Really enjoyed it. The wait for 2.0 is so painful. ;_;

Really enjoyed it. The wait for 2.0 is so painful. ;_;
·blm·sch·smn·brd·



Still annoyed by no character animation when panning the camera. I know it seems small but it really just takes something away from the game when the character doesn't move at all...just rotates like it's on a turn table or something. I really want to see our character's feet shuffle when panning the camera!
Yoshi-P: Please fix this!
That said...I find the rest of the video very enjoyable! I REALLLY love being able to go behind the waterfall; It is at least 1000 times better than all of the waterfalls being untouchable/non-explorable sights in 1.0!


i like how the music is. too bad its months away.
i wonder how LL looks now most of all.
how many will make post that the video had to much jumping?
Animation still terrible. Fix please





Is there a comment anywhere about the maps?
Except for npc marked quest locations I dont want to see an areas name and what buildings it has there before I've even been there.. >.> lol. But I love the color style of the map bet there will be exploring achievements now
And I keep looking at the stone pathways going "tessellation baby here we come" anyone else? lol
Last edited by Shougun; 11-22-2012 at 07:08 PM.



Hyrstmill is looking good! Excited to try the new Hamlet there!


Well, what self-respecting fantasy game doesn't have at least one waterfall with a cave/tunnel behind it?
It is nice, though. I like the attention to detail on the waterfall, too. You don't just have the main cascade of water, but the water dripping from water collected on the stone/earth surfaces beneath it. That's a good sign that they really are paying attention to "all the little things", not just giving the basic once-over, making everything merely "functional".


to solve that camera issue, they simply need to unlock the camera from the character.. like the old xiv, and like every mmo.



http://youtu.be/TnFLSH2jkjw?t=1h14m9s
If you've played World of Warcraft, you'll know that holding the left mouse button results in just the camera moving, and holding the right mouse button results in the player turning in the direction you want to go. The newer footage is clearly using "right mouse button" movement, because in the link above, the camera rotates but the player does not.
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