If that boss is Amon, then Yoshi-P doesn't know his lore as well as he thinks. Amon is a pallet swap of Hein, and the concept art uses Hein colors. If they outright said "Amon", then I'm sorry but Yoshi-P has lost a bit of my respect.
If that boss is Amon, then Yoshi-P doesn't know his lore as well as he thinks. Amon is a pallet swap of Hein, and the concept art uses Hein colors. If they outright said "Amon", then I'm sorry but Yoshi-P has lost a bit of my respect.
While it could seem like it's lazy research, they probably do not want to mess with placing characters from other Final Fantasies' canon into the world of XIV. It's more likely just an homage in appearance, but using the name of the lore-irrelevant version of the boss.
As others have mentioned, the feature of the Gambit system is that you had the choice to automate your party's actions based on commands you programmed. This is what the Gambit menu looked like:FFXI was my first main entry into the series (I played a little bit of FFVIII, FFX, and FFX-2 at my friends' houses) to play and own, but I haven't played any of the older ones. So, I'm a bit confused with what the Gambit system is about. Is it much different than the system we have now in the game?
The lower on the list an action is, the lower priority it is for the character. As you can see, the first action a character will use above all else is for if a party member is dead, and so they will use "Phoenix Down" on any character. The game is smart enough to only use it whenever someone is dead so you don't need to specify further. After that, it's to Poisona. Then if all characters' HP are above 70%, it'll go to the next action, which is to cast Aero on any flying-type enemies. If there are none or they are defeated, the character can finally use the basic Attack function on the next closest enemy. I hope that helps.
Last edited by Donimo; 10-13-2012 at 03:45 AM.
I've played some of the Tales of games, and it sounds a lot like how you program your other party members. Like locking onto the target you are fighting, back-up healing, buffs, etc. Yeah, I see what it's about now. CoolWhile it could seem like it's lazy research, they probably do not want to mess with placing characters from other Final Fantasies' canon into the world of XIV. It's more likely just an homage in appearance, but using the name of the lore-irrelevant version of the boss.
As others have mentioned, the feature of the Gambit system is that you had the choice to automate your party's actions based on commands you programmed. This is what the Gambit menu looked like:
The lower on the list an action is, the lower priority it is for the character. As you can see, the first action a character will use above all else is for if a party member is dead, and so they will use "Phoenix Down" on any character. The game is smart enough to only use it whenever someone is dead so you don't need to specify further. After that, it's to Poisona. Then if all characters' HP are above 70%, it'll go to the next action, which is to cast Aero on any flying-type enemies. If there are none or they are defeated, the character can finally use the basic Attack function on the next closest enemy. I hope that helps.![]()
It's kinda like that but in much more detail.
To quote someone else from the other topic"
So yeah, don't act like you know better than the game designer's lol. It's just their own choice to use this and not the other name.seems explained in the interviews : in ffIII, hein it's a lesser boss, while amon a boss of the crystal tower. Since that char is a boss in crystal tower as well, it's refered as amon
I thought Amon was a palette swap stronger version of Hein for dungeon. As will this Amon be a Crystal tower boss correct if wrong though memory not as good getting old lol.
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