But did they do that at the expense of something else that COD players have come to like in the franchise? No, they didn't. So that's not a very good comparison.
lol Analogies don't have to be 100% like each other, Abriael. That's why they're called "analogies". And I think mine serves it's purpose, as it shows that radically changing a formula of any franchise that fans of that franchise have grown to like is not necessarily a good idea. For instance, (here's another analogy, since you weren't keen on the last one) suppose the COD franchise decided to only put one automatic rifle into the game, and that's it? No sniper rifles, no handguns, just one kind of automatic rifle. Now, you can easily kill with this rifle just like you could with any other gun, but that's the only gun you gt and that's it It serves it's purpose, you can play, shoot, and kill with it. Do you think just because it's a good gun that fans of the franchise would appreciate and be fine with the move? Do you really? Because, and I'm not psychic or anything, but I see a mob waving torches and pitchforks if such an even should occur.
And no, it would not be an "evolution" of the franchise to do this. (Evolution, wtf?) Taking such variety out of the game would actually be the opposite, not to mention a stupid move.
And in some cases, it's not. Like having staple elements in a game franchise that fans have grown to love and taking them away from the latest game in the franchise line, a backlash is actually quite appropriate. And to tell you the truth, we should be encouraging such backlashes, because it tells game developers what the fans want. And what they DON'T want.
Again, there is a difference between "trying something new" and "taking away key elements in a franchise". Like I said before, trying something new is all well and good. In fact, as I said before, each Final Fantasy brought something new to the table. Revamped battle systems, upgraded graphics, different stories, different sub-quests; each new FF added their own stamp on the franchise. However, making the game totally linear and taking away choices that the players had before is NOT really what I'd call an "evolution". That's like saying "Hey! Let's try something new! Let's make the Ferrarri with two wheels instead of four! It's different, so it's an evolution! Right? RIGHT?" (shakes head) No. Just... no.
Yes, you are absolutely right. I mean, it's not like anyone still plays the COD games and the Madden games after all this time? Right? Right? (facepalm) Come on, Abriael!
Look, not making the game a linear, connect the dots interactive movie is not stopping the game from evolving. Like I said, you and I have some different (VERY different) ideas on what would evolve the franchise. You don't evolve a game by taking away key elements of the game. You evolve a game by, well, evolving the game. Really, this is a no-brainer. For instance, don't take exploration away, make it more rewarding. You know what, I'm going to cut down the size of this thread. Every time you suggest that making a Final Fantasy into a linear straight path full of scripted fights and cutscenes is "evolving" it, I'm just going to refer you to this paragraph by saying "Remember what I said in that one paragraph?" It will save time. For both of us.
Remember what I said in that one paragraph?
Broad sweeping generalizations of a fanbase don't help your argument. Indeed, some fans can be downright nasty. Then again, some developers can be downright close-minded and stubborn.
On the other hand, some developers have an open ear and a compromising heart. While there are some fans who really want the franchise to succeed and get better who have concerns, criticisms, and suggestions to voice that can be worth taking the time to listen to. Yes, game developing is a demanding job. And like any business with lots of fanbases, it can have nasty customers. And nasty people who work there. But not all of them are.
Maybe you're not looking hard enough. Or maybe you simply pay more attention to the people who troll and rage than you do to the people who have honest criticisms about the franchise. I, personally, see quite a bit of both on the internet. Enough of both kinds to know better than to make a broad generalization of the fabase, whether it be positive or negative.
Remember what I said in that one paragraph?
lol To every rule, there's a few odd exceptions. In this case, very odd. XD
But as i said before, there's a difference between "representing" and "repeating" the words of people from a fanbase. Just because I agree with those words doesn't necessarily dub me the representative. No thank you to that job. lol
You don't have any proof that I don't. lol
But I CAN give you proof that enough people had a problem with the linearity that it was posted on many blogs, many editorial sites, and Squeenix themselves felt the need to step forward to defend the linearity of the game, as well as a few apologists.
True, but my point is, the game was extremely linear compared to the others in the franchise.Regardless of whether or not linear games come with their own set of challenges and whatnot, the question is, should a Final Fantasy game be that linear? A large chunk of the fanbase says "No".
Oy vey, lol. You're just not getting it, Abriael.
Sure, you had to eventually go back to the game in order to do more if you wanted to progress. But the thing is, that freedom of choice is one of the things that people liked aout Final Fantasy as a franchise. Sure, you could go ahead and take out the bad guy and win the game if you're strong enough. OR you can become the master of a simple card game. OR you can race, raise, and breed powerful chocbos that help you cross water. OR you can go explore for that super-ultra cool wowser dippity doo weapon that's hidden in the monster-filled cave. OR you can go hunting for monster bounties and earn cash and a name for yourself. OR you can go play an underwater sports game in which you have to hold your breath for impossibly long periods of time in order to win fame and fabulous prizes.
See, that's one of the things about Final Fantasy that players love. And while the freedom is just an illusion, as you'll eventually have to go back to playing the game if you don't want to just be wandering aimlessly around, that illusion was awesome. The same thing can be said for being in towns, in which some people (like myself) liked talking to just about every person that's in the town and seeing what they had to say, or going in houses and stealing... erm, I mean finding rare treasure, or listening to the lore of what happened in the town back in such and such days... See, that' what separates games like Final Fantasy from things like books or TV shows.The story progresses how you want it to progress when you want it to progress. In a book, the party might head to the shops, buy weapons, go to the inn, sleep, and wake up to lave town the next day in search of their quest. In the game, your party might hit town, take in the shops, play a mini game, do a subquest, watch a show, fight some monsters and become stronger, read some books or tablets or whatnot that tell you about the town or world you live in... THAT is one of the things people loves about not just Final Fantasy games, but RPGs in general. You show me a Final Fantasy that's giving you the "illusion" that you're roaming freely and immersing yourself in a world, and I'll show you a Final Fantasy that's doing it's job and doing damn fine at it.


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