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  1. #431
    Player
    Poipori's Avatar
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    Mar 2011
    Posts
    104
    Character
    Poipori Mordion
    World
    Tonberry
    Main Class
    Black Mage Lv 50
    Quote Originally Posted by Argh View Post
    Th fact that ffxiv bombed so hard is absolute proof that a casual final fantasy game does not work. Chasing warcraft leads to failure. If this was ffxi-2 like it should have been the subscriber base would register in the one million plus, even before the ps3 release.....and this is a conservative estimate.

    Thinking otherwise is just a sign of blatant stupidity..
    That is stupid, FFXIV did not fail because it was too "casual", it failed because there is a lack of content for "everyone".

    Not to mention things like poor ui design, latency issues, all of which added to the cause of its failure.
    (0)

  2. #432
    Player Eekiki's Avatar
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    Mar 2011
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    3,214
    Character
    Kickle Cubicle
    World
    Balmung
    Main Class
    Rogue Lv 90
    Quote Originally Posted by MaxWinter View Post
    I just posted a topic in quest forumn a few moments ago , about worldwide events where everyone works together towards a goal , this would be good for the game in my view for both types of player.
    Yes yes yes! Those of us who were there at the beginning of FFXI will remember the twinkling treant event, which gave us the outpost warp ability everyone in Vana'diel takes for granted today. That was TONS of fun. It'd be awesome if SE included something like that here.
    (1)

  3. #433
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    Mar 2011
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    3,208
    Quote Originally Posted by Zkieve View Post
    Ill try and be constructive.
    If they make everything for what you call "casual", the players with more time in their hands will be done with the game in a few days.This is not healthy for the game.

    The best solution is to make large events or chain of events that leads to bigger rewards in the long run requiring to complete step by step every single event in a chain. then casuals can advance slowly while people with more time can advance at a higher rate , the problem with this is that people will be done to fast , unless there is a wide range of activities to do.

    This is only achievable if developers update content frequently.
    what type of casual you assuming i mean. You can have progressive content anyone can access to do that "is a time sink" with out being to long or "long to get". like bcnms where challenging but not that long to do.
    cop wasn't that long to do either minus promy. Fights do not need to be 5+ hours long to be "hardcore" just make the fight hard.
    (0)

  4. #434
    Player
    IndigoDarkwolf's Avatar
    Join Date
    Apr 2011
    Location
    Gridania
    Posts
    141
    Character
    Sepia Windsword
    World
    Hyperion
    Main Class
    Lancer Lv 60
    Quote Originally Posted by Argh View Post
    The fact that ffxiv bombed so hard is absolute proof that a casual final fantasy game does not work. Chasing warcraft leads to failure.
    No, it failed for a variety of reasons, which include the following:
    * While graphics quality was excellent, graphics performance was less so (much less).
    * Combat was underwhelming (see talk about revamping the core combat mechanics).
    * Travel without teleportation took too long.
    * World assets were recycled too frequently.
    * World collision felt arbitrary, and was buggy.
    * Shopping sucked.
    * The many menus were tedious and slow.
    * Tutorials were non-existent or of poor quality.
    ...I could go on. Do you want me to, or can we please focus on the positive developments since launch and anticipated in the future?

    It's possible that trying to be casual-friendly is impacting FFXIV's subscriber base, but how can you tell under all the other problems with it?

    Quote Originally Posted by Argh View Post
    If this was ffxi-2 like it should have been the subscriber base would register in the one million plus, even before the ps3 release.....and this is a conservative estimate.
    Possibly. Or, like Everquest 2, it may have largely cannibalized FFXI, doubling Square's server maintenance without significantly increasing the subscriber base. That would have probably sounded the death knell for FFXI, and many of its remaining subscribers would probably not resubscribe to FFXIV for the same reasons that they didn't initially convert to FFXIV.

    MMO sequels have generally not gone over well. I think it was wise of Square|Enix to try and differentiate XIV from XI, even if their execution of that vision left players disappointed. What I'm thoroughly impressed with is that Square|Enix is trying to repair the MMO rather than call it a loss.

  5. #435
    Player
    Leknaat's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    495
    Character
    Leknaat Phoenix
    World
    Hyperion
    Main Class
    Miner Lv 70
    Quote Originally Posted by Argh View Post
    Th fact that ffxiv bombed so hard is absolute proof that a casual final fantasy game does not work. Chasing warcraft leads to failure. If this was ffxi-2 like it should have been the subscriber base would register in the one million plus, even before the ps3 release.....and this is a conservative estimate.

    Thinking otherwise is just a sign of blatant stupidity..
    The game was in no way shape or form ready for retail when it shipped out and was built too much on the 'hate' and 'disappointments' of FFXI rather than trying to build on what WAS successful. They tried to reinvent the wheel and came out with a Square-ish thing. (pun intended)

    The game also has a identity crisis that basically orients it for the hardcore player willing to casually or willing to grind through the surplus.

    What I'm thoroughly impressed with is that Square|Enix is trying to repair the MMO rather than call it a loss.
    I'm impressed too... although I think it has to do with the fact that they made it a numbered FF. Failure is not an option (which makes me happy)
    (0)
    Last edited by Leknaat; 04-15-2011 at 05:31 AM.

  6. #436
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    Mar 2011
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    3,208
    pretty much everyone here can't get past titles or sterotypes
    1 just because a person is hard core don;t mean they are a nolifer
    2 just because someone is casual don;t mean they want stif haneded to them

    we are all players of mmos by right we all should do anything and everything as it isn't life but a game, and not to be taken ultra seriously, or stressed out over. No one should be forced to not enjoy even 1% of a game because of how long they play. Thats not the point of the game. It should be up to the player who is playing to decide how much of the game they want to see. Not an articial road block saying "you only play 2 hours this content requires 5 hours to do" And content/ endgame will always get added so there will be more stuff to do.
    There is no need to have seperate player bases.
    (2)

  7. #437
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    ps most ff rpg were casual friendly right >.>
    (0)

  8. #438
    Player
    Poipori's Avatar
    Join Date
    Mar 2011
    Posts
    104
    Character
    Poipori Mordion
    World
    Tonberry
    Main Class
    Black Mage Lv 50
    Quote Originally Posted by Leknaat View Post
    The game was in no way shape or form ready for retail when it shipped out and was built too much on the 'hate' and 'disappointments' of FFXI rather than trying to build on what WAS successful. They tried to reinvent the wheel and came out with a Square-ish thing. (pun intended)

    The game also has a identity crisis that basically orients it for the hardcore player willing to casually or willing to grind through the surplus.
    Exactly, FFXIV tried to be everything that FFXI is not.

    It tried desperately to be different from its predecessor without regards to things that was good, and could be brought over.
    (0)

  9. #439
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    Join Date
    Mar 2011
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    3,208
    still show me a post where 1 person is saying i want easy mode gimi everything now?

    i can show you 10 that are not saying that.

    I couldn't do several end game evts because people already had full groups, and there wasn't enough players around my time that had openings. I didn't like doing dynamis when I shoulda been sleeping, forcing myself to stay awake wasn't fun. And finding groups around me times was like finding a thread in a haystack. (worst then a needle)
    (0)

  10. #440
    Player
    Speeral's Avatar
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    Mar 2011
    Location
    Limsa Lominsa
    Posts
    263
    Character
    Speeral Olbodra
    World
    Hyperion
    Main Class
    Conjurer Lv 70
    Quote Originally Posted by Eekiki View Post
    I lol'd. ^_^
    I had too!!!!!!

    this thread needed some humor :P

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