
Originally Posted by
Hyrist
Good question and I never shy away from that point.
The "One thing" often differs from game to game, but I'll point it out for the ones that were lacking.
LotOR did not feel very apt to its environment. They went through great lengths to attempt to create a world of Lord of the Rings and marry it with an MMO concept, even to draft the evasion/stamina based mechanics they toted at the beginning. While it keeps a fair share of players involved (In this case FTP was a smart business change for them, not a failing.) It simply did not hold the feeling of deep connection that the books and movies have captured.
SWtOR had an entirely different problem. The story content was rich and involving, and their moment to moment quest system was well done in this regard. But there was nothing keeping the player there after their initial story was done. They had over-invested in the personal story and not enough in providing lasting life to the environment - particularly in the endgame situation.
But let's get into the Questing system. The 'big let down' that is raising so much concern. All MMOs have this bread and butter questing system. Guild Wars 2 attempted to bypass it, but it still exists in the heart system. They tried to replace it by creating an active time quest. Events happen and you follow them along to gain exp and currency, etc.
The problem is, this takes away from the personal journey of it. Some quest strike out more than others, though live quests will always make you feel as part of the crowd. And the Personal Story arc, unfortunately, isn't as compelling, though it is quite entertaining (Especially if you follow the Order of Whispers path).
Square Enix is taking the traditional system of questing in MMOs, adding their own personal touch to them (FFXI style questing modernized with long standing issues addressed). On top of having the occasional FATE occurring, ala Guild Wars 2's event system, to keep things varied.
Granted, I agree. This is far too early to celebrate what has not yet been shown, but so to, is it far too early to throw in the towel. The core endgame systems, which are the true meet and potatoes of any MMO, has not been shown, and I'm critical of SE for not diving right into showing them off.
"The Hook" is elusive because it's not the same for each game. The people who still play LoTR or SWtOR, will argue with you that the game still has their hooks, and that you should give it another chance for it to sink into you.
However, a lot of people here discussing these things, even those wavering, are already hooked. They're just not in the depth of it to experience those addictive qualities.
Just as saying "It's a Final Fantasy" might ring hollow to you, until you watched the End of an Era trailer, or did a Primal Battle and went "Oh... yeah, that's Final Fantasy."
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Slowly but surely I'm seeing the painting Yoshida is trying to make here. The picture of a day in the life of A Realm Reborn. If you're interested I might share it with you.