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  1. #131
    Player

    Join Date
    Oct 2011
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    55
    Hahahah too bad i cant say how ARR lvl'ing will be like since it'll get me ban......... is much much better then you guys ever think !! Come on dont you guys think SE will over see they have many jobs you can lvl on one chars and not doing anything about it?
    (4)

  2. #132
    Player Andrien's Avatar
    Join Date
    Mar 2011
    Posts
    2,437
    Character
    Andrien Bellcross
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by namasy View Post
    Hahahah too bad i cant say how ARR lvl'ing will be like since it'll get me ban......... is much much better then you guys ever think !! Come on dont you guys think SE will over see they have many jobs you can lvl on one chars and not doing anything about it?
    They'll be eating their own words sooner or later.
    (3)

  3. #133
    Player
    Join Date
    Sep 2012
    Posts
    1,462
    Quote Originally Posted by namasy View Post
    Hahahah too bad i cant say how ARR lvl'ing will be like since it'll get me ban......... is much much better then you guys ever think !! Come on dont you guys think SE will over see they have many jobs you can lvl on one chars and not doing anything about it?
    These guys enjoy giving Devs reasons to /facedesk
    (2)

  4. #134
    Player
    Atomisk's Avatar
    Join Date
    Apr 2011
    Posts
    184
    Character
    Darth Haruko
    World
    Excalibur
    Main Class
    Red Mage Lv 70
    Why play Tera when you can play C9. but i know what you mean though with the getting different quests that are "different" from each other but yet hold true to either kill this many mob or collect this many of this item which falls off this mob. Which all sends you to the same part of the map. People just need to face fact that the grind is the grind, no matter how it gets sugar coated. I don't think people today look at an mmorpg like they did 10 yrs ago. Now it's instant gratification, really just wanting a single player game in an online environment, where i can party with people if i want too. Playing for a couple months till you beat it and set it down until the next expansion. I got Cloud lvl 99 and knights of the round, and ultimate sword (which i would say is as strong as a relic if not stronger) in 85 hrs. why can't i do that in ff mmo, and do it online and my other friends can be the pt members. In the words of Danny Glover ~ I'm getting to old for this shtuff.
    (1)
    I am seriously going to beat you until battle tanks pull us apart.


  5. #135
    Player
    Kyri's Avatar
    Join Date
    Mar 2011
    Location
    (waiting to claim squatter rights on minatos house) (Update:HAHAHAHA I actually did! ♥Minato XD)
    Posts
    846
    Character
    Kyri Sagitta
    World
    Balmung
    Main Class
    Alchemist Lv 80
    The tera/perfectworld like leveling really turned me off the games as well. When I heard about how they wanted to do a quest level system I was worried. Anyways, heres to hoping SE does it right We will see soon!
    (2)

    http://www.youtube.com/watch?v=ueodAjWZ0A4
    Ah, but will facing north-by-northeast at 2:45 a.m. while the moon is a waning crescent result in a 27% increase in your chances to synthesize HQ mythril ingots!? That is real the question! ~Fernehalwes~

  6. #136
    Player
    Buddhsie's Avatar
    Join Date
    Aug 2011
    Location
    Limsa Lominsa
    Posts
    331
    Character
    Buddhsie Asura
    World
    Sargatanas
    Main Class
    Lancer Lv 50
    Not sure if this has been said but they never said it would be possible to level "all" classes by questing. They said there would be enough to do one purely with questing, with some left over.

    I think quests, FATE, dungeons, leves, behest and grinding is enough variety.. Not that I care, having all classes at 50 already...
    (0)

  7. #137
    Player
    Yellow's Avatar
    Join Date
    Apr 2011
    Location
    Gridania
    Posts
    477
    Character
    Tamako Lalako
    World
    Ravana
    Main Class
    Astrologian Lv 70
    Quote Originally Posted by Alkimi View Post
    The problem is once you get to Heiron at 30-odd (on Elyos side) they started getting really really lazy with the quests. I'd say over 50% of them you'd finish them, come back to hand your quest in, and then the NPC would say 'Oh can you go do the same quest again'.

    Because of the fast track server (double exp and no rifting) I'm now at lvl 42 but still have quests piled up from lvl 35 onwards. There's no shortage of them (probably too many as someone mentioned) but the whole zone map has like a billion quest markers and most of them are the same thing.
    The problem is your Elyos :P (No seriously, I have a level 39 Elyos and I switched to Asmodian because their side has more interesting monsters to kill and better areas).


    I just hope beta goes well. I pulled through 1.0 and grew attached to some of the ideas used in it. It definitely needed improving, but the direction has completely changed now.. and the direction it seems we're going scares me a little..

    The whole 'WoW is doing so well, so copying it means we'll do well' is pretty silly. That mentality was used with SWTOR. If STAR WARS can't live off the fact it's a Star Wars game, then I doubt with every fibre in my body that Final Fantasy XIV will be able to pull it off, especially as it's seen as a 'failed game' and 'lol final fantasy'.

    All you have to do is take a couple of steps out of this forum to realise there's still a lot of people who doubt this game will be any good... copying WoW will not fix that.

    Sure there's probably 2,000 - 10,000 people who will be fine with the game being a WoW clone, but that's not enough to pull the franchise out of the dumps.

    Oh well, there's always FFXI if this fails, right? :P
    (2)

  8. #138
    Player
    Reika's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    4,429
    Character
    Reika Shadowheart
    World
    Durandal
    Main Class
    Armorer Lv 80
    Quote Originally Posted by Coyohma View Post
    Don't know what you have until it's gone. Unless you can improve on repeating what is essentially the same "quest" 400 times over, you shouldn't have that as your base leveling system. Not if you're Final Fantasy and your predecessor is XI.

    Give people a reason to be social for a couple hours. Let them find the most efficient mobs to EXP on -- they'll learn why certain ones aren't ideal for this, their TP moves, etc. What if a party, or two, or five have taken an area they wanted? They can find the next most efficient thing to kill (the horror, I know), and maybe remember a name or two of the lucky ones in envy or in rage. Even in this worst case scenario, at least they would feel something, evoke some emotion, instead of mindlessly soloing through content that flies in the face of being memorable.

    Another obvious advantage is that when you actually do get around to quests, you can focus on quality over quantity. They won't seem watered down. You won't have to paint the same thing a hundred different shades to save time, and people will want to sit back and relax to read what's going on. Certainly moreso than if it's simply a boring stick with EXP dangling at the end.
    Putting in some clusters of monsters so people can aoe party them, that isn't quality. Right there, they give you quantity - lots of monsters to kill in one spot, all the same species. In case you guys didn't notice from the video, some quests are going to involve interracting with the environment, not just going to kill whats already there and come back, and those were just low level quests. Quests add more interesting elements to leveling up, slaying the same monster camps then moving on to the next does not.

    Weather or not you believe that 'doing the same questline' for each different character is going to be boring or not, camping and aoe killing is far more boring than that. I cant count how many times i've fallen asleep in those things. Certainly SE knows whats best and are straying away from the prehistoric MMO ways, and thats why its going to be quest-based leveling.

    I'm pretty sure there is going to be some 'but, but, I like monster grinds' counter, but whatever. I really don't want to try to change any old minds, I'm just point out what is truely better. Quest based > monster grind based.
    (2)
    Last edited by Reika; 01-20-2013 at 09:15 PM.

  9. #139
    Player
    Zetsubou's Avatar
    Join Date
    Dec 2011
    Posts
    115
    Character
    Zetsubou Sensei
    World
    Ragnarok
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Reika View Post
    Putting in some clusters of monsters so people can aoe party them, that isn't quality. Right there, they give you quantity - lots of monsters to kill in one spot, all the same species. In case you guys didn't notice from the video, some quests are going to involve interracting with the environment, not just going to kill whats already there and come back, and those were just low level quests. Quests add more interesting elements to leveling up, slaying the same monster camps then moving on to the next does not.

    Weather or not you believe that 'doing the same questline' for each different character is going to be boring or not, camping and aoe killing is far more boring than that. I cant count how many times i've fallen asleep in those things. Certainly SE knows whats best and are straying away from the prehistoric MMO ways, and thats why its going to be quest-based leveling.

    I'm pretty sure there is going to be some 'but, but, I like monster grinds' counter, but whatever. I really don't want to try to change any old minds, I'm just point out what is truely better. Quest based > monster grind based.
    The prehistoric MMO way, worked for 10 years and its still the way to go. and I'm not sure how many games still adopting this system.

    This is so called interacting with the environment worked for 1 game, and failed for every other game that did the same method. what do you have which is different?

    It's not about what you or I like, its about whats gonna work, if Quests seems working and doable, they will do it. which brings me back to me other point, everyone else done it and it failed.

    Whats the harm of adopting both systems? does developing areas for people to party would stop people from doing quests?
    (0)
    Last edited by Zetsubou; 01-20-2013 at 09:23 PM.

  10. #140
    Player
    Reika's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    4,429
    Character
    Reika Shadowheart
    World
    Durandal
    Main Class
    Armorer Lv 80
    Quote Originally Posted by Zetsubou View Post
    The prehistoric MMO way, worked for 10 years and its still the way to go. and I'm not sure how many games still adopting this system.

    This is so called interacting with the environment worked for 1 game, and failed for every other game that did the same method. what do you have which is different?

    It's not about what you or I like, its about whats gonna work, if Quests seems working and doable, they will do it. which brings me back to me other point, everyone else done it and it failed.

    Whats the harm of adopting both systems? does developing areas for people to party would stop people from doing quests?
    SE seems to share the opinion of quest based leveling being the better way to go. Those other games also didn't fail soley because of quest based leveling, or didn't fail because of quest based leveling at all They failed for various other reasons, like TERA's boring repatitive gold/enchanting grind, that didn't have any raids for way too long. See SE knows the game will fail if they didn't add raids too, so ARR is getting raids. The game would fail for so many more reasons that have nothing to do with how you level up. All those other games had NOTHING else in their games besides the level up. End game was just not there and there was nothing else to do BUT level up.

    If you think the game will fail because of quest leveling, you haven't been following this game at all.
    (3)
    Last edited by Reika; 01-20-2013 at 09:29 PM.

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