
Originally Posted by
Scratches
Pseudo-regional/replicated server tech, while better than what we are working with now, is still like trying to place a band-aid on a broken leg.
Unless Square has devised a way to circumvent the laws of physics, even a VPN-like link directly to the server's doorstep (from the US, sans all the encryption nonsense) would add, at the very least, an extra 100-110ms (fiber optic cables have an inherent, real world latency of ~5µs/km, and that's over a ~21,000km submarine telecom link in the Pacific, like JUSCN or PC-1). Factor in other nice things such as router and signal amplifier latencies and intracontinental travel times, and, from New York, one is easily looking at a minimum ping of ~200-250ms (~100ms East <-> West coasts, 100+ms West coast <-> JP). That's also assuming 0 overhead/compute time from the servers too, which is completely unrealistic.
Now, in contrast, instead of (or in addition to?) investing in such tech and continuing to force players to endure such atrocious (for gaming) latencies, open up a shard or two in regional NOCs -- say, Chicago or Austin for NA, maybe Cologne/Leipzig, DE or Prague for Europe -- and allow players the choice; either play with "everybody" on Square's Worldwide, Japanese servers and sacrifice your ping/response times to do so, or play on a regional server with potentially less players but with more palatable pings (averaging ~50-100ms, typically). With everybody being able to make at least one character on every realm, is this really such a bad idea?
Lastly, if they were intending on having XIV be as slow as XI, in regards to combat, then I really don't think this would be as much of an issue to people. But after Ifrit, the talk of future PvP, the vocal admiration of World of Warcraft (not a bad thing, necessarily, I'm just being truthful here), and the possibly resultant desire to make combat more "fast-paced" or "interesting", people are understandably concerned, because that means their location/residence (which, for most, is largely unmovable) will have an even greater impact than it already does on their enjoyment of such a beautiful game... not to mention when a competitor has a near-guaranteed 1/4-second head start on everything they see and do.
At least when playing on a regional shard, that kind of advantage all but disappears.
Offering players the option is the best course of action here, "purity" and "tradition" be damned...
And as a bit of an aside -- even though, funny enough, it was the main point of the thread -- it would be sooooo nice if Square reps could be, y'know, not so quiet and nebulous on issues like this for a change. I know, some things get lost in translation, but...isn't that precisely why we have community reps..? To provide clarity and elucidate..? o.O
(Quick! Someone throw a ball of yarn! lol)