



I think what she means is distinct in its versatility, so that there is a reason to play them. Right now asides from extra skills and a bit of more freedom, they bear too much of a similarity to jobs.
They just need to make class-specific abilities which can be used across all the classes with effects aimed at class-play to make it more idle to use. That's the 'something' I want classes to be distinct at. Not a specialisation in a role, but something that emphasises the versatility of classes.
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