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  1. #1
    Player
    Majidah's Avatar
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    Majidah Sihaam
    World
    Balmung
    Main Class
    Archer Lv 50

    [dev1022] The Battle Regimen HATE thread and a ply for auto-attack

    I hate battle regimen...

    Why are they so bad?
    • Final Fantasy XI had auto-attack so you wouldn't have to mash the same basic attack over and over (isn't that just redundant?) and required of timing and coordination (which skill to use, when was it okay to start the skill chain and when was the chain window open for the next skill to be triggered). On the other hand Final Fantasy XIV does exactly the opposite: it forces the player to mash the same action repeatedly in order to get TP, and then removes any need for player to player coordination or timing precise action by boxing the combo into a floating queue that pretty much does everything automatically. You don't even need to pick any skill in particular for them to chain!
    • When setting up a BR each player that enters the chain queue is frozen solid and rendered unable to do anything else. This lowers the DPS, stops players from using strategical abilities (such as provoke, cure, etc) and more importantly ... if you want to cast buffs to be used with your ability, you need to do them before engaging, meaning that if they don't get it off extra quickly all buffs will wear off unused due to being stuck in a limbo!


    If anything, BRs only achieve one thing: to further enable the player to watch tv or talk on MSN while playing. Its a system designed to pay less attention to what you're doing in the actual game.

    I just can't get over the fact that SE decided to make us push the same button over and over and over and over while making skill chains pretty much auto-skill chains! Its so backwards!
    (12)

  2. #2
    Player
    Impulse's Avatar
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    Gridania
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    Character
    Dashe Voln
    World
    Excalibur
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    Monk Lv 100
    You've never done a proper BR then.
    A BR will increase DPS by a nice amount, granted your PT mates who will be participating in it cooperate and stack in a timely manner. I take it you haven't looked at the debuffs granted via BR, nor the increased damage output from a stack of 3+. If everyone stacks up in an efficient manner, you'll be back to attacking/healing/voking/etc in a matter of seconds.

    If anything, BRs only achieve one thing: to further enable the player to watch tv or talk on MSN while playing. Its a system designed to pay less attention to what you're doing in the actual game.
    Yeah, because auto attack won't do that at all. Again, cooperate with each other and you will pop a BR in less than a few seconds and be back to whatever you decide to do in battle.
    (10)

    XI: Shadowtaru (Alexander) Manifest (Shiva) Volnaru (Asura)
    1.0: Delirium Impulse (Mysidia Gungnir)
    ARR: Dashe Herate (Sargatanas) Dashe Voln (Excalibur)

  3. #3
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    if you need to queu BR for more than 3 seconds, play better or tell your friends to play better.
    and if anything BR speeds up your fight by big difference..
    (2)

  4. #4
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    I find it funny that people complain about auto attack when most single player games do not have it. Such as fable, the elder scrolls, Zelda. And a few mmo, including DCUO.

    I like brs for the simple fact its more free'er. And you still need to coordinate which br to use since you need to do them fast to prevent a long player limbo.

    What people forget is not every ws in ffxi was a combo. This lead to alot of jobs getting benched due the inablility to do a skill chain with the set up.

    Which is even more funny as that time went on people stop caring about skill chains and just set up dd zergfest with a PL.

    Br are more free'er since there is really no "wrong" way to do it in a sence. Like having 2 basic attacks, or having 2 magic attacks. You don;t need anything specific so anyone can paricipate.

    Whicxh was a flaw in ffxi which they tried to fix, since only a handful of job wetre "needed" for a party, and if you wasn't one of those job you didn't get a party. Unless it was a last resort.
    (2)

  5. #5
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    your point is well taken and a valid argument, however i wholeheartedly disagree with your claims. I feel this new battle system is more strategic/and thought provoking then FFXI auto attack. In FFXI i could macro my abilities on a timer on my BM and solo grind by attacking and pressing one macro... I personally love entering attacks in a que so to speak it makes sure your paying some what attention.

    BR i personally love its more thought out than SC, which got extremely boring, and Magic burst still exists so i dont see your statement that DPS drops really relevant.
    (3)

  6. #6
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    players coulda created their own styles instead of pressing 1111111111 all the time. But they felt it was stupid. Why even do that when you have job skills you can do? heck with the cross class you skills to add magic so youy going between a few types of attack and make your own combos.

    People feel that there is no stragatgy when they need to make it up. Players felt there is no pint and thats their fault. All a game does is provide you with the tools. Not the games fault no one uses them.

    And also Auto attack does make players pay attention less. I had several cases of tanks or healers watching tv while playing resulting in crappy taking and healing.
    (2)

  7. #7
    Player
    Impulse's Avatar
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    Dashe Voln
    World
    Excalibur
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    Monk Lv 100
    Quote Originally Posted by Chardrizard View Post
    if you need to queu BR for more than 3 seconds, play better or tell your friends to play better.
    and if anything BR speeds up your fight by big difference..
    Exactly. I'm going to quote you from the other thread just to debunk their claims that BR lowers DPS.


    Quote Originally Posted by Chardrizard View Post
    This lowers the DPS
    Let's see you pop a 2361 without BR
    (1)

    XI: Shadowtaru (Alexander) Manifest (Shiva) Volnaru (Asura)
    1.0: Delirium Impulse (Mysidia Gungnir)
    ARR: Dashe Herate (Sargatanas) Dashe Voln (Excalibur)

  8. #8
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    kinda funny ppl worry about damage per second then over all damage or death of a monster. Think ppl starting to take mmo to seriously if your not having fun. Anyway. Ya this game wasn't set up to be constently attack stuff with the 1 key. People did that on their own. Due to it being the only way to get sp. Which is no longer the case.
    (1)

  9. #9
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    Battle regimens are the best feature in the game right now.
    /vote BRs stay
    (3)

  10. #10
    Player
    Impulse's Avatar
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    Dashe Voln
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    Excalibur
    Main Class
    Monk Lv 100
    Quote Originally Posted by Kilta_Firelotus View Post
    kinda funny ppl worry about damage per second then over all damage or death of a monster. Think ppl starting to take mmo to seriously if your not having fun. Anyway. Ya this game wasn't set up to be constently attack stuff with the 1 key. People did that on their own. Due to it being the only way to get sp. Which is no longer the case.
    Honestly, I've been trying to restrain myself from saying this, but stop posting since you clearly have no actual grasp on the game as you do not play it.
    Damage per second ties in directly to the overall damage and death of the monster. If you're dealing less damage, it dies slower. You deal more, it dies faster. If you and the group as a whole aren't doing a decent or better amount of damage, good luck killing off a mob in a timely manner.
    (2)

    XI: Shadowtaru (Alexander) Manifest (Shiva) Volnaru (Asura)
    1.0: Delirium Impulse (Mysidia Gungnir)
    ARR: Dashe Herate (Sargatanas) Dashe Voln (Excalibur)

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