


Normal monsters aren't nearly as camped, so obviously an higher respawn rate is the logical solution to keep people *ACTIVE* instead of turning them playtime into a tedious experience as they watch the screen counting grass blades.
Last edited by Abriael; 04-18-2011 at 04:21 PM.


I believe there will always be a cookie cutter gear set. If all gear has different stats then people will find the gear that has the best stats and everyone will start to wear that. The only way to fix this is to give people multiple styles of gear with the same stats on them, which I don't see them doing. Seriously they need to limit what we can wear a tiny bit, I hate people thinking gear doesn't matter, I have 390 mag defense, and some other thm shows up in all crafting gear and leeches our party and dies from magic damage, I lol and boot the person. Stuff like that. I can see those of us who want to wear gear that's right for our classes but still have more options.
My friend in LS get his blue LNC armor after 7 HOURS killing the NM, so...I'll take the 3-5 min respawn rate, thank you.
Aion Zwei - Masamune



The higher spawn is also very much more conductive to the creation of a good community.
Just a couple of hours ago I was camping Downy Dustan with three other guys from my linkshell to get our Loyalist Bliauds.
After a couple claims, a mi'quote from a Japanese linkshell approaches us, and asks us if we want to join forces (fighting in more numerous groups is more efficent, obviously, as it allows to kill the mob faster, making it repop every time, instead of skipping pops), and we accept. They disband and we create a full party together.
Then we restart camping, while we chat a bit a third in english, a third in japanese and a third with the autotranslator. The drop rate is low, and the dam sheep drops a LOT of canvas cowls. In the end we're all laughing, as everyone wears his canvas cowl and starts fighting with it.
http://twitpic.com/4mbcy0/full
The result? We got only three bliauds (and canvas cowls to outfit an army of friars), but we still had a LOT of fun, we met new people and made new friends.
With this system, teaming up with complete strangers to achieve the goal is a very common occurrence (it happened most of the times in which I went to camp the new NMs with a non-full party). On the other hand, with the overly exasperated competitiveness created by the long spawn times of FFXI, other people camping the same NMs were seen as the *ENEMY* to undermine at every chance.
Which one of the two options is better in a MMORPG? I would say that's rather obvious.

This is how I view monsters outside of a "normal" monster:
NM = Named Monsters: slightly harder than your average monster, rapid spawn rate, not tied to special conditions or other place holder mobs, may spawn faster than "normal" monsters, gear that is for short term use, quickly replaced with higher level gear
SNM = Special Named Monster: harder than your average named monster, usually drops non-special gear that may or may not be tradeable, easy to fight with, solo or with companions, rapid spawn rates, rarely any special spawn conditions, may be force spawned or regular spawn from place holders
NoM = Notorious Monsters: (Aka Dodore, Baffalo, Uraeus, etc.) Which are higher than Special Named Monsters, may or may not have multiple competition, drops relatively common gear, may be soloable with certain jobs/skill level, slightly longer spawn gaps than SNM, usually not special spawn conditions, and a casual fight to mid-core level
HNM = Hyper Notorious Monsters: Longer spawn rates than most monsters, drops best or rare gear, hardest to fight, commonly different spawn conditions, and most likely has claim wars
Atm, we have a few NoMs and a few NMs, and no SNM or HNM; the current mobs to fight aren't difficult. Some require groups just because of damage output; however, they are neither difficult nor special. Argue about how Dodore is hardcore all you want, but it isn't. Argue about how you want this lackluster gear to drop at once per four hours so it retains some amount of "specialness." But it won't. As soon as someone else has that same piece of gear, it is no longer special. Good night everyone!![]()
Originally Posted by GreatLeviathan
Prolly live in their mommy's basement playing the game 23/7.
I'll take it as well. Had an LS party Saturday running around killing various NM's, most of us at or around its level: Cactuar Jack X 3, Daddy Longlegs X1, Old-Six Arms X1, Gertrude Dodo (forget name) X 2, and Spitfire X 3. Out of all that nothing dropped. Like many others have said, it was nice to actually fight the mob multiple times within a small time frame, then to wait an hour or two standing around chatting about how we can't wait for it to pop. It was also a refreshing change that for both Cactuar Jack and Spitfire we were taking turns with other LS' so both groups could have a chance to fight it. Definitely wouldn't see that with 1 hour+ respawns.


You forgot those fearsome Velveteen Gowns.. By the way, Adaraa and I ended up getting ours shortly after you left.The higher spawn is also very much more conductive to the creation of a good community.
Just a couple of hours ago I was camping Downy Dustan with three other guys from my linkshell to get our Loyalist Bliauds.
After a couple claims, a mi'quote from a Japanese linkshell approaches us, and asks us if we want to join forces (fighting in more numerous groups is more efficent, obviously, as it allows to kill the mob faster, making it repop every time, instead of skipping pops), and we accept. They disband and we create a full party together.
Then we restart camping, while we chat a bit a third in english, a third in japanese and a third with the autotranslator. The drop rate is low, and the dam sheep drops a LOT of canvas cowls. In the end we're all laughing, as everyone wears his canvas cowl and starts fighting with it.
http://twitpic.com/4mbcy0/full
The result? We got only three bliauds (and canvas cowls to outfit an army of friars), but we still had a LOT of fun, we met new people and made new friends.
With this system, teaming up with complete strangers to achieve the goal is a very common occurrence (it happened most of the times in which I went to camp the new NMs with a non-full party). On the other hand, with the overly exasperated competitiveness created by the long spawn times of FFXI, other people camping the same NMs were seen as the *ENEMY* to undermine at every chance.
Which one of the two options is better in a MMORPG? I would say that's rather obvious.
Anyway, back on topic.
Yes, while the spawn times may be "short", some forget how overcamped these mobs are and how miniscule the drop rate is. Should these NMs be as overcamped as they are now with a 3 hour spawn rate, everyone would be crying over that. It certainly would not have been as fun as it was last night if that were the case. http://screenshot.xfire.com/s/113092725-4.jpg
XI:Shadowtaru (Alexander)Manifest(Shiva) Volnaru (Asura)
1.0: Delirium Impulse (MysidiaGungnir)
ARR:Dashe Herate (Sargatanas)Dashe Voln (Excalibur)



Complainers gotta compain, doesn't matter WHAT they complain about, they'll find something they don't like and open a thread about it because that's what all the cool kids do.

My first experience with the NMs involved the two in Nanawa Mines. When fighting Quickfingers, we were trading pops with another group, then teaming up with them. In the end, everyone got what they were looking for and all were happy, even if we did end up killing that NM about 20 times. I think the way they're set up is good, since it promotes teamwork and friendship while at the same time removing the competitiveness and frustration that was camping NMs in FFXI.
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