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  1. #11
    Player
    SidRheingold's Avatar
    Join Date
    Apr 2012
    Location
    ウルダハ
    Posts
    185
    Character
    Sid Rheingold
    World
    Ragnarok
    Main Class
    Bard Lv 70
    Okay let's reflect on what content has been made official to gain EXP ( SO FAR ):
    (Note that it's all subject to change, tho has been stated through various sources)


    - Quests (solo/ fakeduo/faketrio possible with NPC & Chocobo)

    - Leves (Leve-Link should be possible as they said "the system won't change much")

    - Storyline (solo/Party)

    - Grand Company Content (details tba)

    - Instanced Dungeons & Battlefields like Tam-Tara & Skirmish (4-man)

    - Raid Content (8-man / up to 24-man ally)

    - Revamped Behests (details tba)

    - Grind Party (said to be "less effective" in one of the Live Letters (iirc), tho groups of mobs will always exist and therefore can be used as camps)

    - F.A.T.E. like Hamlet Defense, Chocobo Caravan, NM Battles, "Content where settlements come under attack" (Party/Ally)

    - Power Lev... um nvm.

    - did I miss something?

    With all that in mind, no need to recall that there is a Content Finder Feature!


    Also nice to know about additional effects for EXP gaining ( SO FAR ):

    - "Chain" -Bonus
    - Food
    - "Rested" -Status (from INN and around Aetherytes)
    - "EXP+" -Effect from additional Housing areas (was being talked about for crafters)


    Why say

    "I only want this or that" and
    "this is better than that" and
    "if this is less effective it is useless" ?

    I like the variety of ways. In the end, the success of almost EVERY EXP content is more dependent on Party Skills than on the balancing of the game.

    You are free to disagree, of course.
    (7)
    Last edited by SidRheingold; 01-18-2013 at 07:01 PM.
    Quote Originally Posted by Sasunaich View Post
    Ich hoffe, du kommst auch ohne Rezept an genug Koks XD