


they think it's too low or too high?So! My LS is currently buzzing about these apparently mined stats for darklight gear
http://xivdb.com/?search/darklight/1
... as you may notice, BRD is not on any gear, therefore I assume the stats are not at all final.
That and the white raven earring stats must be a joke
/think
the super relic weapon doesn't looks that good in the mean time, compare to garuda or moogle's.
/muttering on
Titan is next I guess. I have wind, fire... so I should choose some guardian...
Deli the man!
Hmm so looks like we have some adjustments to make..
Am I hearing Relic got gimped?
Ouch..




There is some data mined info floating around, but I dunno... it is hard to form an opinion on it because nothing is final until release 'subject to change' and all that. They could be WIP stats, could be placeholders... I mean +4 slash resist on white raven earrings is really disheartening considering their old stats made them the best earrings in the game.
But then again, we have no concept of the real value of stats anymore. We used to know that 4mind = 1 healing cure potency but with this system we have no perspective.
But this is why they don't want anyone data mining I guess... because we get wind of things like this and react... usually loudly >.>...



There is some data mined info floating around, but I dunno... it is hard to form an opinion on it because nothing is final until release 'subject to change' and all that. They could be WIP stats, could be placeholders... I mean +4 slash resist on white raven earrings is really disheartening considering their old stats made them the best earrings in the game.
But then again, we have no concept of the real value of stats anymore. We used to know that 4mind = 1 healing cure potency but with this system we have no perspective.
But this is why they don't want anyone data mining I guess... because we get wind of things like this and react... usually loudly >.>...
I don't see this as the end all be all. because it looks like there are few items added(for crafting) and not enough incentive for player to move past the gear they have in the beginning.
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