It's funny how you don't understand that challenges aren't challenges anymore real fast. Hence needing another layer of "CHALLENGE" IE: Limitation of spawns/kills, low drop rates, competition, etc...



It's funny how you don't understand when they do things to make these encounters easier (raise level cap, add better gear) there is now something else to do instead of that now.
Example:
NM X is camped because it gives the best gear
Rank cap is increased, NM Y is introduced and it gives better gear.
NM Y is hard based on the new rank cap and is now camped and no one cares who gets anything from NM X because it's now not the best.
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