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  1. #1
    Player
    Abriael's Avatar
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    Mar 2011
    Location
    Ul'Dah
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    4,821
    Character
    Abriael Rosen
    World
    Goblin
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by SkyeWindbinder View Post
    Yeah yeah, we've heard this song, Abriael. Keep singing. lol

    While you're at it, maybe you can whistle a tune that provides proof that not having a month of a free trial will hurt SE in the long run?

    No, of course you can't. And when someone points out the holes in your arguments, you cry about "being attacked". Stop whining. Either back up your claims, or deal with no one taking you seriously. (sits back) I'm waiting... lol
    I backed my claims with simple and undeniable logic:

    The more is offered, the more the offer is effective, and as far as I know, it's everyone's (including SE's) best interest for the offer to be as effective as possible.

    Of course you completely ignored the point, because you have no way to counter it.

    On the other hand you "backed" your retorts with nothing else than personal attacks and mocking, as usual. Doesn't really work like that. But hey, keep claiming that 1 is bigger than 2 because you say so.

    When you'll have something actually logical to say lemme know. I'm waiting.
    (0)
    Last edited by Abriael; 06-06-2013 at 08:28 AM.

  2. #2
    Player
    Duuude007's Avatar
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    Mar 2011
    Location
    Gridania
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    2,954
    Character
    Duuude Bismarck
    World
    Hyperion
    Main Class
    Armorer Lv 80
    Quote Originally Posted by Abriael View Post
    I backed my claims with simple and undeniable logic
    When you can cite your examples for "industry standard" and "beta can never be considered a trial", get back to us.

    Simple logic according to what source?

    'Til then, you've proven jack squat.
    (3)

  3. #3
    Player SkyeWindbinder's Avatar
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    Aug 2012
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    1,256
    Character
    Skye Windbinder
    World
    Masamune
    Main Class
    Conjurer Lv 67
    Quote Originally Posted by Abriael View Post
    blah blah more hyperbolic nonsense blah blah
    So.... no sources then? No proof to back up your claims that not having an extra two months of free play time for 1.0 owners will damage SE as far as this game goes? Not even any other games you can reference who have been damaged by such a thing? Just you claiming you're right because you're right, and calling you out on it is "personally attacking you"? Nothing to back up your claims? Nothing at all?

    (wink) Gotcha. lol
    (3)

  4. #4
    Player
    Mjollnir's Avatar
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    Mar 2011
    Location
    Limsa Lominsa
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    1,582
    Character
    Fiery Mojo
    World
    Gilgamesh
    Main Class
    Marauder Lv 100
    Quote Originally Posted by Abriael View Post
    I backed my claims with simple and undeniable logic:

    The more is offered, the more the offer is effective, and as far as I know, it's everyone's (including SE's) best interest for the offer to be as effective as possible.
    Hi! Do you like cheese?

    Yes!

    Would you like some free cheese?

    Yes!

    This is Stilton cheese! Here have {two kilos} of it.

    *takes a couple of bites* Ew, I don't like this. Keep your stinking Stilton, I'm off to gorge myself on Cheddar.

    ---

    Switch the {two kilos} for {four kilos}. Results stay the same.

    People will bite after two weeks (hell, they'll bite after one week), or they won't bite at all. For every week after the first two, you're tossing revenue away.
    (3)

  5. #5
    Player
    wdrekx's Avatar
    Join Date
    Apr 2012
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    11
    Character
    Acutus Hasta
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Abriael View Post
    I backed my claims with simple and undeniable logic:

    The more is offered, the more the offer is effective, and as far as I know, it's everyone's (including SE's) best interest for the offer to be as effective as possible.

    Of course you completely ignored the point, because you have no way to counter it.

    On the other hand you "backed" your retorts with nothing else than personal attacks and mocking, as usual. Doesn't really work like that. But hey, keep claiming that 1 is bigger than 2 because you say so.

    When you'll have something actually logical to say lemme know. I'm waiting.
    Actually your undeniable point only works in an ideal world where money is no concern. If SE was focusing only on making the offer effective for players then never charging for FFXIV would be most effective. The line has to be drawn about how much benefit you can afford to give players because in the end SE/FFXIV has to be profitable. The one thing that is almost a given with any MMO is that short of being WoW you will see a good sized dip between the first couple of months. They might be trying to make as much money as they can back during the first few months as that is when the bulk of the money comes from (frontload).

    BTW while some people actually alpha/beta properly that is not the case for majority. I don't know about you but unless you're submitting x amount of bugs or providing x amount of constructive criticism about specific things and how to improve it during x phase then you're most likely not that helpful to beta. How most people go about beta is, they go and play the game and if they find a bug they find a bug. Even when players find a bug they don't go trying to make sure that it is reproducible or all the exact details on the things that lead to the bug. This is the reason why most betas tend to include a much bigger crowd because you know only a small percentage will actually do what you need them to do and the others are there for a free ride.
    (2)

  6. #6
    Player
    Abriael's Avatar
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    Mar 2011
    Location
    Ul'Dah
    Posts
    4,821
    Character
    Abriael Rosen
    World
    Goblin
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by wdrekx View Post
    Actually your undeniable point only works in an ideal world where money is no concern. If SE was focusing only on making the offer effective for players then never charging for FFXIV would be most effective. The line has to be drawn about how much benefit you can afford to give players because in the end SE/FFXIV has to be profitable. The one thing that is almost a given with any MMO is that short of being WoW you will see a good sized dip between the first couple of months. They might be trying to make as much money as they can back during the first few months as that is when the bulk of the money comes from (frontload).
    For a company the size/scope of Square Enix the difference between starting to make a revenue (on returning players only, as new players will provide a revenue immediately with box sales) on September the 12th and on September the 26th is negligible.

    On the other end, for a jaded ex-customer on the fence about the game, the difference between having to pay on the 12th or on the 26th is much larger, and could easily draw the line between giving the game a try with a chance of resub, and not bothering at all.

    I'd say getting a revenue 14 days later, but having a higher subscription turnaround is a wiser course of action leading for a higher overall revenue.

    On top of that, the first couple weeks are normally the most problematic for new MMORPGs, with server issues, bugs and whatnot. While we can only hope that the game will launch solid, we can't exclude initial problems that happen pretty much for every MMO. Some get less. Some get more, but a certain amount of problems and issues is always there. It's endemic of the genre.

    One of the main reasons why when you buy a MMO you're given 30 days of playtime is because that gives the developer enough time to address the initial issues and show those that got the game that they can provide a stable experience, which is why most MMOs get the first major patch with all the most important fixes 2-3 weeks in, or even just a few days before the end of the first month.

    By giving people one month, you ensure that they'll have some time to play past the gestation period in which most problems are focused, increasing the chances that they'll resub.

    By giving them two weeks, they may get very little time past that, or none at all, and if they don't see the initial problems fixed, many simply won't resub.
    (0)
    Last edited by Abriael; 06-06-2013 at 09:02 AM.