I just want more info from the devs, how is that dramatic?
I just want more info from the devs, how is that dramatic?
ITT: hardcores crying about the game not being tough enough. Mr Hardcores I think there is a game(FFXI) with 24 hour NMs and such they just got some big updates too you might wanna go try that out it sounds like its more your speed. Then again you could hang out here and cry about what this game isnt. Either way its your call.
I have 8 crafts at 50. All I did was watch T.V. and spam standard for easy mode synths. Enjoy leveling those crafts in 1.19 and beyond everyone!
Your attempt at wit is more amusing (because you tried so hard and it just looks jumbled) than the actual message. Whatever that may be.ITT: hardcores crying about the game not being tough enough. Mr Hardcores I think there is a game(FFXI) with 24 hour NMs and such they just got some big updates too you might wanna go try that out it sounds like its more your speed. Then again you could hang out here and cry about what this game isnt. Either way its your call.
I do feel that casual players should be able to get the Majority of the gear that anyone else can get, but I do also feel that there should be at least a few things in the game that only hardcore players can get.
Think about it in real life examples. This person goes to only highschool, this other person goes to highschool and goes to college and gets a degree in a field that he will be able to get a job in and live quite well off.
The second guy is going to have a much nicer car to drive to work in than the first guy, because of the time he put into it all. IT IS FAIR, regardless of how you look at it, if you take the jealousy and envy goggles off.
Again, I don't mind if the more casual players have good gear, but if I can fight an extra tough NM, or do a long dungeon/raid or anything like that, and get a special piece of gear that not everyone is entitled to.. well what do I need to explain about that?
It's awesome, something to wear with pride. If anything they could make the items tradeable so the more casual players have at least the option to buy them given the chance, but otherwise leave it to the hardcore players to earn them.
If there will be no purpose to the dungeons, or raids, or NM's, then they might as well not even exist at all.
I typed that out in about 60 seconds and im a slow at typing....but yea you right dog I been thinkin bout this thread all day and finally came up with what I thought was an awsome response and you straight burned me!
I have 8 crafts at 50. All I did was watch T.V. and spam standard for easy mode synths. Enjoy leveling those crafts in 1.19 and beyond everyone!
Tbh, there should be a bit of a mix. Yes, the game should be accessable to everyone who wishes to play it (this isnt some country club). However, there should be varying degrees of difficulty on certain aspects of the game. I'm not talking about longer time syncs (tbh i think 3-4 hours straight is plenty of time) but more, the challenge and experience of the content.
For example, I personally want the game to feel like an adventure, being that there should be a selection of tasks, issues and difficulties i would have to deal with.
Personally, I would prefer to work a little harder (i hate the term, work but it will have to do) for certain "rewards". This does not however, mean longer.
On the other hand, there should be content which is moderate in difficulty and perhaps takes less time to accomplish. (leves seem like the perfect example here). However, the "reward" should not be as great as say going into an anchient castle and fighting some unspeakable creature at the end.
Hardcore in my opinion should not be something that takes many hours of uninterupted gameplay to finish, but perhaps if the system worked so you could take a break, then the content would be accessable to everyone. Same content, different speeds of play
Kimiko x
MUDD there is a slight issue... games are not real life.
if you limit content, you slowly limit everyone. There will be not enough "play lfor longer" players to do said only content.
Thays how ffxi was like and i only saw 20% of the game with 12-20 hour game play sessions. I just had no group cuz everyone else was full.
guys no one is saying content for all can'r be challenge I made a suggestion ton how content can be challenging AND open to everyone.
something limt time-limit dongeon runs and boss battles. you only have so much time to kill a boss or do a dungeon run. or have dingeon runs where like the nms go into rage mode if you can't kill stifv fast enough.
why must there be seperate content? thayt woill only limit everyone from doing it. both "casual" and "hardcore"
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