This isn't your game, this isn't my game. This isn't our game. This is Square Enix's game. Is it built for us? Yes, but we do not own it. There will be design decisions people will disagree with, but will not change. And if they disagree with it venomously enough, it becomes a determent to the community to hear them sit and scream endlessly about it. And if it is a game-breaker for you, it is best that you leave instead of remaining to gripe. It is better for the plaintive, as it quickens the time they'll actually find a game that suits them, and it is better for those who don't need to hear the complaints causing unneeded tension in the forums.
For situations not so extreme there needs to be a deciding point where people learn to just hush up about things they don't like, but will tolerate, especially when you know you will make no headway. Otherwise, you're just blowing steam for the sake of blowing steam and it gets on the nerves of more than just myself. It's just self-gratification at that point, and there's no actual discussion to be had.
And I won't pretend to be tolerant of that sort of behavior. I consider it a base courtesy to know when to bow out quietly and let the lack of a subscription do the talking, and I did so with FFXI. And this is where we're at with the Class system, even if you disagree with it. It is here to stay, it is not going to be eliminated because people see it as a flawed. Instead of insisting on your way and no others, it is better instead to seek a compromise. If you are beyond compromise, you are beyond reason and should not be taking part of what should be a civil discussion.
That is a possibility, but, one that may not necessarily be the case when things are dolled out pragmatically.The argument about making a class have two different weapons, that have two different ability sets is redundant. If they go that far to give a weapon all the bells and whistles to make it its own, it might as well be a new class entirely. And Gladiator will stay Gladiator, and great sword will stem a new class.
Let's talk possible progress routes for a class bearing more than one weapon type. Gladiator is the best example because of how dramatic the differences are.
Instead of considering a full on ability set swap. Some enhancing skills or even weapon skills (Such as Goring Blade) can be shared between the two weapon types. Of course, in the case of Gladiator this might mean giving them additional neutral abilities to chose between, but we did ask for a larger library of skills that define jobs and classes.
Let's assume that we have 2 jobs per class when the system is fully developed.
We can have a set of skills that are neutral between two weapon types and may or may not be usable by each job.
Then we can have skills unique to that weapon style of class and its corresponding job.
We can already chose to differentiate ability libraries depending on what job you equip. (For Example, a Dragoon only has access to Pugilist and Archer skills.) This can be done further by limiting what class skills are available within that said class when converted into a Job. (Of course the trade off would be more skills unique to the Job itself.)
There's lots that can be done to flush out the system and make it more viable. This concept of cutting things out because you don't like it, when really thus far it's been primarily optional to use it to begin with, makes me wonder what the motives behind such complaints really are. I don't know if it's just ignorance or a desire for simplicity, but the intent to cut out content really does seem like players want to hamstring themselves from better gameplay.



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as well as others.





