Page 12 of 30 FirstFirst ... 2 10 11 12 13 14 22 ... LastLast
Results 111 to 120 of 291
  1. #111
    Player
    strallaalaa's Avatar
    Join Date
    Sep 2012
    Posts
    478
    Character
    Fragile Stampede
    World
    Excalibur
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Reika View Post
    They were messing up the local farmland. They had to die.

    Quest chains take more thought in putting together than simple guildleves too. I say why spend money on an mmo with a lazy dev team that wont take time to put story to anything besides the main line.
    the difference in being though, in party grinds we can then do the thought out story later for fun and read it, when they try and add it to the leveling ...you won't read it. and like others mentioned there is only so much they can do story wise and even if it was all good no one would read it anyway.
    (4)

  2. #112
    Player
    Reika's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    4,429
    Character
    Reika Shadowheart
    World
    Durandal
    Main Class
    Armorer Lv 80
    Quote Originally Posted by strallaalaa View Post
    the difference in being though, in party grinds we can then do the thought out story later for fun and read it, when they try and add it to the leveling ...you won't read it. and like others mentioned there is only so much they can do story wise and even if it was all good no one would read it anyway.
    I dont think killing monsters over and over for X levels then going to do a story quest then going to kill monsters over and over for x more levels is any fun. There are people that read and take in everything that NPC's say in MMO's as well. Annoymoose being one of them with his in-depth lore posts. You wont know any of that stuff if you dont read anything. RPG's are about reading or listening to the dialog and understanding the world you are in. I don't know why one would bother with the workings of an RPG if that is too bothersome.

    But hey, everyone is going to play it like they want and not read a single quest dialog or talk to any of the wandering NPC's. I would like it to be more involved than 'kill targetable monster for exp'
    (1)
    Last edited by Reika; 01-20-2013 at 11:05 AM.

  3. #113
    Player
    Exn's Avatar
    Join Date
    Aug 2011
    Posts
    325
    Character
    Exn Phenix
    World
    Excalibur
    Main Class
    Carpenter Lv 50
    Quote Originally Posted by Reika View Post
    I honestly believe you get more out of a quest based leveling system. If you don't believe in solo questing, then grab your buddies and quest together. It can still be a party experiance.
    I guess I missed the 'share your quest' option, I was prolly too busy trying to scroll thru the quest dialogue as quickly as possible.. /hypotheticalstatement Unless it happens to be some repeatable quest, finding ppl that have the exact same quests available as you do in a pug will become rare very quickly. I guess you could form a static party but not everyone has that kinda time commitment or is even interested in them. If you just tag along with someone on a quest, you won't even be close to an equal leveling pace. Even under Level Sync, it's still inefficient for those not on the quest. But yeah I guess, it still can be a pt experience.
    (3)

  4. #114
    Player
    Alkimi's Avatar
    Join Date
    Jan 2012
    Posts
    713
    Character
    Alkimi Asura
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 70
    Quote Originally Posted by Yellow View Post
    Have you played it since 3.0 patch? You can quest pretty easily to level 55.
    The problem is once you get to Heiron at 30-odd (on Elyos side) they started getting really really lazy with the quests. I'd say over 50% of them you'd finish them, come back to hand your quest in, and then the NPC would say 'Oh can you go do the same quest again'.

    Because of the fast track server (double exp and no rifting) I'm now at lvl 42 but still have quests piled up from lvl 35 onwards. There's no shortage of them (probably too many as someone mentioned) but the whole zone map has like a billion quest markers and most of them are the same thing.
    (1)

  5. #115
    Player Andrien's Avatar
    Join Date
    Mar 2011
    Posts
    2,437
    Character
    Andrien Bellcross
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 50
    My two cents. Some of you guys are unbelievable. We can't just have one thing. Think about it, ARR isn't just some ordinary MMO. Its a Final Fantasy MMORPG. People are going to buy this game expecting it to feel like Final Fantasy. They'll most likely be expecting the freedom to explore, go to towns, do side quest, fight cactuars, and save the world like they did in other Final Fantasy titles. If it feels like anything less than that then we might see a repeat of FFXIV v1.0 all over again.

    By the way, the reason why I think there are towns to visit is not just for looks, it has to have some lore, quest and a reason to explore and not just to find the best exp camp to grind in. Speaking of grinding, in FFXI, I remember from lv65 to lv75 I spent it fighting only one species of monster, it was Colibri. From 75 to 99, Abyssea - La Theine worm camp.. Oh yeah we did some real adventuring by camping one spot and fighting a single species of monster. Wow so much fun...it was so..interesting... yeah right..


    tldr:
    There is no doubt in my mind some of these quest will involve teamwork, and strategies to accomplish. But we really need the choices and freedom for anyone to play at their own pace.

    The way I see it, Yoshi-P wants to regain the trust of the fans, and most importantly attract those unfamiliar with the franchise, with RPGs, and with MMOs.

    I believe in Yoshi-P
    (5)
    Last edited by Andrien; 01-20-2013 at 12:38 PM.

  6. #116
    Player
    Zetsubou's Avatar
    Join Date
    Dec 2011
    Posts
    115
    Character
    Zetsubou Sensei
    World
    Ragnarok
    Main Class
    Gladiator Lv 60
    What I can't quit understand is, if Quests is the most efficient way to level, why not make Party Grinding equally efficient? Does adding another method to leveling defeat the purpose of the other method?
    (1)

  7. #117
    Player
    Alkimi's Avatar
    Join Date
    Jan 2012
    Posts
    713
    Character
    Alkimi Asura
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 70
    Quote Originally Posted by Zetsubou View Post
    What I can't quit understand is, if Quests is the most efficient way, to level why not make Party Grinding equally efficient? Does adding another method to leveling defeat the purpose of the other method?
    The traditional exp party grind will still probably be the fastest way to exp if you want to rush to 50. However looking at how fast stuff died from the videos the problem may be finding an area with enough mobs and fast enough respawns to cater to 8 people going all out.
    (0)

  8. #118
    Player
    schism's Avatar
    Join Date
    Mar 2011
    Posts
    120
    Character
    Zemek Rodon
    World
    Hyperion
    Main Class
    Pugilist Lv 50
    Ppl seem to think just because there will be new players to the game that we must have quest grind. Omg sounds like a bunch of kids that never got what they wanted in ffxi.
    Quote Originally Posted by Zetsubou View Post
    What I can't quit understand is, if Quests is the most efficient way to level, why not make Party Grinding equally efficient? Does adding another method to leveling defeat the purpose of the other method?
    (0)

  9. #119
    Player
    Zetsubou's Avatar
    Join Date
    Dec 2011
    Posts
    115
    Character
    Zetsubou Sensei
    World
    Ragnarok
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Alkimi View Post
    The traditional exp party grind will still probably be the fastest way to exp if you want to rush to 50.
    I have read around that it was stated that Grinding will still be available but won't be your better option of leveling if you want to get to the max level as fast as possible. Which kind of unfair, if you are making a method of leveling available which designed for a different demographic of players, it should be equal.

    Quote Originally Posted by Alkimi View Post
    However looking at how fast stuff died from the videos the problem may be finding an area with enough mobs and fast enough respawns to cater to 8 people going all out.
    I can bet people will still try and will find camps to create for an efficient parties, even with the inefficient implementations
    (0)
    Last edited by Zetsubou; 01-20-2013 at 11:31 AM.

  10. #120
    Player
    strallaalaa's Avatar
    Join Date
    Sep 2012
    Posts
    478
    Character
    Fragile Stampede
    World
    Excalibur
    Main Class
    Conjurer Lv 50
    take warhammer for an example, the game was built to do public quests ala gw2 type with tons and tons of quests to level too. then they launched a new zone with mobs you can literally grind and no one did anything else but that. you could do quests though but i can bet you even those who want to quest didn't do it that way.
    (0)

Page 12 of 30 FirstFirst ... 2 10 11 12 13 14 22 ... LastLast