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Thread: New Blog Post

  1. #71
    Player

    Join Date
    May 2012
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    Boston
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    55
    Quote Originally Posted by KiraHime View Post
    Well it will change a bit as they are actually designing an second action bar layout for controller users (you can kinda see it in the picture here)

    Will be interesting to see but we will be able to try it out in phase 3 I believe of beta.

    Dumb question i know, but what beta phase are they currently inviting people into? Is this beta phase3(last one?)
    (0)

  2. #72
    Player
    Seraphe's Avatar
    Join Date
    Jun 2011
    Location
    Ishgard
    Posts
    391
    Character
    Alchinua Malaguld
    World
    Shiva
    Main Class
    Pugilist Lv 61
    No invites have been sent yet, the beta (phase 1) is about to start in mid february
    (1)
    Kweh!?
    Quote Originally Posted by Bayohne View Post
    Pa-paya~ paya papaya~ pa-pa-ya~♪

  3. #73
    Player
    KiraHime's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    91
    Character
    Kira Hime
    World
    Excalibur
    Main Class
    Conjurer Lv 60
    Quote Originally Posted by Nez View Post
    Dumb question i know, but what beta phase are they currently inviting people into? Is this beta phase3(last one?)
    We finished the Alpha test so the next test phase is Beta phase 1(the one with automatic legacy member entry). To get a better idea have a look at this it is the FFXIV Beta roadmap, which basically is a estimated timeline of the beta test phases and through to release.

    Hope it helps ^^
    (2)

  4. #74
    Player

    Join Date
    May 2012
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    Boston
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    Quote Originally Posted by KiraHime View Post
    We finished the Alpha test so the next test phase is Beta phase 1(the one with automatic legacy member entry). To get a better idea have a look at this it is the FFXIV Beta roadmap, which basically is a estimated timeline of the beta test phases and through to release.

    Hope it helps ^^
    Thanks it definitely helps. I like how everyone here is so helpful. Looks like we have a long way till official release
    (1)

  5. #75
    Player
    Kirito's Avatar
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    Aug 2012
    Location
    ウルダハ
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    957
    Character
    Max Wind
    World
    Balmung
    Main Class
    Marauder Lv 55
    Quote Originally Posted by Uriahnool View Post
    Baby chocobo? I'm finally bigger than something. Ever since those marmots and rats grew up, I've not seen much things smaller than me I could beat up.
    Want to pick on the little guy, eh? lol
    (2)

  6. #76
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by Uriahnool View Post
    Baby chocobo? I'm finally bigger than something. Ever since those marmots and rats grew up, I've not seen much things smaller than me I could beat up.
    You'll be that one Lala that casted magic to stunt his chocobo's growth so you can forever ride him in baby mode...


    (lol @FFXI Chocobos)


    Thanks OP for pointing out the Chocobo though, I wouldnt have seen it otherwise XD!
    (3)

  7. #77
    Player
    Klefth's Avatar
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    Apr 2012
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    617
    Character
    Klefth Reinhart
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Kirito View Post
    Oh wow... maybe they made it so you press you L or R on your controller to toggle between plus's, press up, right, left, down on you d-pad to actually start the move. Or press up, right, left, d-pad to high light the move button and confirm with the x or a button. Both would end complaints that people who use controllers can't play good enough for highlevel end game content, but the former would be best option because we won't need to confirm it. I personally would love a toggle between highlighting the move for selection or pressing the move for selection with the d-pad.

    Now that I think about, I'm probably wrong unless they want to do with triangle, square, cross and circle since how would you target.
    The way they described it, all the d-pad and command buttons (X, square, circle, triangle on a PS controller) will be tied to a command on your "bar" (if we can call it that) once you press either L2 or R2. That means you have 16 commands (8 for L2, 8 for R2) readily available at the press of 2 buttons, which makes it just as efficient as the keyboard. When you let go of the triggers, I guess the controller will work similarly to how it did in 1.0. When you press both triggers at the same time, you can change sets of actions by pressing up or down like you how changed bars in 1.0.

    It sounds pretty awesome, tbh. I can't wait to try it.
    (0)
    Last edited by Klefth; 02-03-2013 at 05:44 AM.

  8. #78
    Player Shioban's Avatar
    Join Date
    Sep 2012
    Location
    Bastok
    Posts
    1,564
    Character
    Shio Ban
    World
    Twintania
    Main Class
    Conjurer Lv 90

    Remember these?



    Am I the only one who remembers these on launch?

    I think they """may""" have done the same thing again, hence the message
    " As a trade-off, though, you don't get to see the object that Yoshi-P is holding in his hands. "

    They did it once, they could do it again...

    Speculation!
    (0)

  9. #79
    Player
    Jennika's Avatar
    Join Date
    Jun 2012
    Posts
    318
    Character
    Rosalynne Hawethorne
    World
    Sargatanas
    Main Class
    Pugilist Lv 90
    Can anybody make out the text in the chat log?
    (0)

  10. #80
    Player
    Kirito's Avatar
    Join Date
    Aug 2012
    Location
    ウルダハ
    Posts
    957
    Character
    Max Wind
    World
    Balmung
    Main Class
    Marauder Lv 55
    Quote Originally Posted by Klefth View Post
    The way they described it, all the d-pad and command buttons (X, square, circle, triangle on a PS controller) will be tied to a command on your "bar" (if we can call it that) once you press either L2 or R2. That means you have 16 commands (8 for L2, 8 for R2) readily available at the press of 2 buttons, which makes it just as efficient as the keyboard. When you let go of the triggers, I guess the controller will work similarly to how it did in 1.0. When you press both triggers at the same time, you can change sets of actions by pressing up or down like you how changed bars in 1.0.

    It sounds pretty awesome, tbh. I can't wait to try it.
    Hmm... that is interesting... I have mixed feeling with having to hold a trigger rather than just press it once to go into the battle mode but I'll just have to try it myself... I'm glad my hypothesis was pretty close and that does enable players on the gamepad to speed up commands greatly. I don't like the idea of having to press L2 or R2 to switch bars simply because of the springiness of the L2 and R2 button on the ps3 controller, but I'll probably just have to get used to it.
    (0)

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