i betting the economy is dead already on the new servers, watch someone is going to figure out something and then everyone will be rich.
bottom line is people are greedy and new server wont fix that.
i betting the economy is dead already on the new servers, watch someone is going to figure out something and then everyone will be rich.
bottom line is people are greedy and new server wont fix that.
I think new player specific servers have more to do with the fact that no one has every craft at level 50, and less to do with how much gil is circulating. It makes a huge difference.
QFT.
This bums me out and I hope SE reconsiders as there is no need for this, other than an attempt to unnecessarily appease people who are illogically worried about the economy.
This won't help new players. New players benefit from having experienced players around to help with all sorts of things. And it won't benefit Legacy players - who benefit both from having new players to help and re-experience things with, but also with new players with whom they can party and level unleveled classes.
The goal should be freedom to choose servers. That way (like the economy) we will see more of a leveling effect where each server gets a similar amount of new players and legacy players, a similar amount of gil in circulation, and a similar balance of classes and class levels in play.
Also, by allowing the freedom to choose servers to all players, it allows each players (and hence the community as a whole) to choose what it thinks it best/most fun for him/her. Like the geographic server issue, just let people choose and the masses will decide.
That benefits the community far more than artificial attempts to manage the distributions.
Didn't they say they would open the servers to existing characters later? Just play a new character with them while the new server stabilizes and once they open it up for world transfers move then.
Also, if content finder is going to be cross server there might be a way to play your current character with your friends if they fail to get on your server.
I was going to reply and basically say all of this, so...QFT.
This bums me out and I hope SE reconsiders as there is no need for this, other than an attempt to unnecessarily appease people who are illogically worried about the economy.
This won't help new players. New players benefit from having experienced players around to help with all sorts of things. And it won't benefit Legacy players - who benefit both from having new players to help and re-experience things with, but also with new players with whom they can party and level unleveled classes.
The goal should be freedom to choose servers. That way (like the economy) we will see more of a leveling effect where each server gets a similar amount of new players and legacy players, a similar amount of gil in circulation, and a similar balance of classes and class levels in play.
Also, by allowing the freedom to choose servers to all players, it allows each players (and hence the community as a whole) to choose what it thinks it best/most fun for him/her. Like the geographic server issue, just let people choose and the masses will decide.
That benefits the community far more than artificial attempts to manage the distributions.
...^this.
Ugh, this is the "regional servers" debate all over again... "why am I limited to x-thing or y-thing? I don't like it. I don't want it! Why! Why! Why!"
Why? Because they said so. Honestly even if that response makes about as much sense as when our moms used it when we were six, it still is just as valid an answer as any. They make the calls, we play the game. Feedback is cool, even negative feedback, but at the end of the day I put some faith in this new team behind the new FFXIV to make the right decisions. Maybe it's hard for people to do that because of the obvious belly-flop FFXIV did the first time around, but really you have two choices: Trust, or get anxious about everything and turn mole hills into mountains.
I really don't need to waste space in my head with the latter, so the former it is. Whatever their reasoning is, that's what they're doing and I'm willing to see how that goes. I've no issues staying with an existing server whatsoever (as long as I get to pick an NA datacenter).
No leeching, No PL'ing, just 100% playing the game.
Everyone will eventually have millions, so they should just price everything the same.So when determining how to price gil sinks in the market (such as dynamis-like raids) how will you determine the cost? If one server has a brand new economy and another server has millions of gil, you will either have:
1. a high-price, easily affordable on old servers but not affordable on new servers
2. a low-price, easily affordable everywhere ruining the gil sink concept
3. Two/Multiple different prices which will never be fair as it is nearly impossible to create an index of players who have lots of gil but aren't currently playing, and nearly impossible to predict when players hoarding gil will return.
Or you completely limit the game from any price controls what-so-ever, which seems like a recipe for disaster.
So basically, how does SE intend to deal with the obvious economic problem of having multiple DIFFERENT economies, without creating unfair policies that benefit one server over another, and alienate players or cause mass-migrations when server transfers are open?
And if this doesn't sound like a serious issue. Consider applying US monetary policy to Nigeria, or Canada, or France. Ask any economist and they will tell you what a disaster it would be.
You guys really need to get laid or something. You are getting a new game, and keeping all of your crap.
What difference does it make if you don't get to move to a new server right away? Just enjoy your goddamn new game.
Not letting current players move to a new server pretty much negates the benefit of adding the new servers in different regions, since no current player will be able to benefit from it.We will be setting up fresh new Worlds for the new players so that they build the economy from the ground up and if an existing player wanted to play on a new World, they would have to create a new character on that World.
New players wanting to play with existing players will be able to create a new character on their World as long as the population limit has not been reached. We currently have no plans of setting up a new World where existing players can transfer to right at launch.
Everyone wants to bring their riches over to a new world and dominate that world. Well that ain't happening and if it is, you'll need to pay a server transfer fee which imo is very fair to old and new players. Roll a fresh character if you want to play with your friends that badly. Good thing on my part, I have no friends so I don't have a dilemma like this.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.