well untill you are a higher BLM and you can solo IT's in 3-4 nukes.
well untill you are a higher BLM and you can solo IT's in 3-4 nukes.
That's if your party is pathetic and wont fight stronger mobs.
How hard is this to understand? 15-20 seconds per normal mob is a longer battle than it takes currently. WS seem to be weakened in 2.0 and TP acts as MP. To be honest, I see this system requiring more tactics, as you wouldn't want your TP to deplete too fast during boss fights, etc. Though, I can't say for sure that the rate of TP regen would be fast or slow, but there is definitely going to be some changes here and you are going to have to keep an eye on your TP.
I hope they show a video with an equal fight (char and enemy on the same level) tomorrow during the event.
I think trying to take on over-leveled fiends needs to have a line drawn to it.
XI was pretty much ~10 levels depending on what kind of monster it was, beyond that it was hard to heal the tank before they were snapped in twain.
For grinding mobs for xp and items? no.
For bosses and other events that should be extremely engaging and highly scripted? Absolutely.
"A way of seeing is also a way of not seeing."
Kazem Chaharbaghi - The Problematic of Strategy
Nael (Hard) was a ~25 minute fight for us, so: pretty long. With 2 WHMs, Ifrit (Extreme) is in the ~10-12 minute range. I personally prefer ~10-15 minute fights, but for 2.0, I'm looking forward to longer dungeons and raids with multiple boss fights (more than 2) and hopefully not too much filler/trash.
This right here.
As a PLD in XIV, I solo train against level 59 Amal'ja with varying degrees of difficulty. PLD + WHM can EASILY duo level 60 mobs, and a I have no doubt that a full party could probably take up to level 65. At a certain point, the damage your tank receives will outdo the amount your healer can cure.
The only reason people don't do it is because it isn't practical.
(Disclaimer: I say mobs, but this example specifically uses Amal'jaa. Different monsters have different degrees of difficulty, even if they are of identical level.)
Arg, mates!!!
Alright, listen up! I'm all for longer fights, this XiV wasn't meant for soloing content or for walks in the park!!
>>>If you have friends great! If you have a trusty link-shell, perfect!! B@lls-to-the-w@ll!!!
Easy Preys shouldn't take more than 5~10 sec to cut down(especially considering their re-spawn rates).
Even matches... come on now, it's either you or 'it'. 50/50 chance to win should take a good 40~60 sec.
If you too newb, or dumb to beat something your size/ same level, GO PLAY WoW!!(sissy)
Decent Matches: Alright soldier! This is where the exp is won and the treasure is likely to fall into you hands. Learn well and put your skills to the test. If you grind off these babies and make kills in less than 1 min, consider yourself legendary and seperate yourself from the mice!
Tough: I once fought a tough monster as a paladin(my war wasnt unlocked yet) and it was almost like fighting a even match only because I was tougher to 'it' than it expected.
>If your a mage, have a buddy! On top of being squishy, higher level monsters will hit harder and open a can-of-whoop-ass!
Using my abilities correctly in a timely manner saved my arsh. I still have some scratches and bruises but I cured myself after the win... and reaped my winnings! Hooraaaah!!
Very Tough: You'll need friends. These kinda fights could be fun with 3~4 party members and last a decent 1~2 min. If it took any longer and you pull links, go back to grinding @ Camp Dry Bone.
Incredibly tough : Oh yeah! These MOFOs are way out of your league yet can be challenged with a light party and taken down in less than 5 min (if your party is really good). If it took longer than you must not be doing something right... :P
I remember back in the days of my tour in Vanadiel, a place called the dunes, dats where I learnd all my fighting jobs and how to use patience and kick-@$$ in the same sentence! I also let the dumb-asses die before me when ever the made a bad pull or aggroed the wrong beast.
Harharhar, those were the days!
Happy hunting, happy camping! Fight with honor and let the noobs die first! :P
"Hi-hooooo, the life in Limsa is the life for mee!"
[beer]
Last edited by PSxpert2011; 09-01-2012 at 08:43 AM.
~'\[[_LEGACY_]]/'~TENTs because solo-friendly content forces me to want one!
(HP + Instantly logout anywhere)
*Excalibur* Nation: Limsa Laminsahttp://na.finalfantasyxiv.com/lodestone/my/
Why make fights longer with trash? Didn't the original lead Dev saw that the fights were already too long so they decided to reduce them?
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