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  1. #51
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,870
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Well... before I actually get back to work, since I've started detailing out these systems (albeit haphazardly), I might as well mention what I intend for the game in a more general sense.

    I intend to create an incredibly immersive experience. One that feels like you and your own story the whole of the way. This is my response to the casual-hardcore issue--that there is in short no issue split between the two. The matter is actually refreshing simple: a game should be one that you enjoy anywhere. Argumentative issues of comparative advantage only arise when people are bored enough to consider it as more important than the game experience itself.

    Would I add 'casual-friendly' concepts into the working of the game? No. Would things that could be considered 'casual-friend' exist in the game? Yes. But only because they are, for other reasons, common sense.

    For me, this largely has to do with increasing depth as levels increase, rather than increasing primarily in stats. A high-level could certainly go back to a more finely limited depth to compete in some manner of swordsmanship challenges under fair (or no-magic) rules. His only advantage then would be his personal experience.


    I'd like to be able enjoy being a town errand boy through the interactions with the townspeople and my employees as much as a guild craftsman assembling parts for a senior guildsman who teaches me bit-by-bit as I work for him, as much as a rookie gladiator (not refering to class) in Ul'duh, as much as an adventurer out on the field, as much as a specialist gather with whom craftsman contract for their rare goods, as much as a guild sub-commissioner arming and preparing a small militia force of mixed AI and players for missions in the area, as a member of a circle of friends training with each other and adventuring with each other and fighting by each other's side in the occasional meeting of sparring circles in La Noscea.

    When we move past or previous settings, we shouldn't be doing so with a "good riddance" or because there's nothing more to be done there. Enjoy every moment, in a world with systems deep enough to learn from every moment.
    (0)
    Last edited by Shurrikhan; 12-03-2012 at 01:38 PM.

  2. #52
    Player
    Dannythm's Avatar
    Join Date
    Dec 2011
    Location
    Gridania
    Posts
    771
    Character
    Kenshiro Joestar
    World
    Ragnarok
    Main Class
    Marauder Lv 90
    This thread is not forgotten!

    I updated the main thread, will go through the answers I didn't read and re-upgrade accordingly.
    (1)

  3. #53
    Player
    Dannythm's Avatar
    Join Date
    Dec 2011
    Location
    Gridania
    Posts
    771
    Character
    Kenshiro Joestar
    World
    Ragnarok
    Main Class
    Marauder Lv 90
    Shurrikhan, I read your work and I have to say I'm impressed, but I don't know exactly how o link it in the main thread, probably will post a link to your posts or something like "Shurrikhan MMO desing 101" or something like that
    (2)

  4. #54
    Player
    DubstepNinja's Avatar
    Join Date
    Jul 2011
    Location
    I bless the rains down in Eorzea
    Posts
    633
    Character
    Osprey Skyhigh
    World
    Tonberry
    Main Class
    Armorer Lv 81
    I would like to see chi blast return for monk, but something more like this would be cool

    (5)

  5. #55
    Player
    Lurex's Avatar
    Join Date
    Mar 2011
    Location
    Limsa
    Posts
    458
    Character
    Ian Nai
    World
    Balmung
    Main Class
    Goldsmith Lv 70
    How fabulous was this, the first time you experienced it? They had the music down to a tee, one of my favorite games ever... Lets see some of type of this experience in ARR:

    https://www.youtube.com/watch?v=B1IPKOkvvgU
    (0)

  6. #56
    Player
    Klefth's Avatar
    Join Date
    Apr 2012
    Posts
    617
    Character
    Klefth Reinhart
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by DubstepNinja View Post
    I would like to see chi blast return for monk, but something more like this would be cool

    http://www.youtube.com/watch?v=P3ALwKeSEYs
    (0)

  7. #57
    Player
    Join Date
    Sep 2012
    Posts
    1,462
    I would love to see BLM get multi-hit magic nukes ..kinda tired of the one hit nukes with a 1 second animation
    (2)

  8. #58
    Player
    Deli's Avatar
    Join Date
    Mar 2011
    Location
    Windurst!
    Posts
    1,339
    Character
    Deli Denkryst
    World
    Excalibur
    Main Class
    Goldsmith Lv 70
    A Roe (which is me) with Coincounter's fluffy-happy-swing tail walking on the street.
    (0)

  9. #59
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,870
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Dannythm View Post
    Shurrikhan, I read your work and I have to say I'm impressed, but I don't know exactly how o link it in the main thread, probably will post a link to your posts or something like "Shurrikhan MMO desing 101" or something like that
    Haha, thanks. I actually gave up between getting a cold, finals, and thinking no one would read it anyways. If I can catch my old train of thought, I'll put some more up, but hopefully also with a more down to earth section focused on... replayability--stuff like how to have that very "FF" feel through quests, WoW-hub-ish or not, how to have dense questing opportunities (but not too dense...) without being WoW-hub-ish, and how to make grinds more enjoyable through interesting mob group and area designs.
    (0)

  10. #60
    Player
    Klefth's Avatar
    Join Date
    Apr 2012
    Posts
    617
    Character
    Klefth Reinhart
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    One thing that I'd like to see is for things that didn't need to be fixed to be left as they were *cough*combat*cough*
    (0)

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