Quote Originally Posted by SkyeWindbinder View Post
Perhaps it had some linear aspects. But in each of these, I also had other options. For instance, in FFXII I wasn't necessarily forced to move on from the town I was in. I could do some bounty hunting, look in some houses, do some shopping, or even, if I didn't want to move on with the story at present, leave town and go elsewhere an explore until I was ready to come back to the storyline. And even in their "unopened" stages, the worlds in the previous FFs held a lot more options. In XIII, it felt like I had a rope tied around my neck and was being forcefully pulled down a straight line. lol
Wow, in FFXII the storyline only consisted in like half of the game, the other half being all about side-questing and mark-hunting (meaning that it can either be a MASSIVE game or a really short one)
I haven't properly played XIII yet, so I don't feel justified to judge it, all I know is that it got a lot more critics than credits. I only hope that XIII-3 will get a better light from its' players.