TBH, it's never good to have an unchecked money faucet in any MMO, least of all in one like FF14 where there is a decidedly lack of money sinks.
To be fair, I agree. But somethings just don't need nerfed. It's not like this event is going to last forever to begin with, so the faucet will shut off on its own regardless.
You seem to be mistaken about this -- The only nerfs they made to any "easy gil making strategy" was Holy Waters recently. Everything they've "nerfed" was heavily used by RMT which was a real problem in the early days and the exploit of buying and selling panties in Tavanzia for almost a 1000% profit.
Curor > Gil is untouched 2 years later.
To make that determination though one would have to have access to the economic/server data, which only SE do. In cases like this you really just have to defer to the devs and trust that they're making the correct decision.
I think some folks in here are just mad they got stuck holding the bag.
While this example may not be realistic, you think it'd be ok that everyone had the potential to cap out their gil before 2.0 simply by NPCing items?
An economy in an MMO is supposed to be a player driven system, not something where you can just vendor unlimited amounts of items and generate gil.
Made perfect sense to me.
Faucet will not be open any longer once the event is gone, therefore no more inflow of seals, thus no more seal trading for drops.
If the event went on forever, it would need nerfed as the amount of gil in the world would be too overwhelming for markets to keep up. However, inflation causes these intakes to equalize. It's people being petty with gil that think it's a problem.
Spend more gil for items that costed less for a while, it will eventually equal itself out with NPC items you may need/want to buy such as coke for synthesis. Just because prices inflate doesn't mean the economy doesn't equalize. To begin with the economy on XIV is horrible. The only people who say it's not is people who have hours and hours to spend on the game farming, SBing, crafting, mining, etc.
So what if people who don't have as much time as others make a few million gil. It's not ok for them to have 1/10th the gil others should be able to make with their time? I'm not saying that people go on crusades to make gil countless hours of the day, but the fact is that some people just don't have the time. Some people can play all week long, some people only get an hour or two a day, except weekends.
It's rather unfair to these casual players to be held back in the game because of the economy being so demanding. They're essential nerfing a limited time spring of gil that casual players could of used to catch up to the more intense players for a short time.
Skill only gets you so far. Having to gil to afford an item you wouldn't normally be able to obtain because you don't have those countless hours to earn gil, is a nice incentive to join an event. Regardless of whether anyone understands the post, or cares, thats my opinion and I'll stick with it.
Either way, it's being nerfed. I just think it's retarded.
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