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  1. #21
    Player Mijin's Avatar
    Join Date
    Oct 2011
    Posts
    879
    Character
    Mijin Gakure
    World
    Sargatanas
    Main Class
    Goldsmith Lv 60
    I forgot to mention the part I hate most about timers... Some people think because there's a 15 min cool down it's cool to go afk for 25 instead, and it seems like always at about 24 minutes later someone else will be like "brb." Then when the 25min guy gets back, the last min brb guy will be gone for another 10. The brb guy finally gets back, and 35 minutes have passed since you finished the last run... You do a ready check to see if everyone's there only to find two more people have gone afk... 5 Minutes later they finally respond only to explain that they were there the whole time just not paying attention, and you enter the dungeon. As you enter someone game crashes.

    In any case, I don't ever see them getting rid of timers. This thread was just a useless rant only for my own benefit because I was interested in seeing if these timers drove anyone else crazy. In conclusion it seems like it might not bother as many people as I thought it would, so maybe I'm just being obsessive. In any case I g2g for now. I have a doctors appointment, and I'm sure I'll have to wait forever there too... It will be only slightly less fun that waiting for cool downs lol... only slightly.
    (5)
    Last edited by Mijin; 10-07-2012 at 10:33 PM.

  2. #22
    Player
    Impulse's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    346
    Character
    Dashe Voln
    World
    Excalibur
    Main Class
    Monk Lv 100
    We should have lockouts that reset every JP Tuesday midnight instead!
    (1)

    XI: Shadowtaru (Alexander) Manifest (Shiva) Volnaru (Asura)
    1.0: Delirium Impulse (Mysidia Gungnir)
    ARR: Dashe Herate (Sargatanas) Dashe Voln (Excalibur)

  3. #23
    Player

    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,987
    Quote Originally Posted by Impulse View Post
    We should have lockouts that reset every JP Tuesday midnight instead!
    If the game had content and proper drop rate it wouldn't be an issue, just like in most of games with weekly raid lockout.
    (3)
    Antipika.
    Deathsmiles II-X - Difficulty Lv.2+ (1CC/2LC ALL clear) : http://youtu.be/pjRuwv_-MlI?hd=1
    Touhou 13 - Ten Desires (all clear) : http://www.youtube.com/view_play_list?p=PL194872B2BBA7CA67
    Touhou 12.5 - Double Spoiler (all clear) : http://www.youtube.com/view_play_list?p=BD180E7054F3C1A2
    Touhou 9.5 - Shoot the Bullet (all clear) : http://www.youtube.com/view_play_list?p=53B01AAE8A03BDD1
    Touhou 8 - Imperishable Night (all clear) : http://www.youtube.com/view_play_list?p=7A5C1FF6BDAD1C1B

  4. #24
    Quote Originally Posted by Mijin View Post
    Please get rid of it okay?

    Just kidding I know you never will, but boy do I sure hate it. At least it isn't as bad as FFXI I guess...
    XI's lockout timers made sense, especially early on since a lot of the content wasn't truly instanced (Dynamis/Limbus for example), that way everyone could actually rotate doing the content.

    Only things people disliked were the JP midnight waits on certain things that shouldn't have been there, i.e on SAM AF, it makes sense from a lore perspective, but from a gameplay standpoint people shouldn't have waited a real day for their armor, let alone to even progress it.
    (0)

  5. #25
    Player
    Thunderz's Avatar
    Join Date
    Sep 2012
    Posts
    421
    Character
    Thunderz Canadia
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    OP please DIAF

    I want greater lock out timers so we can get a greater drop rate on the chest

    crazy people talking about no lock out.... (I would totally burn myself out doing endgame)

    btw with lockout on endgame I usually switch it up

    AV To CC
    Hamlet To Skirmish
    etc

    silly dood
    (0)

  6. #26
    Player
    Crevox's Avatar
    Join Date
    Mar 2011
    Posts
    481
    Character
    Crevox Shadeseer
    World
    Hyperion
    Main Class
    Arcanist Lv 70
    They really should get rid of the timer, but it's not that bad.
    (0)

  7. #27
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Get rid of lockout timer. put in a timer to exit the dungeon ^^
    After you enter the dungeon, you can only exit it after 1 hour.
    (0)

  8. #28
    Player
    Zetsumei_Tsunarashi's Avatar
    Join Date
    Mar 2011
    Location
    Shadowlord Server
    Posts
    1,601
    Character
    Zetsumei Tsunarashi
    World
    Sargatanas
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Mijin View Post
    I forgot to mention the part I hate most about timers... Some people think because there's a 15 min cool down it's cool to go afk for 25 instead, and it seems like always at about 24 minutes later someone else will be like "brb." Then when the 25min guy gets back, the last min brb guy will be gone for another 10. The brb guy finally gets back, and 35 minutes have passed since you finished the last run... You do a ready check to see if everyone's there only to find two more people have gone afk... 5 Minutes later they finally respond only to explain that they were there the whole time just not paying attention, and you enter the dungeon. As you enter someone game crashes.
    This should be on a T-shirt or something, it's so true.
    (0)

  9. #29
    Player
    Xatsh's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    2,011
    Character
    Xatsh Vei
    World
    Hyperion
    Main Class
    White Mage Lv 90
    Get rid of the 15min timer. Add 10xs the content. Add a 24-72hr cooldown timer in its place increase drop rates all around.
    (1)

  10. #30
    Player
    Ceol's Avatar
    Join Date
    Jun 2012
    Posts
    214
    Character
    Ceol Ashwin
    World
    Sargatanas
    Main Class
    Astrologian Lv 60
    I agree with you, Mijin. Spamming Hamlet, it's a dedicated 20-25 minutes in the instance coupled with a 15 minute cooldown. That adds up to 40 minute runs. If you have to leave in an hour? You only get one more run, even though you could fit two in without the cooldown. It wouldn't be an issue if drops were more common, but I've gone far too many top 20 provisioner runs getting just a damn headpiece.

    I'm glad they said they're addressing the reward system in 2.0. I would be happy with the cooldown if it meant I was getting more stuff. I shouldn't be spending 4+ hours doing instances and end up with absolutely nothing to show for it.
    (1)

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