Page 29 of 33 FirstFirst ... 19 27 28 29 30 31 ... LastLast
Results 281 to 290 of 323
  1. #281
    Player
    Abriael's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    4,821
    Character
    Abriael Rosen
    World
    Goblin
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by darkstarpoet1 View Post
    hmmmm i may be mistaken, but who asked for endgame content? doe anyone here actually think we are anywhere near looking for endgame content? the truth is we still have the initial level cap. this cap will be raised multiple times before this games completion. there is no end game content to add. this gear and these mobs will be considered midrange by the time the game is finalized.

    using your own logic nothing should be added at all because they do not want to do things twice. yes, this even means lowbie content. they are changing the battle format so why add anything new to fight until this is completed?

    read and understand nobody has asked for endgame content because this game is nowhere near the endgame by any stretch of the imagination. the point is if they feel secure enough that the battle system is not going to change drastically enough to allow them to add 20 lower level nm's then a few of those should have been added to give the higher level characters something also.

    you can't use the argument they didn't add tough monsters because the system is changing, but was ok to add low level mobs. if they are changing it enough to stop high level mobs then it should have stopped the adding of any new mobs.
    You maybe should read the thread (and others) a little better, a lot of people are raging for endgame content.

    Endgame is simply content that's designed to work with the top level range of a MMORPG at any given time. The fact that level ranges could be increased in a non-foreseeable future has absolutely no bearing to that. Level caps are common in all MMOs, but developers still work on the *current* endgame, since players don't play in the future. By your logic developers should *never* work on the endgame in any MMORPG that supports the possibility of a future level cap increase.
    The current endgame is level 50. We don't know when that cap will be raised, but it's unlikely that it'll be anytime soon. For pretty damn sure it won't change anywhere before the new battle system is introduced.

    The current roaming NMs are, by definition, endgame content (albeit small, but this doesn't change the fact).

    Lowbie content is by definition less complex, simply because the level of challenge is, in all MMORPGs, designed to increase towards the highest levels (and because players themselves have less tools to use). Less compexity means higher adaptability to newer systems. It's pretty simple.
    (1)

  2. #282
    Player Shiyo's Avatar
    Join Date
    Apr 2011
    Posts
    946
    Character
    Shiyo Kozuki
    World
    Leviathan
    Main Class
    Arcanist Lv 70
    [Removed by Moderator according to the FINAL FANTASY XIV FORUM Guidelines.] There is no "opinion" about FFXI being harder than this games, its a FACT. [Removed by Moderator according to the FINAL FANTASY XIV FORUM Guidelines.]

    To the guy talking about how FFXI is now, yeah, I know, it's why I was going to play it a month ago, read/heard about how it was, and quit instantly. Horrible game now, easiest most casual friendly MMO on the market ;_;.

    @Argh, I loved your post about a time sink through a place avoiding aggro, I miss stuff like that. Hopefully this game gets harder so we get to experience going through hard zones avoiding aggro and stuff, and they remove anima so we can't instantly port everyone >_<.
    (2)
    Last edited by Melodicya; 04-18-2011 at 12:14 AM. Reason: Content was edited by Moderator due to violation of Forum Guidelines.

  3. #283
    Player

    Join Date
    Apr 2011
    Posts
    12
    Things that do need to be fixed in the gam rather than make it easier. One win you Dc you still can do you leve, nothings more fun than waiting 35 hrs than have your pc crash or your server crash mid leve it pretty stupid. Second when your fitting you should get xp from the yellow mobs as well prety stupid 3 things can agro but if you aoe you only get x1 xp retarded. simple problem that need to be fixed moths ago, some time i wonder if any of the devs have ever played this game? class system is fine. i don't think your making the jobs more unique buy make them more structured, how is it going to make everyone have the same class with the same skills is unique. i think its vary unique the way it is pick and chose your char turn your gld into a dark night with a few spells you can customize any class the way you play thats unique. some how they think buy make more people the same that unique seams flawed to me
    (0)

  4. #284
    Player
    Xenor's Avatar
    Join Date
    Mar 2011
    Posts
    1,082
    Character
    Xenor Vernix
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 50
    I am hoping the dungeon is designed with a 60 cap in mind. The problems with the economy in this game can only be fixed with a cap increase. It would be silly to release the dungeon after the battle system is complete, then work on the economy and raise the cap all within a few months.

    The reason the cap needs to go up to fix the economy is we need new items. All current materials need to become obsolete. Iron, silver, gold (maybe just sand), yew, walnut, oak all need to go. 50+ DoLs need to be gathering new raw mats such as darksteel, new gems, ebony and teak while 50+ DoHs craft them into new items. Supply of these raw materials needs to be a lot lower than current mats. Sure you could add raw mats like these to current ranks but then you're just diluting the problem rather than fixing it, as well as clustering too many important mats in grade 5 DoL nodes.
    (0)
    FFXIV: ARR item database, ability lists, maps, guides, dungeon loot lists and more. - http://www.ffxivinfo.com

  5. #285
    Player

    Join Date
    Mar 2011
    Posts
    114
    Quote Originally Posted by rainfish View Post
    Have you actually like...played FFXI recently?

    You can start a new job at level 1, have it capped at 90 in a few days and get every piece of endgame gear for it in 1-2 more weeks. This includes the weapons that are more powerful than a relic. Oh and did I mention you can do all this with a handful of players?

    If that's not easy I don't know what is.
    I haven't played the game in years so i would not know if this is true or not. I think you are being sarcastic, though.

    But you also have to understand that ffxi is at the end of its life cycle so that usually means that content becomes easier so newer characters can catch up to veterans quickly so they wont be alone in the world.
    (0)
    Last edited by Argh; 04-17-2011 at 11:14 PM.

  6. #286
    Player
    Evangela's Avatar
    Join Date
    Mar 2011
    Location
    グリダニア
    Posts
    4,361
    Character
    Evangela Monterossa
    World
    Balmung
    Main Class
    Ninja Lv 90
    Who was the one tried to made Casual MMO?

    he must be silly
    (0)

  7. #287
    Player
    Abriael's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    4,821
    Character
    Abriael Rosen
    World
    Goblin
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by Argh View Post
    I have played the game in years so i would not know if this is true or not. I think you are being sarcastic, though.
    No, actually he's not.

    But you also have to understand that ffxi is at the end of its life cycle so that usually means that content becomes easier so newer characters can catch up to veterans quickly so they wont be alone in the world.
    That's not the problem. The problem is simply that the market has evolved and isn't the market that we had 8 years ago.
    Endless timesinks and grinding simply don't fit a successful game in today's market. SE had to drastically reduce them in order to slow down the player bleeding from the game towards games in which time is spent more actively.

    Quote Originally Posted by Shiyo View Post
    [Removed by Moderator according to the FINAL FANTASY XIV FORUM Guidelines.] There is no "opinion" about FFXI being harder than this games, its a FACT.
    Again, taking a line completely out of context is a rather weak argument. You may want to actually read a discussion before butting in. We were quite obviously talking about *tanking grind mobs*, which is a rather *specific* topic.

    [Removed by Moderator according to the FINAL FANTASY XIV FORUM Guidelines.]
    Ahem, who are you again?

    I'm very, very interested in seeing you quote examples of when I "stalked" you (quite unlikely, considering that I have no idea of who you are), or even more "insulted" you. Please, do show.
    Mind you, disagreeing with you (if I ever did, because again, you don't really ring a bell) doesn't equate to insulting you.
    (0)
    Last edited by Melodicya; 04-18-2011 at 12:15 AM.

  8. #288
    Player

    Join Date
    Mar 2011
    Posts
    543
    Disagreeing with a point does not equal stalking. I think Abriael brings up alot of good points as do many people replying to this thread.
    (0)

  9. #289
    Player

    Join Date
    Mar 2011
    Posts
    114
    Quote Originally Posted by Abriael View Post
    No, actually he's not.



    .
    then that is the reason the game has died off. completely changing the formula to match "another" game is a killer. star wars galaxy did the same thing as did ultima online. the problem with the final fantasy series is also an inherint one. that it is not allowed to graphically improve with time as other mmo's are because it is soul bound to a console since it's creation.
    (0)

  10. #290
    Player
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,244
    The reason this thread isn't a Dev tracked thread is because their main player base hasn't even started playing the game yet. (PS3)
    (0)

Page 29 of 33 FirstFirst ... 19 27 28 29 30 31 ... LastLast