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  1. #10
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    And what's so ironic is that Yoshi was interviewed about SW:ToR and asked why it was considered to be a failure, to which Yoshi famously replied the questing system was at fault. And ... then... he... put the same thing in FFXIV: ARR!

    I don't know what market research they did over at SE but if you read the message boards on websites like MMORPG.com or Massively or thisisgame or mmoculture.com or steparu.com, you really get a sense that players don't enjoy the status quo they've been fed for the past MMO generation. So you kind of have to question that decision, first of all.

    On top of that, when was the last time SE announced an innovative feature? 2009?

    Korean games with staffs of 50 people can create a whole engine from scratch and produce a MMO with more features in the same time SE can with a staff of 250. The first thing Yoshi should have done was fire the FFXIV team and hire some koreans.

    On topic, the MMO genre (genre probably isn't even the right word, platform is probably more correct) has really been diluted in terms of how many typically "hardcore" features it has. And players are left with a vacuum in the market for which there are no contemporary offerings, so maybe capitalising on that would be a strategic decision, at least from a monetary standpoint.

    Many players don't like typically hardcore features, but some do, and where's the game for those players?
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    Last edited by bobbygunz; 10-19-2012 at 05:16 AM.