GE- Being a long time FFXI player, I have concerns about the hardware limitations the PS3 hardware will have on the PC client. I know with PS2 and FFXI there were memory limitations and things like that- and because one console is burdened by these limitations, the other clients had to adhere to those.
Have there been any steps taken so that the PS3 hardware won’t hold back other clients?
Yoshida- To be honest, the biggest problem we had with XI was yes the memory, but also the hard disc space. But with the PS3, you can add as much as you like, so to be honest I’m not really concerned about that.
Also there was a fundamental difference between XI and XIV was made. With XI it was based on the PS2 and then that was brought over to windows. On the other hand with XIV we’re making the windows version first and then bringing it to PS3 without reducing the quality too much. We’re making sure the balance is good for PS3 players, but the foundation is on the windows version.