats would be like Attack Power, Parry (since Parry comes from DEX), HP (since HP is from VIT), etc. For most of the actual derived stats, we don't have specific materia we can use any more.Oh, sorry. I was thinking that to add attack power materia would be better that determination materia then but I only now realized there is no attack power materia after reading Molly's guide. I didn't realize there was materia for some of the derived stats but not others... That's what I get for making assumptions.
Here's the next potentially stupid question then. Do we know what base stat each derived stat is derived from? It's not immediately obvious to me from reading the guide which base stats determines for example skill speed or even accuracy and determination even if I could make an educated guess on those.
You have done a lot of great work Molly, but as a tank there is something glaring that stands out to me. You mentioned that the dexterity stat increases the rate at which we block and parry. Where did you get that from? I looked at the Doctor Mog source you mentioned and he definitely did science out some pretty good information about the damage mechanics, but he made no mention of dexterity and its presumed effect on block & parry rates. When I played phase 3 and got to the point where i needed to start allocating my first set of stat points, one of those little tutorial help boxes came up and described dexterity as impacting how much damage ranged attacks do but said nothing of block & parry rates.
Don't get me wrong, I am not arguing that dexterity does *not* affect block & parry rates (most likely, it does simply because it works that way in many other games and just makes a lot of sense). However, I need to know for sure. I would feel really stupid if I invested heavily in dex materia for my gear only to learn later that this stat is worthless for gladiators and marauders. Despite the likelihood that this is true, I need confirmation. Can anyone definitively say that it does or is it something that people are just saying but don't really know?
Real tests will be needed of course, but the beta manual says for DEX: "Increases ranged attack power and the chance of blocking or parrying an attack."You have done a lot of great work Molly, but as a tank there is something glaring that stands out to me. You mentioned that the dexterity stat increases the rate at which we block and parry. Where did you get that from? I looked at the Doctor Mog source you mentioned and he definitely did science out some pretty good information about the damage mechanics, but he made no mention of dexterity and its presumed effect on block & parry rates. When I played phase 3 and got to the point where i needed to start allocating my first set of stat points, one of those little tutorial help boxes came up and described dexterity as impacting how much damage ranged attacks do but said nothing of block & parry rates.
Don't get me wrong, I am not arguing that dexterity does *not* affect block & parry rates (most likely, it does simply because it works that way in many other games and just makes a lot of sense). However, I need to know for sure. I would feel really stupid if I invested heavily in dex materia for my gear only to learn later that this stat is worthless for gladiators and marauders. Despite the likelihood that this is true, I need confirmation. Can anyone definitively say that it does or is it something that people are just saying but don't really know?
It's in the beta phase 3 instruction manual:You have done a lot of great work Molly, but as a tank there is something glaring that stands out to me. You mentioned that the dexterity stat increases the rate at which we block and parry. Where did you get that from? I looked at the Doctor Mog source you mentioned and he definitely did science out some pretty good information about the damage mechanics, but he made no mention of dexterity and its presumed effect on block & parry rates. When I played phase 3 and got to the point where i needed to start allocating my first set of stat points, one of those little tutorial help boxes came up and described dexterity as impacting how much damage ranged attacks do but said nothing of block & parry rates.
Don't get me wrong, I am not arguing that dexterity does *not* affect block & parry rates (most likely, it does simply because it works that way in many other games and just makes a lot of sense). However, I need to know for sure. I would feel really stupid if I invested heavily in dex materia for my gear only to learn later that this stat is worthless for gladiators and marauders. Despite the likelihood that this is true, I need confirmation. Can anyone definitively say that it does or is it something that people are just saying but don't really know?
A few things in the manual have changed since phase 2, so you might want to check it out.Dexterity - Increases ranged attack power and the chance of blocking or parrying an attack.
Kindred - www.kindredlinkshell.com • My XIVPad - http://www.xivpads.com/?profile/1592...onsong/balmung
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.