I'd love this idea!
Devs make it happen! Even if with a later update!
I wonder if it's actually technically possible, and how hard would it be if so


I'd love this idea!
Devs make it happen! Even if with a later update!
I wonder if it's actually technically possible, and how hard would it be if so
I bet its very possible and easy to implement, but the question is wither it would make the game to "Heavy" i remember a quote from a rep/yoshi p along the lines of that the more things going on in the UI the "Heavier" it got like if you have your quest journal, Character screen, and Inventory screens all open at the same time it can make the game heavy.
But i dont know if that is an issue if its running on a separate monitor, or not, i am not educated in the matter to have a clue if it would lol.
maybe even if it did make things "Heavier" feeling that with enough computer power(ie Ram Proccessor & Gcard) that they could implement it for people that have high spec computers that can handle it.
By 'heavy' he most likely meant having an overwhelming amount of windows/information on the screen.I bet its very possible and easy to implement, but the question is wither it would make the game to "Heavy" i remember a quote from a rep/yoshi p along the lines of that the more things going on in the UI the "Heavier" it got like if you have your quest journal, Character screen, and Inventory screens all open at the same time it can make the game heavy.
But i dont know if that is an issue if its running on a separate monitor, or not, i am not educated in the matter to have a clue if it would lol.
maybe even if it did make things "Heavier" feeling that with enough computer power(ie Ram Proccessor & Gcard) that they could implement it for people that have high spec computers that can handle it.
The goal of almost all UIs and games is to have a clean interface that distracts less from the gameplay. Having modular windows, popups, and menus does that. In that sense, the idea on the OP would probably be a "no", but I'd like to see proper UI/window scaling for non-standard resolutions similar to other games.
http://www.wsgf.org/dr/world-warcraft-wrath-lich-king
Check out the Comparison Screenshots section, they have one with Eyefinity, which is what ARR should be doing as well. That way, if anyone wants to clutter up one side of their screen with a bunch of inventory screens, they can do that.
I didnt mean for the Games screen to be Panoramic like that, the screen you play on is one monitor, but the second monitor just has a black background where you can have map open, and some extra chat windows open, maybe one displaying combat information etc.. not stretching the view of the entire game lol.By 'heavy' he most likely meant having an overwhelming amount of windows/information on the screen.
The goal of almost all UIs and games is to have a clean interface that distracts less from the gameplay. Having modular windows, popups, and menus does that. In that sense, the idea on the OP would probably be a "no", but I'd like to see proper UI/window scaling for non-standard resolutions similar to other games.
http://www.wsgf.org/dr/world-warcraft-wrath-lich-king
Check out the Comparison Screenshots section, they have one with Eyefinity, which is what ARR should be doing as well. That way, if anyone wants to clutter up one side of their screen with a bunch of inventory screens, they can do that.
Last edited by Ragento; 01-26-2013 at 03:19 AM.
Yes I know.I didnt mean for the Games screen to be Panoramic like that, the screen you play on is one monitor, but the second monitor just has a black background where you can have map open, and some extra chat windows open, maybe one displaying combat information etc.. not stretching the view of the entire game lol.
To which I must ask, why not have it be panoramic, and then you can fill up the other monitor with UI windows anyway?
Very true, i just figured it would be less strain on your system/less distracting? but i have no clue wither it would or would not be any less strainful than panoramic.
I don't know which way would be better than the other, but the difference is largely insignificant.
Starting from full scaling to Eyefinity/multi monitor setups is the best first step, because if you have that, then you can easily downscale from it and create empty/black content where the game isn't being rendered.
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