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  1. #1
    Player
    KamikazeMan's Avatar
    Join Date
    Jul 2011
    Posts
    870
    Character
    Lodovico Rivers
    World
    Hyperion
    Main Class
    Arcanist Lv 80

    Will the 3 cities be complete in 2.0?

    I haven't been keeping up with every ounce of information, so forgive me if it's been mentioned already. But was it mentioned if cities will be complete in 2.0? I remember reading that they will be tweaked, but I'm referring to the fact that atm, we're teleported to several instances from one location in the cities - market ward, grand company, and other places depending on the city. Do we know if these places are going to have actual locations on the city map?

    Idk, but it seems to me like the market ward area was never complete so they went with making it an instance to rush the game out and the other places we're teleported to weren't added till Yoshida took over. That's why I'm asking =x
    (5)

  2. #2
    Player
    Wynn's Avatar
    Join Date
    Mar 2011
    Posts
    1,977
    Character
    Aedan Yarborough
    World
    Balmung
    Main Class
    Goldsmith Lv 80
    Can you imagine all those retainers standing on the street in Ul'dah? It would be an even worse lagfest than it is now. I think the server would go nuclear. I'm pretty sure the market wards being instanced was quite intended.

  3. #3
    Player
    KamikazeMan's Avatar
    Join Date
    Jul 2011
    Posts
    870
    Character
    Lodovico Rivers
    World
    Hyperion
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Wynn View Post
    Can you imagine all those retainers standing on the street in Ul'dah? It would be an even worse lagfest than it is now. I think the server would go nuclear. I'm pretty sure the market wards being instanced was quite intended.
    That's not what I mean >_>

    For the market ward, we can have an actual building made up of several floors (for each ward) to represent the market ward...assuming it stays the way it is now. For the Grand Company, we can have an actual building on the city map represent it. A building we can actually enter.
    (5)
    Last edited by KamikazeMan; 10-07-2012 at 10:00 AM.

  4. #4
    Player
    Wynn's Avatar
    Join Date
    Mar 2011
    Posts
    1,977
    Character
    Aedan Yarborough
    World
    Balmung
    Main Class
    Goldsmith Lv 80
    Quote Originally Posted by KamikazeMan View Post
    That's now what I mean >_>

    For the market ward, we can have an actual building made up of several floors (for each ward) to represent the market ward...assuming it stays the way it is now. For the Grand Company, we can have an actual building on the city map represent it. A building we can actually enter.
    Gotcha. Yeah, I agree then. That would be nice.
    (10)

  5. #5
    Player
    Theplatter's Avatar
    Join Date
    Mar 2011
    Location
    This Many!!
    Posts
    311
    Character
    Mad Platter
    World
    Excalibur
    Main Class
    Lancer Lv 90
    I'm gonna go with no.
    (2)
    Quote Originally Posted by Tanathya View Post
    As much as it might hurt you, and as much as someone else brings the balance issues up, FFXI had the jobs right. And, you know, this is a FF, and I don't see you guys complaining about people asking for WoW things. So please.

    Also, it's not like this dev team is being true to the roots of the jobs anyway.
    This game is not WoW; if you want WoW, go play WoW. If you get butthurt when people mention Final Fantasy XI, then shut up about WoW.

  6. #6
    Player
    Renen's Avatar
    Join Date
    May 2012
    Posts
    704
    Character
    Renen Angel
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    Gonna go with yes
    (8)

  7. #7
    Player

    Join Date
    Mar 2011
    Location
    インドネシア語
    Posts
    2,251
    Gonna go with Justin Bieber.
    (10)

  8. #8
    Player
    viion's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    4,206
    Character
    Sky Box
    World
    Ragnarok
    Main Class
    Marauder Lv 90
    They said in that letter they wanted to kind of bring them out and create a proper street, likely still same setup just rather than this dark narrow room you have this open wide area with them in.

    I get your point tho, we just go to this alley, talk to something invisible and magically appear in a dark and dingy place with no recollection of how we got there, characterless people staring at you and the loud steps of foot movement, talking to the door, you wake up in the middle of a city, like it was a dream...
    (4)

  9. #9
    Player
    Valmonte's Avatar
    Join Date
    Jul 2011
    Location
    United Federation of Awsome
    Posts
    1,136
    Character
    Felix Valmont
    World
    Balmung
    Main Class
    Lancer Lv 35
    there are a lot of inaccessible area's that could be of interest, uldah oddly enough has many area's that are closed off or only used for few cut scenes. the Uldah Catacombs" sounds like a great place for a low Level open world dungeon, Uldah also seems to have its very own Mineshaft, and a 4th level that simply states "you cannot proceed beyond this point"

    Limsa Has 2 unused blocked off area's, one that would appear to lead to a ship moar, and another just like uldah that states "you cannot proceed beyond this point". the stairs appear to spiral downward...maybe a dungeon that was never completed.

    Gridania Doesn't appear to have any mystery area's, but there are blocked off access points to a waterfall and a Orchid of sorts.
    (2)
    Last edited by Valmonte; 10-07-2012 at 01:55 PM.

  10. #10
    Player
    Reika's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    4,429
    Character
    Reika Shadowheart
    World
    Durandal
    Main Class
    Armorer Lv 80
    Nah man. we're all going to have to change our starting city to Gridania on ARR launch.
    (1)

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