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  1. #1
    Player
    Donimo's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    52
    Character
    Dagg Angier
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    I believe what helps make the zones of FFXI and FFXIV initially impressive is that the developers don't directly tell you what is special about them. Just being in a zone (like Ru'Aun Gardens, for instance) can have an effect on a player due to the time it takes to get there and the story missions you have to complete to even be able to enter. It builds up the regions in the players' minds and can only be cheapened if they turn it into a game.

    The dev teams for both games would do best to continue to stay out of making genuine player curiosity and interest something that can be numerated with achievements.
    (7)

  2. #2
    Player
    Preypacer's Avatar
    Join Date
    May 2011
    Location
    Gridania of course!
    Posts
    1,163
    Character
    Perrina Avolara
    World
    Coeurl
    Main Class
    Archer Lv 21
    Quote Originally Posted by Donimo View Post
    I believe what helps make the zones of FFXI and FFXIV initially impressive is that the developers don't directly tell you what is special about them. Just being in a zone (like Ru'Aun Gardens, for instance) can have an effect on a player due to the time it takes to get there and the story missions you have to complete to even be able to enter. It builds up the regions in the players' minds and can only be cheapened if they turn it into a game.

    The dev teams for both games would do best to continue to stay out of making genuine player curiosity and interest something that can be numerated with achievements.
    Absolutely brilliantly put.

    If you're interested in exploring the world, you don't need to be "coaxed" or "bribed" into doing it. Just go out and explore. An explorer explores for the sheer enjoyment of it. There's no "reward" or "pay-off" needed for it. The "achievement" is the exploration and discovery itself.

    I don't know where this whole trend started of people needing to have achievements or rewards attached to everything in order for it to be "worth doing", but it's pretty sad, in my opinion.

    (5)

  3. #3
    Quote Originally Posted by Preypacer View Post
    I don't know where this whole trend started of people needing to have achievements or rewards attached to everything in order for it to be "worth doing", but it's pretty sad, in my opinion.

    Oh it's obvious when this trend started MMO wise, since one can't really say the achievement/trophy system from 360/PS3 is likely the start, since people were perfectly ok with exploring worlds without achievement systems in MMOs for years xD.
    (0)

  4. #4
    Player
    Virtuso's Avatar
    Join Date
    Mar 2011
    Posts
    285
    Character
    Virtus Kerensky
    World
    Balmung
    Main Class
    Thaumaturge Lv 70
    Quote Originally Posted by Preypacer View Post

    I don't know where this whole trend started of people needing to have achievements or rewards attached to everything in order for it to be "worth doing", but it's pretty sad, in my opinion.

    Agree completely. This is how I still play all my games. Never understood this need to be congratulated repeatedly for every little thing.
    (0)