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  1. #11
    Player
    Reika's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    4,429
    Character
    Reika Shadowheart
    World
    Durandal
    Main Class
    Armorer Lv 80
    Man finally! I dont understand why stats weren't better explain for the current version when they did it for gathering :/ (probably cuz it is still broken lol)
    (1)

  2. #12
    Player
    Teakwood's Avatar
    Join Date
    Oct 2011
    Posts
    589
    Character
    Vai Greystone
    World
    Zalera
    Main Class
    Arcanist Lv 90
    Thank the Twelve.
    (0)
    7UP!


  3. #13
    Player
    Catapult's Avatar
    Join Date
    Mar 2011
    Location
    Lotus Gardens
    Posts
    3,240
    Character
    Thal Icebound
    World
    Ravana
    Main Class
    Dancer Lv 100
    That is interesting... it makes me wonder if the dream clothing and usagi kabutos will become unique/untradeable like other event gear currently is.
    (0)

  4. #14
    Player
    Kirol's Avatar
    Join Date
    Jul 2011
    Location
    Gridania
    Posts
    131
    Character
    Kirol Blackgate
    World
    Excalibur
    Main Class
    Conjurer Lv 60
    Likely not - only the process for making the items will change.
    (0)

  5. #15
    Player
    Fadigre's Avatar
    Join Date
    Jul 2011
    Posts
    348
    Character
    Prims Delmonty
    World
    Phoenix
    Main Class
    Marauder Lv 70
    Quote Originally Posted by Rukkirii View Post
    Also since we’re on the topic of crafting, the recipes for seasonal event items will be eliminated and instead of crafting these items, you will be able to turn in the materials like the Dream Hat Materials, to an NPC that will provide you with the event item.
    Awww man, I've been hording Dream gear to sell for a super-profit in the future when they're not obtainable!
    (0)
    FFXIV economics - 'Stupid and demand'

    Quote Originally Posted by Hachi-Roku View Post
    I'll make you a deal.

    You can have gunblades if we can have Riflebhuj.
    Checka my game-face!
    http://forum.square-enix.com/ffxiv/threads/93195-Show-your-Miqo-te-!!?p=1288461&viewfull=1#post1288461

  6. #16
    Player
    Magnesium02's Avatar
    Join Date
    Apr 2011
    Location
    Ul'dah
    Posts
    1,936
    Character
    Rogue Muse
    World
    Tonberry
    Main Class
    Paladin Lv 96
    Quote Originally Posted by Rukkirii View Post
    Greetings!
    Also since we’re on the topic of crafting, the recipes for seasonal event items will be eliminated and instead of crafting these items, you will be able to turn in the materials like the Dream Hat Materials, to an NPC that will provide you with the event item.
    What about the Usagi Helms? They had like 2 components that were event only, the base hat and the Urushi. Would you only require the base hat to upgrade it? And the seasonal cooked items like Roast Dodo and Princess Pudding?
    (2)

  7. #17
    Quote Originally Posted by Naylia View Post
    That's way easier:

    Gathering: Reduces the depletion rate of the Remainder gauge.
    Perception: Increases a player's chance to find higher-quality items.
    Output: Increases the amount of times a miner or botanist can gather at a single point, as well as reduces the amount of time a fisher must wait for a bite.
    Yes I know this but I mean is there going to be indication what amount of each stat really does like perception for example. I can change it all the way from 150 to 180 without any really increase in hq drops or the hq discovery gear no change there really either...

    It just still seems be all luck based no matter what you do or change stat wise...

    Thanks
    (1)

  8. #18
    Player
    Punainen's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,012
    Character
    Punainen Drak
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by Sartori View Post
    Okay how about gathering stats....
    Gathering stats are seriously really easy to understand.
    Gathering makes the minigame easier (Higher bar, less bar reduction, less breaking items even when you hit them)
    Output makes all nodes give more tries. May or may not make you more likely to pull up multiple items at once.
    Perception makes you more likely to get a +1.
    (1)

  9. #19
    Community Rep
    Join Date
    Apr 2011
    Posts
    509
    When the recipe calls for multiple materials such as the Usagi Helms, you will need to trade them all in order to obtain the completed seasonal item. The completed seasonal event items will be displayed in a list and once you have the proper materials then you will be able to obtain the item.

    We aren't planning on redistributing previous event materials in ARR, but for those of you that held onto them, you'll be able to trade them to the NPC for the NQ version of the item.
    (18)
    Bethany "Rukkirii" Stout - Community Team

  10. #20
    Player
    mbncd's Avatar
    Join Date
    Mar 2011
    Location
    Limsa
    Posts
    1,383
    Character
    Crystal Dreams
    World
    Sephirot
    Main Class
    Alchemist Lv 88
    Quote Originally Posted by Kirol View Post
    Interesting, interesting...
    Just... don't release the Reindeer outfit again! I like being a rare reindeer from the seclusion of the black shroud!
    Ah, but then some reindeer buddies would be nice... Well, I suppose it's not up to me!
    Oh, and one more thing... Rukkirii, seeing as you don't have a Snurble-hole to hide down... Maybe I can ask you this; Will we have a special event this year for All Saint's Wake? After all, it is before the server shutdown. I mean, uh, fall of Dalamud. I mean, uh, End of Hydaelyn! That's the one!
    I'd quite like some new fancy pieces, maybe to complement my heads I obtained last year. (Maybe something to do with a certain quest involving everyone's favourite detective!)
    They said there won't be a Halloween event this year because it would overlap with the GC event. It seems the GC event will remain until the servers go down, although that is just an educated guess on my part.
    (0)



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