I'd worry more about the camera and movements being more like Guild Wars 2 than 1.xx in 2.0.
It's terribad and doesn't fit the pace of the game.
But yeah against the wall tanking usually = lock off and turning the camera sideways
I'd worry more about the camera and movements being more like Guild Wars 2 than 1.xx in 2.0.
It's terribad and doesn't fit the pace of the game.
But yeah against the wall tanking usually = lock off and turning the camera sideways
How about when you're talking under Bazaar tents or through tight hallways with ridges on the roof. Camera goes round and round.. round and round....
Id like a smoother bump if anything... I just go first person at certain points in the game because I cant take the jarring pops all over the place.
How about when you're talking under Bazaar tents or through tight hallways with ridges on the roof. Camera goes round and round.. round and round....
Id like a smoother bump if anything... I just go first person at certain points in the game because I cant take the jarring pops all over the place.
isn't that y i suggest the last pic iin it to just unrendered the obstacle![]()
Tis' why I thumbs up'ed your post :P
Something- needs to be done about the camera.
It's more like this:
![]()
this is a big issue and has been annoying me since day one #>.<' Option C please devs! Also, a zoom that can zoom a little farther would be great. Almost impossible to see anything but mob butts and swishy magic effects sometimes. Really need a better way to get an overall view of the fight.
Thank youthis is a big issue and has been annoying me since day one #>.<' Option C please devs! Also, a zoom that can zoom a little farther would be great. Almost impossible to see anything but mob butts and swishy magic effects sometimes. Really need a better way to get an overall view of the fight.![]()
Great diagrams. I'm all for making objects that the camera crops into transparent.
I would love for option 3
For me, my biggest irritation with the camera is if it gets too close to the ground
the screen will start to act like its having a seizure
I hate the zoom. It sucks to be locked onto something in battle when you're against a wall, and you can't really change the camera, so you're stuck looking at mob feet ('cause I'm short). But yeah, if the obstacle is a WALL, I agree with 'erasing' it...but if its something else...what if I have my camera over there because I'm attempting to get a really good look at it? I've had many times where I've swiveled things inbetween me and the camera in order to get a close look at it. And it would be kinda lame if the camera went around erasing things you didn't want it to... So... I guess, realistically, they should stick with how it is but without the zoom. :/
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