To: Yoshida-san and the FFXIV Development Team,
Since we're in a slow period (players' side), there were 3 core issues that I had concerns about for Final Fantasy XIV 2.0's Launch, that I didn't see answered yet (sorry if they were answered, I didn't see them in the Dev Tracker).
Final Fantasy 14 Version 2.0 is looking so beautiful and amazing right now (in the Alpha Videos)! (^_^) I'm really looking forward to Version 2.0, but also afraid about these 3 issues (written above). Thanks for your time! I write this in the hopes to see FF 14 become the wonderful game it deserves to be!
- Give Players the Option to Adjust the Camera Speed / Smoothness. Right now the Game Camera shown in the Alpha Videos is too fast and too reactive (“twitchy”) for me, and for those that do not play PVP games. Watching all of the FF 14 2.0 Alpha Videos shown so far, I (and many of my friends) are getting Motion Sickness (乗り物酔い) from watching them.
There are many people around the world that cannot play FPS (First Person Shooter) games, because they get Motion Sickness (乗り物酔い). The current Camera you have in the Alpha Test for Final Fantasy 14 2.0 is very fast, and very reactive. It is the same as a “FPS Camera” (1st Person Shooter Camera).
I know you enjoy PVP, and the super fast Camera shown in the Alpha videos seems to be great for those that enjoy a Call Of Duty / Modern Warfare / Fast, Zippy Camera, but please give us the Option in the Game Configuration section to be able to:
Adjust Camera Speed / Adjust Camera Turning Speed
Let us choose how SMOOTH and how SLOW we want the Camera to turn and react (especially when playing Keyboard Only). Even in Final Fantasy 14 Version 1.0 you gave us the Option to adjust how Fast or Slow we wanted the Camera to Turn / React. Please give us this option so that players who get Motion Sickness (乗り物酔い) (and that do not care about PVP or instantly spinning the camera) and that want a Smoother, more Polished Camera Turning Behavior can enjoy your new Final Fantasy 14 Version 2.0! おねがいします!
- Please Separate the Rules for PVP and PVE games. I remember reading one comment (but I can't find the Dev Response (or was it in a Live Letter?)) where it was intimating that PVP and PVE Rules were going to be one and the same. While it might be easier to have only 1 set of rules for all gameplay, it also creates many problems when you have to try and adjust every Job’s Weaponskills (WS) and Magic Spells because something is “too powerful” or “too weak” in PVP, but it’s fine in PVE (Normal Game vs. A.I. and NPCs).
Look at BLIZZARD and their worldwide success. Even Blizzard has separate rules (different rules) for PVP games and PVE (story gameplay / normal) games. In their ever popular StarCraft II (which thrives on Online Competition), they have different rules and units (e.g., No Firebats) in PVP games compared to their Normal / Story games. My friends and I are very afraid you will inevitably find some Attack that worked great in the main FF 14 PVE game (against A.I. / Bosses), but was “too powerful” in PVP, and as a result, you want to weaken (change) it. But then you have affected the great feeling in PVE, for the sake of trying to fix PVP. It becomes too messy.
- Long Term Goals / Long Term Equipment. While I understand the need to always put out a new Reward to keep players interested in your game, one of the downsides to constantly releasing New Equipment / Weapons that are better than the previous "Best" Equipment, is that it invalidates the Players' efforts with every release. So far in FF 14 1.0, we have seen all the "Best" Equipment get replaced every few months:
Originally, Dzemael drops were the best. Ifrit Weapons were “the best” you could get, but then the Moogle Weapons and Garuda Weapons replaced them, only a few months later. But now we have Relic Weapons. Many of us fear that you will make New Weapons and New Equipment that replaces the Relic Weapons after only a few months (but I know you said they could be upgraded).
I know it is difficult to balance giving players new goals and new rewards (incentives) to keep them playing, compared to allowing them to keep 1 set of equipment that is “the best” for awhile, but having the best equipment replaced every few months is too fast. I hope you consider allowing us to achieve some powerful equipment and long-term goals that can last for more than just 3 - 6 months or so. By releasing new equipment that turns out to be the best (#1) every few months, it makes your most dedicated players feel like all their hard work was thrown away, and is very unsatisfying.
Keep at it, Yoshida-san!頑張ってください!(^_^)/