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  1. #11
    Player
    Volfield's Avatar
    Join Date
    Mar 2012
    Location
    Uldah
    Posts
    147
    Character
    Klaus Volfield
    World
    Sargatanas
    Main Class
    Paladin Lv 70
    I'd worry more about the camera and movements being more like Guild Wars 2 than 1.xx in 2.0.
    It's terribad and doesn't fit the pace of the game.

    But yeah against the wall tanking usually = lock off and turning the camera sideways
    (0)

  2. #12
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    How about when you're talking under Bazaar tents or through tight hallways with ridges on the roof. Camera goes round and round.. round and round....

    Id like a smoother bump if anything... I just go first person at certain points in the game because I cant take the jarring pops all over the place.
    (0)

  3. #13
    Player
    Seirra_Lanzce's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,938
    Character
    Kuro L'anzce
    World
    Masamune
    Main Class
    Gladiator Lv 70
    Quote Originally Posted by Shougun View Post
    How about when you're talking under Bazaar tents or through tight hallways with ridges on the roof. Camera goes round and round.. round and round....

    Id like a smoother bump if anything... I just go first person at certain points in the game because I cant take the jarring pops all over the place.

    isn't that y i suggest the last pic iin it to just unrendered the obstacle
    (0)

  4. #14
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Tis' why I thumbs up'ed your post :P

    Something- needs to be done about the camera.
    (1)

  5. #15
    Player
    Keisuna's Avatar
    Join Date
    Dec 2011
    Location
    Gridania
    Posts
    311
    Character
    Shiro Turuphant
    World
    Balmung
    Main Class
    Conjurer Lv 50
    It's more like this:

    (3)

  6. #16
    Player
    Akubikumo's Avatar
    Join Date
    Mar 2011
    Location
    Snarfa Snarfario
    Posts
    326
    Character
    Etsy Dreamcatcher
    World
    Cactuar
    Main Class
    Marauder Lv 70
    this is a big issue and has been annoying me since day one #>.<' Option C please devs! Also, a zoom that can zoom a little farther would be great. Almost impossible to see anything but mob butts and swishy magic effects sometimes. Really need a better way to get an overall view of the fight.
    (2)

  7. #17
    Player
    Seirra_Lanzce's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,938
    Character
    Kuro L'anzce
    World
    Masamune
    Main Class
    Gladiator Lv 70
    Quote Originally Posted by Akubikumo View Post
    this is a big issue and has been annoying me since day one #>.<' Option C please devs! Also, a zoom that can zoom a little farther would be great. Almost impossible to see anything but mob butts and swishy magic effects sometimes. Really need a better way to get an overall view of the fight.
    Thank you
    (0)

  8. #18
    Player
    Zaireeka2025's Avatar
    Join Date
    Mar 2011
    Location
    Sirius B
    Posts
    397
    Character
    Sirius Dogstar
    World
    Goblin
    Main Class
    Gladiator Lv 50
    Great diagrams. I'm all for making objects that the camera crops into transparent.
    (0)

  9. #19
    Player

    Join Date
    Mar 2012
    Location
    Saragantas
    Posts
    58
    I would love for option 3
    For me, my biggest irritation with the camera is if it gets too close to the ground
    the screen will start to act like its having a seizure
    (0)

  10. #20
    Player
    Punainen's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,012
    Character
    Punainen Drak
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 90
    I hate the zoom. It sucks to be locked onto something in battle when you're against a wall, and you can't really change the camera, so you're stuck looking at mob feet ('cause I'm short). But yeah, if the obstacle is a WALL, I agree with 'erasing' it...but if its something else...what if I have my camera over there because I'm attempting to get a really good look at it? I've had many times where I've swiveled things inbetween me and the camera in order to get a close look at it. And it would be kinda lame if the camera went around erasing things you didn't want it to... So... I guess, realistically, they should stick with how it is but without the zoom. :/
    (0)

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