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  1. #11
    Player
    Join Date
    Mar 2011
    Posts
    4,948
    No Zelda jumping. free jumping or bust. A stamina cost prevents any and all abuse.
    (0)

  2. #12
    Free jumping like Mario or Ys makes no sense in a world that isn't designed to be explored through jumping, "Zelda styled" solves the needs of any kind of jump mechanic if at all needed.
    (4)

  3. #13
    Player
    Zhyrios's Avatar
    Join Date
    Apr 2011
    Posts
    127
    Character
    Zhyria Wynter
    World
    Tonberry
    Main Class
    White Mage Lv 90
    i dont want to be bombarded by menus when i want to jump, i dont want the game to control my experience by auto jumping, i want to be in control of what my character does. Jumping doesnt have to be annoying, ffxiv uses realistic animations, and believe it or not, jumping is realistic, go outside and try it, i dare you. hell even "unrealistic" jumping is possible. Youtube the word "parkour"

    Fact is, people that want jumping, dont exclusively want it to scale small ledges. we want it because it does ADD more to a game if the developers allow it so. believe it or not, 3D games have three dimensions. X. Y. Z. One's depth, one's width, the other is height.

    The current terrain is based only around X and Y travel, making it seem VERY linear, cause it is. Add a new dimension. and you have a whole new element to gameplay, to think otherwise is simple and utter close-mindedness and a failure to think outside of what you're used to in this game.
    (2)

  4. #14
    Player
    Evangela's Avatar
    Join Date
    Mar 2011
    Location
    グリダニア
    Posts
    4,361
    Character
    Evangela Monterossa
    World
    Balmung
    Main Class
    Ninja Lv 90
    I never seen any hopper in any MMO. why ppl afraid of them while they're not exist?

    every game I played they're free jump and no one jumping around the town for no reason
    (0)

  5. #15
    Quote Originally Posted by Zhyrios View Post
    The current terrain is based only around X and Y travel, making it seem VERY linear, cause it is. Add a new dimension. and you have a whole new element to gameplay, to think otherwise is simple and utter close-mindedness and a failure to think outside of what you're used to in this game.
    Actually this is false.

    I can make a demo of a game right now that lets you jump to your hearts content..but what will you do if I don't make the world explorable by jumping? Let enemy moves be avoidable by jumping? Scaling cliffs (some MMOs with jump you still can't scale everything)?

    Merely adding jump does nothing unless the developers already designed the world to make use of it, which in XIV, it is not designed for it.
    (2)

  6. #16
    Player
    CrystalWeapon's Avatar
    Join Date
    Mar 2011
    Posts
    314
    Character
    Crystal Weapon
    World
    Excalibur
    Main Class
    Lancer Lv 70
    Quote Originally Posted by Nakiamiie View Post
    Well, they could add both forms of jumps: a free form of jump (press a button and you jump) and an automatic jump when you get too close of ledges/obstacles (make it so it can be turned on/off, to prevent the annoying situation of jumping down or up when you are simply trying to walk to close to the obstacle). And for those who dislike the few bunnyhoppers we'll have: introduce a jumping filter. Jumps will not be displayed on your computer screen for other players if you enable this.

    Simple, it pleases everyone, but would require some more work from the development team.

    As for my personal preference, I much prefer a free form of jump: I press a button, I jump. Automated jumping doesn't give as much freedom as I'd like to have (be able to take screenshots while jumping at the proper location, jump somewhere hidden to play hide-and-seek with my friends, etc.) and, as I already mentioned, we wouldn't be able to walk close to obstacles anymore because it would trigger the jumping behavior (quietly walk around an enemy for example).

    Hopefully we can get the decision from SE about this soon.
    From the (About Jumping) thread, and by far the most sense I've seen made on the subject. If it is implemented as nothing more than a way of expressing yourself, all you have to do is add a filter to block the motion from being displayed. The people that want to jump around like bunnies as well as the players who do not want to see everyone jump around like hyped up children would be satisfied.

    Paraphrasing Yoshi's post on the matter:

    Hi everyone, this is Producer/Director Yoshida!

    [...]

    I believe that jumping as a form of expression, which allows the player to indicate the location of NPCs and also to inform others of meeting locations, will be able to be used in many subtle ways.
    However comments such as "Aesthetically, the game will be ruined by everyone jumping around," and "It’s not FINAL FANTASY," and other comments were a bit unexpected, so I decided to add these types of comments into our discussion as well.

    Though the idea of jumping was based on wanting to reduce the feeling of being tied to the ground, I will continue to evaluate whether or not this should be implemented by following along with your discussions and comments!

    [...]
    This should be a low priority with how many other things need fixing, but personally I do believe the world feels a little stiff. The arguement that players wanting to be expressive are stupid in and of itself is a statement made in ignorance. It's a game it's meant to be enjoyable. The arguement that the only people vying for jumping as a form of expression are a few (stupid) kids who want to act like monkies, has no backing to it. If it was such a moot point from a small handful of players the dev team would never have put this subject on the development board to begin with.

    Long story short if they still implement it, all they have to do is add filters to the animations and everyone is happy.
    (0)

  7. #17
    Player
    Cairdeas's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    2,759
    Character
    Julie Nymphiel
    World
    Balmung
    Main Class
    Marauder Lv 60
    Quote Originally Posted by Zhyrios View Post
    i dont want to be bombarded by menus when i want to jump, i dont want the game to control my experience by auto jumping, i want to be in control of what my character does. Jumping doesnt have to be annoying, ffxiv uses realistic animations, and believe it or not, jumping is realistic, go outside and try it, i dare you. hell even "unrealistic" jumping is possible. Youtube the word "parkour"

    Fact is, people that want jumping, dont exclusively want it to scale small ledges. we want it because it does ADD more to a game if the developers allow it so. believe it or not, 3D games have three dimensions. X. Y. Z. One's depth, one's width, the other is height.

    The current terrain is based only around X and Y travel, making it seem VERY linear, cause it is. Add a new dimension. and you have a whole new element to gameplay, to think otherwise is simple and utter close-mindedness and a failure to think outside of what you're used to in this game.
    Uh. Last I checked We moved in XYZ in XIV without needing Jump. Tunnels, Cliffs, Branching Paths, Thats all XYZ.

    Being Restricted to Two would mean we were playing something like Mario. Elevation changes without Jump.

    Adding Jump causes a breakdown in the limitation and immersion of the game. Not because of people jumping up and down like idiots. But because There will still be invisible walls and places you are not meant to go even with Jumping. And jumping into an Invisible wall is worst then not having jump at all. Ask the people who played New Vegas.
    (4)
    Last edited by Cairdeas; 04-16-2011 at 03:30 AM.
    I have to thank Square-Enix for the amazing job they have done recreating Final Fantasy XIV from Scratch. Especially the inclusion of Missing Genders which we petitioned for in good faith. This was proof to us players that the Developers are truly Sympathetic to our requests and that being honest and vocal can pay off with the amazing characters we have who are Female Roegadyn, Male Miqote, and Female Highlanders. Thank You SE, Thank You Community Team, Thank You Yoshi-P.

  8. #18
    Player
    Captaindownsyndrome's Avatar
    Join Date
    Mar 2011
    Posts
    398
    Character
    Fate Raines
    World
    Sargatanas
    Main Class
    Gladiator Lv 50
    im in the i really dont give a crap club they put it in fine they dont really care it kinda not on top of list of game changes that need happen( dont miss read that im very happy with changes that have happen and are planed in next coming updates) i see good things from it an bad but at end of day i could careless
    (0)

  9. #19
    Player
    Benji's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    213
    Character
    Benji Koh
    World
    Leviathan
    Main Class
    Lancer Lv 28
    I hope the jump feature is still coming. Honestly I'm hoping it's in the other 30% of the content that was supposed to be in this patch but will end up in 1.17a. That'd be rad.
    (0)

  10. #20
    Player
    Reika's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    4,429
    Character
    Reika Shadowheart
    World
    Durandal
    Main Class
    Armorer Lv 80
    We still cant fall into the bottomless pits yet. Still needs work.
    (0)

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