Well thief sure, but i think Ninja is fineHaha, can't say Ninja and thief are less shameful.
But yeah, reading up on the Parivir it sounds more like a job than a class. Maybe have it as a second job to a class that also leads to samurai. I suggested earlier in the thread about swordmaster as a class to samurai, maybe it could work for Parivir as well.they are tools, so blame the person hiring the ninja; the ninja is just doing his job ^^
Hmm ya, There's Kensei/ai in D&D, dunno if it's exclusive to D&D though. but they are weapon masters...sounds better than weaponmasterOtherwise its requirement is to learn 3 fighter skills to unlock...
With regards to samurai, historically they've used so many different weapons, it could be based on quite a few different classes.
The original main weapon of a samurai was actually the yumi, an asymmetrical longbow with a bit of recurve thrown in. Quite challenging to shoot accurately, and it pretty much required daily training and took years to get to the point where a samurai could effectively use it in battle.
The yari (spear) and naginata (galive type weapon) were also popular, especially the yari, which eventually replace the naginata (easier to wield, longer reach).
Unlike popular belief, guns (matchlock, based on a Portuguese design. Japan were mass producing matchlocks as early the mid 1500s) were also a popular weapon, mainly because it didn't require the years of dedicated training to use the yumi. The guns weren't nearly as accurate as a well trained samurai with a yumi, but the guns required little to no training, which means an army of peasants could be 'hired' to shoot them.
Some also used chain weapons, such as a chain with a sickle on one end, and a weight on the other.
The first swords used were the tachi, which were much longer than the popular katana. They were worn with the cutting edge down, and normally used from horseback, but were pretty much useless in close range melee combat. Smaller tachi worn cutting edge up (allowing for quicker drawing in melee combat) were eventually called katana. The yumi (in its specific asymmetrical form) was used as early as the 3rd century, possibly earlier, whereas the katana started being used around the 12th century, when samurai were started to be considered elite military men. Before that they were really just servants (so a butler class leading to a samurai job wouldn't be entirely wrong) The katana as we know it today is from around the 14th century.
/end_samurai_history_lesson_which_no_one_really_cares_about_in_the_first_place![]()
well arn't we all servants of all the quest givers anyways? ^^
I had been toying around with an Idea since the alpha.This is going off the idea that has been tossed around with Musketeer being the next class released.This is a little outside the box but I figured this would be the thread to stick it in so...
Each city has 3 classes and upon reaching lvl 10 on your first class you unlock the ability to learn other classes.Once you have reached lvl 30 in each class you can unlock a corresponding job.After unlocking all 3 jobs in a city you unlock that cities advanced class.Each advanced class starts at lvl 0 and can equip 2 weapon types(not so different from gld using daggers and swords or mages using wands and staffs)and upon reaching lvl 30 unlocks a job for that class.
Here is the tricky part;due to the time and effort of unlocking and leveling so many classes to get here each advanced class unlocks another job when paired with another advanced class from each city.
Here is a picture I was working on to help explain,please be gentle.
(edit adding a link to larger image) http://i103.photobucket.com/albums/m...ps9e91fb23.jpg
![]()
Last edited by CptGrimlock; 01-24-2013 at 02:19 AM.
I think this would fit Beastmaster well.
Moreover because beastmasters ability to find monsters could be derived from the DoLs class of being able to seek gathering nodes.
The beastmaster itself would have pet commands, and each individual pet would have its own traits, skills and abilities.
I think this may be a bit too complicated. I kind of like the idea, but at the same time this seems like it would be next to impossible to balance. It, to me, makes these "advanced jobs" seem more powerful than the dull ones you get from the get go.. That may just be me..
Also, on another note, since when have we accepted the idea that a class will branch off into more than 1 job? I thought Yoshi-P said that this was not planned.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.