I have not post my thoughts on this but this sums up about what i feel about this, it's the reason i bought a Vanya robe today for my ACN for 2.0. Right now i know for a fact the robe wont go down from 2.2 mil to 220k in 2.0 its gonna be something like 500k. I Sell Ele ores as a main source of income and i am 100% sure they wont be selling for 330 gil either but more like 1k gil in 2.0It is very much the point, it is the exact point you argued, you argued a Big Mac will be same value in X country as in Y Country due to conversion is Equal.
But Big Mac is not same value in X country as in Y Country and thus you can lose money from your conversion (Or even gain).
The same rules apply to what will happen in the transfer if we look at in your perspective.
When we are reduced from Now to ARR to 1/10th of our value, we will loose gil based on the general reduction, there is no argument against that. If the general pricing of items on the Wards do not ALSO go down to 1/10th (Which is nothing you can say for certainty) then you have lost out on the remainder.
Things don't convert in real world just like things won't convert in game because of the principle of prices being controlled by people.
A item at X value will not be sold at 1/10th of its value right away or maybe even ever because it just takes the stabilisation to occur before its set.
People are relying too much on very odd theories, such as "People wont buy because they wont have the gil so the price will reduce", there are plenty of useless items up now that don't sell and never reduce, sticking to the millions. (Faction gear for example).
And what do people do when they fear they don't have money? They sell, compete and inflate. Creating a reduced stabilization on those items.
You all need to stop kidding yourself that everything is being pushed down as a whole equality and realise you ARE being rid of Gil, the amount is up for probability on economy rates (so thats up to you, and everyone else). And also realise that this is a good thing, there is way too much money in the economy now.
He brought up the real world example, I debated that example. Dont attack me when the argument was about real world situations.
It also absolutely irrelevant whether its real world or not.
If you are on Server A and go to Server B
Server A could sell item X at 10m, you transfer to Server B that sells it for 1m, you can now buy 10 of those items. It is identical situation and people exploited this during server transfers in FFXI.
To then imply that rule to this situation, You are going from Server B(1.0) to Server A(2.0) of which your 1m which could buy you Item X can only buy you 1/10th of Item X. Your gil has lost value.
To replicate it identical, the Item X will be "Up for new pricing" during the Transfer from B to A and you may be only to get 1/5th of Item X if Item X reduces by 50% in ARR, even so, you have lost 40% of you moneys value.
Understand the logic before getting defensive with comments that make no sense to the argument.
Exactly right, I am seeing this a lot now, people stashing currency into items to at least reduce the amount of conversion, if you had 10m and go to 1m you've been hit with the 90% reduction, however if you buy 10m in items and those items only go down by about 60% in price, you will be in ARR with 4m rather than 1m thus you've been hit with a 60% reduction in stead. Where as others have lost 30% out right because the general economic pricing did not reduce to 1/10th of what it is now.I have not post my thoughts on this but this sums up about what i feel about this, it's the reason i bought a Vanya robe today for my ACN for 2.0. Right now i know for a fact the robe wont go down from 2.2 mil to 220k in 2.0 its gonna be something like 500k. I Sell Ele ores as a main source of income and i am 100% sure they wont be selling for 330 gil either but more like 1k gil in 2.0
Many, many items will be like this, from expensive ones like you said Vanya and Double Meld pre Relics to small things like how new Crystals will work, will a 50g shard be 5g crystal/shard in 2.0?
Nope i still see them selling for at least 20 per shard.Exactly right, I am seeing this a lot now, people stashing currency into items to at least reduce the amount of conversion, if you had 10m and go to 1m you've been hit with the 90% reduction, however if you buy 10m in items and those items only go down by about 60% in price, you will be in ARR with 4m rather than 1m thus you've been hit with a 60% reduction in stead. Where as others have lost 30% out right because the general economic pricing did not reduce to 1/10th of what it is now.
Many, many items will be like this, from expensive ones like you said Vanya and Double Meld pre Relics to small things like how new Crystals will work, will a 50g shard be 5g crystal/shard in 2.0?
But we don't know how the new world of ARR will affect said prices. Some items may end up more valuable, some may drop in price. We just don't know - assumming items are dropping by 10% across the board is stupid. Assuming items are not dropping in price is also stupid. We don't know how new items will affect prices. We don't know how availability of old items will affect prices.
We. Just. Don't. Know. Enough.
I know I shouldn't be, but I'm still shocked people take threads like this seriously.
What the OP and everyone else worried about this need to understand is that the scenario Whoopeeragon describes will happen in ARR with or without gil redenomination. What gil is worth now won't be what it is worth when the game goes through such a drastic change no matter how many zeroes are at the end. So it is pretty pointless to set oneself on fire and throw the fire alarm over something that will end up having very little net impact on the drastic changes that will be coming to the economy just by virtue of the game's reboot.
People on both sides of the (discussion?) need to be realistic. Prices will drop. People won't pay outrageous prices because they aren't going to blow their bank all in one shot and/or they don't have that kind of money to start with. However, prices won't be an exact 1/10 ratio. Some items may be more, some less, all within reason. Reason being the key word here.
What people can count on is that the market will stabilize relatively quickly. Competition ensures that. If people really believe they can sell things for as high as I've seen some people claim stuff will sell for well... I just hope they end up on the same server as I. It will be one less person I will have to compete against.
Also don't forget get that just as much as prices do go down, prices do go up as well. Stabilization happens when things balance out and when people are competing prices deflate, when something is in demand, it inflates, currently you can see things inflate substantially. Things never go down and keep decreasing. And you do not know how difficult it is to obtain currency in ARR yet so you do not know if it will be just as easy or not, even if its only half as hard, you'd be earning 50% what now and lost 40%.What the OP and everyone else worried about this need to understand is that the scenario Whoopeeragon describes will happen in ARR with or without gil redenomination. What gil is worth now won't be what it is worth when the game goes through such a drastic change no matter how many zeroes are at the end. So it is pretty pointless to set oneself on fire and throw the fire alarm over something that will end up having very little net impact on the drastic changes that will be coming to the economy just by virtue of the game's reboot.
People on both sides of the (discussion?) need to be realistic. Prices will drop. People won't pay outrageous prices because they aren't going to blow their bank all in one shot and/or they don't have that kind of money to start with. However, prices won't be an exact 1/10 ratio. Some items may be more, some less, all within reason. Reason being the key word here.
What people can count on is that the market will stabilize relatively quickly. Competition ensures that. If people really believe they can sell things for as high as I've seen some people claim stuff will sell for well... I just hope they end up on the same server as I. It will be one less person I will have to compete against.
If an source of income is established (much like the Atomos incident) wherein the 90% reduction can be gained back up to 50% and this is commonly wide spread, you have effectively lost money due to re earning it in same difficulty as currently to create an field where the current is almost back to its original value.
Its fair you look on both edges, but you're relying way to much on "things stabilizing" and "People won't pay outrageous prices", I think you will find they do that now.
The rate in which you earn something can likely not increase over time, but the demand of an item causes that items value to sometimes go up by 200-300%. We have seen this plenty of times with many items, specifically Materia. You remember BLM burns? Int Materia Sky Rocket, the economic gain did not.
So remember that people will pay outrageous prices, if they want to, even though the scale of wealth has had zero change, people did not suddenly earn more, or less, they just bought and paid the high prices. Much like double-meld pre relics and many materials that were used during the Hamlet release.
If people feel the price of an item is fair, they will pay it, you have clear evidence of this in the whole game.
Last edited by viion; 10-07-2012 at 05:32 PM.
Person A: I don't know what redenomination means, so I'm going to flip some tables.
Person B: I know what it means, but I refuse to sell my items at logical prices in 2.0 because I like big numbers and being a giant pain in the ass.
Person C: -_-; . . . .
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