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  1. #1
    Player
    Powercow's Avatar
    Join Date
    Mar 2011
    Location
    Windurst!
    Posts
    782
    Character
    Powercow Cowcow
    World
    Excalibur
    Main Class
    Pugilist Lv 100

    [dev1022]

    I'm of two minds about the whole autoattack thing.

    Like anything in FFXIV that's unique, it'd be sad to see it go, but it might be for the better. The implementation of it would significantly enhance class uniqueness (i.e. letting a Marauder feel like they're swinging slow and powerful swings because the swings are actually slow and powerful) and would make balancing a bit easier (autoattack speed would make a great "tuning knob" for class balance, to quote a developer from another game.)

    Lastly, while it would require a complete overhaul (which is coming either way), it could allow the developers to better balance things like Weapon Skills and abilities from the stamina bar.

    I just really, really, REALLY hope the stamina bar doesn't go the way of the dodo (and I don't mean killed for a leve, I mean extinct). It's one of the most unique and interesting things about this game and it has a lot of potential with abilities and weapon skills, even if basic attacks are removed from the stamina bar. It could even have more potential without things like Heavy Strike or Light Slash.
    I also really hope it's not the lazy way out with "okay, autoattack is now simply Heavy Strike being used constantly until you toggle it off, and it's just gonna eat through your stamina bar." That would be awful.

    ((the title of this post is me trying to figure out the tagging system for the forums))
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  2. #2
    Player
    Colino's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,327
    Character
    Colino Nyea
    World
    Omega
    Main Class
    Culinarian Lv 90
    Quote Originally Posted by Powercow View Post
    I'm of two minds about the whole autoattack thing.

    Like anything in FFXIV that's unique, it'd be sad to see it go, but it might be for the better. The implementation of it would significantly enhance class uniqueness (i.e. letting a Marauder feel like they're swinging slow and powerful swings because the swings are actually slow and powerful) and would make balancing a bit easier (autoattack speed would make a great "tuning knob" for class balance, to quote a developer from another game.)

    Lastly, while it would require a complete overhaul (which is coming either way), it could allow the developers to better balance things like Weapon Skills and abilities from the stamina bar.

    I just really, really, REALLY hope the stamina bar doesn't go the way of the dodo (and I don't mean killed for a leve, I mean extinct). It's one of the most unique and interesting things about this game and it has a lot of potential with abilities and weapon skills, even if basic attacks are removed from the stamina bar. It could even have more potential without things like Heavy Strike or Light Slash.
    I also really hope it's not the lazy way out with "okay, autoattack is now simply Heavy Strike being used constantly until you toggle it off, and it's just gonna eat through your stamina bar." That would be awful.

    ((the title of this post is me trying to figure out the tagging system for the forums))
    Completely agreed.

    I think auto-attack is a necessity at this point mostly because of the social aspect. As it is it's extremely difficult to communicate with team mates while in battle. And while their is a battle system overhaul on it's way I also hope they don't get rid of stamina bars because they're really unique and contribute to class and skill balancing greatly.
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