
If we ever get the lvl cap raised to 60 would mean 2 new skills for all the jobs and 5 for all the classes, or if its 5 lvls will e 1 skill per cap.This is, to a degree, some justification to claiming that we will still be at 5 Job abilities on ARR release. Obviously, without the final wordtvtropes warning, it's too early to tell. However, the fact that the achievements for completing the Job quest lines are not going away strongly implies to me that they are not going to make any major changes to those quests in ARR. Now, that doesn't mean they can't tack on a few extra quests at the end; though I think that would be somewhat forced.
Certainly, I hope that there are more abilities to play, with for classes and jobs, but until we know more, it's best to assume that things will not change too much.
I don't think SE will raise the cap on the ARR release, they will probably wait for the first big "expansion" after ARR.
I'm the Princess of the Night~~

Arcanist and Summoner aren't even out.... Plus we don't even have enough info to say that the class/job sucks or not.....
Why don't you people wait till it is out and THEN you start bitching about it? Not a week goes by w/o a "ARC/SMN will suck" thread or something like that....
I know it's been like.... what... 2 years for some? But bitching about something BEFORE you try out for yourself is kinda.... stupid?
Besides, like someone said before, 5 job actions restriction is from 1.xx, who knows? Maybe they will make more job skills on 2.0
And even if it is still a 5 job actions restrictions, maybe they will add an equipment with a primal's essence (something like "Ifrit Essence") and then make Summon/Recall actions, that leaves 3 actions "free".
I saw some new additional drg abilities in the demo. safe to assume we'll get more than 5


citation needed for 5 class skill restriction pleaseam pretty aware of that but what i meant is restricting 5 abilities from arc that smn cant use when u switch to smn like "Summon carbuncle" or "Slow" or "poison" which in the end adds more job abilities to smn if they wanted to.
edit:
for instance imagine DRK coming out of GLA but that DRK cant use the tanking abilities from gla making SE having to give DRK more abilities to counter that thing

As a player who is eagerly awaiting mention of a puppetmaster class and an avid pet class junkie, i am excited for arcanist and summoner. I will probably main that class as soon as it is available to scratch that pet itch.
Now, i am not worried about anything OP is worried about simply because no concrete details have been released. But i do love to speculate and extrapolate on the unknown. So hear is a series of questions:
How much control will arcanist have over his pet?
Will the myriad DoTs and debuffs originate from the player character or the pet?
When summoner is attained, will he still be able to summon carby? (i assume so)
Will the primal essences simply replace carby when summoned? Or is it possible that the primal essences infuse carby with varying powers (demonic fire carby Or green winged carby)? I think the latter idea is pretty cool, but maybe that's just the puppetmaster in me being nostalgic about maneuvers...
If arc/sum spells originate from the pet, will different pets change the effects of DoTs and debuffs?
I am excited to get more details. I am NOT disappointed by a few vague (and logically unsound) assumptions.

Supposed to say "here are some questions". Stupid spelling...
The way I read it, it seemed like the Carbuncle is sort of the "Primary Player", while Arcanist supports Carbuncle with DoTs and Debuffs. That is to say, the way I have been imagining it is Arcanist will have a "Summon Carbuncle" ability, along with 5-6 general command abilities "Attack", "Heal", "Heel", "Buff", "Debuff". That leaves 8-9 slots for support and DoT spells.
It works out will, since that means Summoner can devote it's abilities to Avatar summoning and Avatar specific abilities, while retaining the "Attack", "Heal", "Heel", "Buff", "Debuff" commands from Arcanist.
Pure speculation on my part, but it seems to work out well based on what we know of the class and job so far.


also for those of you that had it in their head that we will be restricted to 5 class abilities (even on your main class) based off some of the newer screens (I'm assuming that is what you are basing it off of) Well here is a screen that negates such assumptions
Easily more than 5 class skills
I personally think aracanist sounds very interesting![]()
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