




1. The animation shouldn't have any effect on the control at all. It should be just a display over your hitbox where a new action replaces an old animation.No, no it's not.
If they "make a toggle" then two questions need to get answered. HOW do you make them equitable so that one doesn't give and advantage over the other in terms of control?
The second is easier... WHY? Why, of the difference between the toggle is purely aesthetic, even bother with a "toggle" at all?
2. Very many games have toggles for graphics and physics settings. Advanced animation could be one of them.
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