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  1. #61
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    Mar 2011
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    Ul'dah
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    Quote Originally Posted by Kazimir View Post
    You must play all your games on easy mode.
    Thats news to me. I often go for platinum trophies that require you to complete the game on it's hardest mode. To me in no way does time sink or death penalty equal challenge.
    (3)

  2. #62
    Player Shiyo's Avatar
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    Apr 2011
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    946
    Character
    Shiyo Kozuki
    World
    Leviathan
    Main Class
    Arcanist Lv 70
    Dragonhand's story is amazing, and things like that basically happened in FF11 all the time when it was new(pre-toau/abyssea), and cannot exist in a game with no death penalty. It creates bonds, teamwork, strategy, fun, and good stories you can remember for the rest of your gaming life ^-^

    This is why xzen is wrong when he thinks a death penalty is just "holding you back" "making things take longer" blah blah blah.
    (5)

  3. #63
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    Mar 2011
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    Ul'dah
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    Quote Originally Posted by Shiyo View Post
    Dragonhand's story is amazing, and things like that basically happened in FF11 all the time when it was new(pre-toau/abyssea), and cannot exist in a game with no death penalty. It creates bonds, teamwork, strategy, fun, and good stories you can remember for the rest of your gaming life ^-^

    This is why xzen is wrong when he thinks a death penalty is just "holding you back" "making things take longer" blah blah blah.
    Again you can get all that from good content over the superficial "harsh death penalty."
    (2)

  4. #64
    Player Shiyo's Avatar
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    Apr 2011
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    946
    Character
    Shiyo Kozuki
    World
    Leviathan
    Main Class
    Arcanist Lv 70
    Nope, you can't. I don't care if I die, I don't care if anyone dies, dying doesn't matter.
    (3)

  5. #65
    Player

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    Mar 2011
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    Ul'dah
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    334
    Quote Originally Posted by Shiyo View Post
    Nope, you can't. I don't care if I die, I don't care if anyone dies, dying doesn't matter.
    It didn't matter in FFXI or UO or any other game for that matter either. Harsh death penalty or not I enjoy success when I take down an NM and dislike wiping on them over and over again. I'm sure nobody likes wiping over and over even with the light penalty we have now. I also enjoy helping others and don't require a death penalty to make me a better person or player. If I see some one dieing me and most of the players on my server would throw a heal on them. If we saw some one dead we cast a raise on them. All these virtues and bonding experiences exist now with out the harsh death penalty.
    (5)
    Last edited by Xzen; 04-13-2011 at 01:19 AM.

  6. #66
    Player
    Krausus's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,126
    Character
    Krausus Dracul
    World
    Famfrit
    Main Class
    Ninja Lv 90
    I guess its a good think Yoshi already stated there will not be any sp/xp loss on death. and like Xzen already stated it doesn't add challenge all it does is ensure you stay away from anything challenging.
    (5)

  7. #67
    Player

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    Mar 2011
    Location
    Mount Gagazet
    Posts
    318
    To the original poster, Darth Taru. Great job, man. Reading that first post in the thread has actually hit the cord in me. It's statements are true to the very end. To me it brings a sense of remembrance where playing that first Final Fantasy MMO brings a smile to my face when I think of my friends, family, and relative strangers that played the game together in a quest to accomplish a story. Your story. If only Square Enix's second MMO could reach that level of success. I have really great faith in Yoshi-P, but for now.....I think it's time I pick up my abandoned Tarutaru Black Mage I created three years ago in the Final Fantasy XI realm while I wait for this game to get better.
    (3)

  8. #68
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    Mar 2011
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    768
    Quote Originally Posted by Kimahri View Post
    To the original poster, Darth Taru. Great job, man. Reading that first post in the thread has actually hit the cord in me. It's statements are true to the very end. To me it brings a sense of remembrance where playing that first Final Fantasy MMO brings a smile to my face when I think of my friends, family, and relative strangers that played the game together in a quest to accomplish a story. Your story. If only Square Enix's second MMO could reach that level of success. I have really great faith in Yoshi-P, but for now.....I think it's time I pick up my abandoned Tarutaru Black Mage I created three years ago in the Final Fantasy XI realm while I wait for this game to get better.
    Funny, all this XI nostalgia got me to back to XI as well. Surprisingly huge amount of new and returning players. It's pretty refreshing. Especially with the new EXP rates cutting grind time down to like 30% of what it used to be.
    (0)

  9. #69
    Player
    Physic's Avatar
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    Apr 2011
    Posts
    2,616
    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    Death penalties just make people a bunch of pansies. The op admited to hiding in the basement of the ferry. I had that same story, except we fought the damn skeletons. and we won! (of course when sea horror popped and one shotted me i didnt end up making it to bubumiru...) What made that exciting for me was not the fear of losing exp, it was the new exciting thing that happened unexpectedly and facing that threat, wondering what rewards i might get for doing these difficult tasks. People in FFXI by an large played like a bunch of punks, people were afraid to try difficult things *by and large until someone else came along and figured out how to do it. People kissed peoples butts and tried to just get in on something once some linkshell figured out how to do it with minimal death, most people ran from challenges, or begged for help for 10 hours.

    Death penalty doesnt make people play better. Death penalty does people not want to die, but that usually translates into playing like bunch of punks and getting mad all the time because someone else killed you. Adding challenge to fights is definitely needed, but death penalty doesnt add challenge, and you reach points where people dont care, or are expected to deal with it. FFXI had death penalties, and yet the expected techniques for finishing content often involved killing yourself. Truth is no FF has needed a death penalty to be considered difficult other than 11. The only penalty comes if your whole party dies, or whatever special situational condition isnt met, and in challenging game, if everyone dies, your probably going to have to start from scratch, but that is as easy a monster getting its hp back in 2.5 minutes if no one has agro.

    And yeah the dude is right, its a bad idea to try to make this game ffxi-2 because that game already exists, its still commercially viable, they need to hit the people who got tired of the same old, or want something new. They still get the 11 lovers money with 11. Really they should just update all the graphics to 11 to keep that market going. But this game should be something different, otherwise it has no reason to exist. most other FFs are a far departure from the one that came before it.
    (3)

  10. #70
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    Apr 2011
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    1
    Quote Originally Posted by Boricua View Post
    (weakness means nothing for gatherers) other than loosing prospective fish/ores/wood.
    I would like to correct the record here. Weakness kills the ability to gather (at least it does for miner) by reducing your stamina bar to a tiny sliver. It also imposes a severe SP / Exp penalty if you are gathering to level up. I'm not trying to troll, but as a veteran (R50 miner) I thought I should clarify how weakness currently affects the class.
    (2)

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