could you tell us about how you think to implement PVP contents? FFXI was really poor of it
could you tell us about how you think to implement PVP contents? FFXI was really poor of it
If possible would you show footage of you controlling your character with mouse and keyboard using FFXIV ver1.0 control scheme. It was said that this option would be added for us M+K users instead of the 'global mmo' strafing style.
With PVP content. Will you be separating the pvp skills from the pve skills?
ie: lancer has true thrust. True thrust does 192(X variable number) damage to monster targets and 192(Y variable number) damage to player targets. This allows tweaking to happen to the skills on 2 sides, meaning pvp and pve can be balanced separately and players don't have to feel punished if they pvp and are hit with a pve nerf, or vice versa.
As a result if players are doing ok against monsters, but they feel they are doing too much against players. You can reduce the Y variable number only and leave X where it is.
With regards to the Gold Saucer(or however you wish to name it) area. Will fan favorite mini games be making a return? Possibly with little twists? I know that, I for one, really loved the submarine mini game along with the bike racing mini game, many others enjoyed the snowboarding game. While motorbikes may not be as prevalent in FFXIV (Although they might become so if ARR dictates it) Why not revisit the bike mini game while riding a chocobo? Would a magitek submarine work for a sub game?
Insanity: If you were here. You'd be a giant duck by now.
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