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  1. #1
    Player
    Reika's Avatar
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    Mar 2011
    Location
    Limsa Lominsa
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    4,429
    Character
    Reika Shadowheart
    World
    Durandal
    Main Class
    Armorer Lv 80
    Quote Originally Posted by Masamune1004 View Post
    They will have a ranged auto-attack, but it will switch to punching when the target gets close to you. As for striking with the bow, Skyrim did it, so I don't see a problem with it, but I'd rather they just keep shooting the enemy with arrows honestly.
    They should keep shooting with arrows, as punching does less damage than arrows. making them punch up close would make it hard to do anything solo as an archer, as it is difficult to keep your distance. Along with that, the 8 yalm range requirement for combos on archer skills also makes it difficult to solo with them :/ unless youre fighting a ranged enemy.
    (1)

  2. #2
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    Quote Originally Posted by Reika View Post
    They should keep shooting with arrows, as punching does less damage than arrows. making them punch up close would make it hard to do anything solo as an archer, as it is difficult to keep your distance. Along with that, the 8 yalm range requirement for combos on archer skills also makes it difficult to solo with them :/ unless youre fighting a ranged enemy.
    Do you realize how ineffective a bow is at close range? If you're so close that you can punch something, when shooting, the arrow contacts the target before it has left the frame of the bow. An arrow is not at its maximum velocity until it has left the vertical axis on which the bowstring sits, unlike a gun where the projectile is at full speed well before it leaves the barrel.
    (0)
    Last edited by Alhanelem; 10-03-2012 at 10:09 AM.

  3. #3
    Player
    Reika's Avatar
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    Mar 2011
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    Limsa Lominsa
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    4,429
    Character
    Reika Shadowheart
    World
    Durandal
    Main Class
    Armorer Lv 80
    Quote Originally Posted by Alhanelem View Post
    Do you realize how ineffective a bow is at close range? If you're so close that you can punch something, when shooting, the arrow contacts the target before it has left the frame of the bow. An arrow is not at its maximum velocity until it has left the vertical axis on which the bowstring sits, unlike a gun where the projectile is at full speed well before it leaves the barrel.
    Like I said above - we can still use light shot and bow weapon skills at melee range, so this comment means nothing in this game.
    (0)

  4. #4
    Player
    NoctisUmbra's Avatar
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    Mar 2011
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    Character
    Noctis Umbra
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Reika View Post
    Like I said above - we can still use light shot and bow weapon skills at melee range, so this comment means nothing in this game.
    There's no more Light Shot in ARR. All basic ranged attack is handled by AA, the same AA that punches in close range. It simply switches back and forth based on distance.

    That being said, again, this discussion is relatively trivial and isn't worth delaying ARR even a second.
    (0)

  5. #5
    Player
    Reika's Avatar
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    Character
    Reika Shadowheart
    World
    Durandal
    Main Class
    Armorer Lv 80
    Quote Originally Posted by NoctisUmbra View Post
    There's no more Light Shot in ARR. All basic ranged attack is handled by AA, the same AA that punches in close range. It simply switches back and forth based on distance.

    That being said, again, this discussion is relatively trivial and isn't worth delaying ARR even a second.
    Doesn't make sense for it to bother switching back and forth when it could just stay arrow shots. If bow weapon skills are doable at melee range, bow auto attacks should be the same.
    (0)

  6. #6
    Player
    NoctisUmbra's Avatar
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    Mar 2011
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    Character
    Noctis Umbra
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Reika View Post
    Doesn't make sense for it to bother switching back and forth when it could just stay arrow shots. If bow weapon skills are doable at melee range, bow auto attacks should be the same.
    Makes perfect sense to me. I can't imagine an archer realistically nocking and shooting arrows at a target that's all over his/her face attacking it.

    From a gameplay perspective it encourages the ranged attack class to maintain its range for effective damage output.

    I see nothing wrong here.
    (2)