Page 10 of 25 FirstFirst ... 8 9 10 11 12 20 ... LastLast
Results 91 to 100 of 246
  1. #91
    Player
    Lucke's Avatar
    Join Date
    Nov 2012
    Posts
    1,661
    Character
    Lucke Arrayo
    World
    Hyperion
    Main Class
    Gunbreaker Lv 80
    Hmm, I would alter Parivir a little bit. Since it was a job in Final Fantasy lore, it shouldn't be a class. Class should be something unique to ARR/XIV and not FF as a series.

    Maybe something like Ronin (class) then Samurai and Parivir as jobs. It would make a good quest. Maybe you wander around as a Ronin, then you do a quest that gets you a lord to serve under (maybe the GC leaders) making you a full SAM. I'm not really sure of Parivir lore.
    (2)

  2. #92
    Player
    Bowen's Avatar
    Join Date
    Aug 2011
    Location
    Limsa Lominsa
    Posts
    1,248
    Character
    Luca Abbot
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 80
    Quote Originally Posted by Zantetsuken View Post
    I was on that train of thought with that as well. (the TMR >> BST<->BLU). My example was focused more along the lines of weapon progress, but as far as core concept, it does make more sense that Blue Mage has Tamer as it's root class rather than Gladiator. (this sort of thinking is what makes me wish that jobs had a separate level from classes)
    Yeah, I've come to wish that as well. I guess leveling with jobs would Moreno be with gaining their skills/equipment then actually leveling. Then again, if you're starting a class from the beginning, getting a Job unlocked and its respective skills does, indeed, flow nicely together in my opinion. I did this with THM. I would mostly solo with it, but when I felt daring I would switch to BLM to quickly finish off mobs. The problem is that, if you have a class at max already, you won't be able to experience this.

    Quote Originally Posted by Zantetsuken View Post
    It would also be nice if there was more of a separation between 'Spears' and 'Lances' (esp. Heavy Lances) eg. Light lances for Lancer, Heavy Lances for Dragoon, and Spears for Templar
    I can agree. The main issue I was thinking when choosing whether or not Templar would be appropriate is the way they would handle their spears/Lances. But, you gave me a bit of a thought with your idea. If we applied this same logic to other classes/jobs, then we can determine what the second Jobs of a class would use. For example: Let's say that CNJ's second job was Green Mage, which is basically an elementalist. Since CNJ's second weapon type is a Wand, and WHM uses Staves, then Green Mage would use Wands.

    Quote Originally Posted by Zantetsuken View Post
    I do like the Templar job from FFTA. It's a nice combination between GLD and LNC, but priority needs to go to Samurai in the release order. (Maybe SAM from MRD??)
    Quote Originally Posted by Lucke View Post
    Maybe something like Ronin (class) then Samurai and Parivir as jobs.
    Indeed. SAM is an Iconic FF Job, and it should be given priority over Templar. However, I think it would be more important, and better overall, if they take their time when it comes to SAM. I'd hate to see such a Job get screwed over by being stuck with a Lance as a weapon, when it could of been given a Katana. Also, I like your idea Lucke, but I'm not sure I'm comfortable with the name Ronin. I'll continue to look for other names that would fit.
    (0)
    Quote Originally Posted by Fernehalwes View Post
    Thal's Balls! These forums are hot enough to melt an ice goddess.

  3. #93
    Player
    KaMuiSouZou's Avatar
    Join Date
    Mar 2011
    Posts
    238
    Character
    Shaku Kamui
    World
    Excalibur
    Main Class
    Gladiator Lv 90
    Most of rev. 4 makes sense to me. Some ideas:
    Thaumaturge
    -Black Mage
    -Time Mage or Oracle/Mystic

    Swordmaster (Katana class)
    -Samurai
    -Paravir/Ronin

    Scholar
    -Geomancer
    -Arithmetician

    Performer?
    -Dancer
    -Mime
    (1)

  4. #94
    Player
    Alaltus's Avatar
    Join Date
    May 2011
    Location
    Gridania
    Posts
    938
    Character
    Mementus Veventus
    World
    Sargatanas
    Main Class
    Lancer Lv 60
    Quote Originally Posted by KaMuiSouZou View Post
    Swordmaster (Katana class)
    Right there is why that class name would never work.
    (0)

  5. #95
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Klefth View Post
    False. Any and all issues regarding one job being too overpowered or too weak with a weapon, and I mean one that job was supposed to use (not talking daggers on BLM here) could have and was tweaked through that job's skill levels with said weapon, so it didn't necessarily have to affect any other jobs at all.
    While creating an extensive waste of resources. Pre-Abyssea, there was no point to having warriors use anything other than their A+ weapon. Same thing with Samurai and Ninja.

    As far as intended weapons, Red Mages were asking for Sword skill to be raised since 2006 and got nothing but a toggle job ability for their trouble, so it's not like they were scrambling to fix job problems.

    Quote Originally Posted by indira View Post
    nope, its coming from them needed a better design if they were to branch classes out. all we know at this point is your weapon is your class/job, but they do need to go back to switching classes(like FFXI) as a whole and leave the weapon as tools with there own weapon skills.
    Not really. The armoury system needs refinements rather than a complete replacement. It has room for growth, but within the confines of the weapons per class. Which is fine because it can give us a good number of resulting jobs while keeping things on a leash and preventing stupidity like PLD with a staff taking over how endgame PLDs play.

    If we were to go on the classes that currently exist, we'd have a total of 14 jobs if we decided to go by the "2 jobs per class" rule. That's without fan favorites like arcanist, fencer, flayer and musketeer.
    (0)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  6. #96
    Player
    Altena's Avatar
    Join Date
    Apr 2012
    Posts
    1,362
    Character
    Altena Trife
    World
    Excalibur
    Main Class
    Lancer Lv 90
    I would swap Dark Knight with Templar - seems to fit more, in terms of weapons and 1.0 job abilities.. Other option would be to keep Dark Knight on the Gladiator slot and remove templar & parvir - add SAM to LNC (since samurai's are also known to use polearms).

    This doesn't mean that SAM wouldn't get a GK, but afterall the whole job system is based on the weapon you are weilding. A base class is simply learning how to master that particular weapon (generally speaking). Advanced jobs stem from them as they have excelled in mastering the weapon and have started to tap into the "magic" ability sort of stuff (an ability of an advanced job as an example.)

    To give GLD a 2 handed alternative seems a little backwards in my opinion as they have spent their career using a sword & shield, then all of a sudden they know how to use a scythe?

    Scholar I think should also stem from Arcanist as Scholars use education / knowledge as their means of using magic (similar to Arcanist). In saying that I think BST should come from MRD, as both use a form of axe (although I would like a zerker because I am really hoping for a great sword job at some point).

    Food for thought at least..
    (0)

  7. #97
    Player
    Klefth's Avatar
    Join Date
    Apr 2012
    Posts
    617
    Character
    Klefth Reinhart
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Duelle View Post
    While creating an extensive waste of resources. Pre-Abyssea, there was no point to having warriors use anything other than their A+ weapon. Same thing with Samurai and Ninja.
    Apollyon, Jailer of Temperance, merit parties (a good SAM could outparse a DRG with a spear on Lolibries), and NINs with Earth Staff for the reduced physical damage. There might have been other instances in which another weapon would've been useful too, due to the different types of damage or certain stat boosts. Oh yeah, Fire/Vulcan's Staff on Ranger was pretty good in some cases, too.

    How was that system a waste of resources btw? I mean, considering it was rather easy to manage and tweak.
    (0)
    Last edited by Klefth; 01-23-2013 at 01:08 PM.

  8. #98
    Player
    AceofRains's Avatar
    Join Date
    Jun 2011
    Posts
    832
    Character
    Raidrien Ascher
    World
    Hyperion
    Main Class
    Conjurer Lv 80
    Okee so, I decided 3 jobs for all disciples of war and 2 for all disciples of magic. It kinda turned out better that way because it got difficult to figure out 3 for all.

    Disciples of War

    I. Gladiator
    a. Paladin - TANK/HEALER
    b. Soldier** - MELEE
    c. Blue Mage** - MELEE/MAGE
    II. Marauder
    a. Warrior - TANK/MELEE
    b. Beast Master** - MELEE/PET
    c. Viking** - MELEE/CROWD CONTROL
    III. Pugilist
    a. Monk - MELEE
    b. Puppet Master** - MELEE/PET
    c. Dancer** - MELEE/HEALER/SUPPORT
    IV. Lancer
    a. Dragoon - MELEE/ASSASSIN
    b. Dark Knight** - MELEE/MAGE
    c. Samurai** - MELEE
    V. Archer
    a. Bard - RANGED/SUPPORT
    b. Ranger** - RANGED
    c. Hunter** - RANGED/PET/CROWD CONTROL
    VI. Musketeer*
    a. Gambler** - RANGED/MAGE
    b. Machinist** - RANGED/CROWD CONTROL/PET
    c. Gunner - RANGED
    VII. Scout**
    a. Red Mage** - MELEE/MAGE
    b. Thief** - MELEE/ASSASSIN/CROWD CONTROL
    c. Ninja** - MELEE/ASSASSIN/RANGED

    Disciples of Magic
    VIII. Conjurer
    a. White Mage - HEALER/SUPPORT
    b. Geomancer** - MAGE/SUPPORT/CROWD CONTROL
    IX. Thaumaturge
    a. Black Mage - MAGE/CROWD CONTROL
    b. Necromancer** - MAGE/PET/HEALER/
    X. Arcanist*
    a. Summoner* - MAGE/PET
    b. Scholar** - MAGE/HEALER
    XI. Mystic**
    a. Time Mage** - SUPPORT/MAGE/CROWD CONTROL
    b. Arithmetician** HEALER/SUPPORT/????

    Onion Knight - A gift for those who master all classes and jobs.

    ROLES

    Assassin – These jobs are made to destroy weak single targets in a very fast manner and leave the fight before being caught.
    Ranged – These jobs are backline jobs that deal ranged damage they are very squishy but deal very good damage.
    Melee – These jobs are frontline jobs that deal physical damage they usually have enough sustain to last in the front lines.
    Mage – These jobs specialize in dealing magic damage.
    Tank – These jobs are frontline jobs made to take damage for the entire party.
    Healer – These jobs are jobs made to sustain the life of all party members especially the tank.
    Support – These are jobs that have abilities that enhance party members’ stats and abilities.
    Crowd Control – These are jobs that have abilities that enfeeble and prevent enemy abilities.
    Pet – These are jobs that have a pet that assists in any type of role.
    (8)

  9. #99
    Player
    LlenCoram's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,593
    Character
    Llen Coram
    World
    Sargatanas
    Main Class
    Fisher Lv 80
    Quote Originally Posted by AceofRains View Post
    A large list of awesome ideas
    I like these!
    (0)

  10. #100
    Player
    indira's Avatar
    Join Date
    Mar 2011
    Posts
    2,376
    Character
    Indira Cliodhna
    World
    Sargatanas
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Kirito View Post
    All great japanese empires have both samurai and ninja working under the shogun. Samurai goes in the front lines while the ninja act like assasins... I think in terms of respect it is shogun > samurai > ninja...
    samurai were military & militia, ninjas were were like james bond.

    Not really. The armoury system needs refinements rather than a complete replacement. It has room for growth, but within the confines of the weapons per class. Which is fine because it can give us a good number of resulting jobs while keeping things on a leash and preventing stupidity like PLD with a staff taking over how endgame PLDs play.

    If we were to go on the classes that currently exist, we'd have a total of 14 jobs if we decided to go by the "2 jobs per class" rule. That's without fan favorites like arcanist, fencer, flayer and musketeer.
    well any refinements is a new design. the thing that will forever exist if your have more then one way to play you will always be stuck playing in one role for that job which ever people think is better no matter what. it the my way or its wrong thinking, or if the youtube video did it thats the only way. i cant think of one mmo where you can actually pick what you want to play in a group.
    (0)
    Last edited by indira; 01-23-2013 at 02:07 PM.

Page 10 of 25 FirstFirst ... 8 9 10 11 12 20 ... LastLast