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  1. #1
    Player
    Axl's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    15
    Character
    Zansei Daitou
    World
    Mateus
    Main Class
    Samurai Lv 70

    On the class system and unreleased equipment

    *Reposted from ZAM*

    Hey folks, I'm Axl Klaavas from Besaid. I have made some pretty big observations and feedback posts regarding the class system, and how it could be improved to SE over the last few months, and I thought I would share it with you all, and get your opinions.

    Before I start, let me touch on my standing in difference to FFXI. I would like to see this game in a similar state that XI is in. I know many of you shun the very idea of XIV being similar to XI, but hear me out.

    1. How SE could implement the loads of unreleased (and rather cool looking) equipment without raising the cap: This goes in one aspect for weapons, but multiple for armor. We all know that armor and some weapons work in tiers, and categories. For this example, we'll use the haubergeon family. There is a haubergeon for every 10 ranks, starting from R27, up to R47 (Excluding Templar and Vintage, since they are special items.). It seems a bit odd in the first place that something as lowly as iron would be at the very top of the armor ladder (Iron Plate set), and there are known Steel, and Black Metal sets in existance, so, how would these be implemented? Easy. replace and rebuild. Since equipment works in tiers, it is easy to just 'bump it down a few notches'. SE could simply change the model, and change the name of a piece of equipment, and then rebuild it at a lower rank. So, for example, bronze haubergeon could be bumped down to R7, Iron to R17, Cavalry to R27, steel to R37, dark metal to R47, and then at the end, you have the upcoming class specific (artifact) armor, mentioned in this evening's Letter from the Producer for R50. BUT, this won't leave everyone with underpowered equipment. Anyone who had a Bronze Haubergeon in their inventory would find it gone, and in it's place, a Cavalry Haubergeon. It's simple. The same goes with weapons, even though they are mostly without tiers, they would just be replaced by their higher up replacement.

    2. How unique classes would help the skill mixing system: In my opinion, having played every single class of war and magic, I feel like each class only has very small, but noticeable changes. To me, they all feel very much the same (Though you may disagree). It is my belief that classes that have skills that are not present, or similar to other skills in another class would be 100% beneficial, as it would give the player all the more reason to level up a class. To gain very specific skills that no other class could possess on it's own. This would require massive reassigning to skills in each class, but as the players poll showed; the majority of players would welcome a large overhaul. It would feel (and be) much more rewarding to level up a Black Mage, just to get those beautiful elemental spells (It also wouldn't hurt to make the spell effects look more specific) or a White Mage, to get buff spells, and healing magic. Although, if they do implement the older classes (It appears to be inevitable, considering current events) in replacement to the current, there comes to contradiction that Paladin, Dark Knight, and Red Mage, all have magic as well. Here is my solution: Make it so that the melee/magic classes have less spells/get them at a slower rate/lack some of the more powerful spells that the primary mages would get, if you leveled them on your own. OR, you could make it so that leveling certain classes to certain ranks would unlock another class, but who knows.

    3. What I believe should happen to the classes (Changing them to the classic FF classes)

    Gladiator (Rename Paladin): Remove tank skills, lesser white magic, ability to use a two handed sword.
    Marauder (Rename Warrior): Inherit tank skills, revise current marauder skills to not double up on that, ability to use axe and shield.
    Conjurer (Rename Black Mage): Umbral, Elemental, Debuffs
    Thaumaturge (Rename White Mage): Astral, Healing, Buffs
    Lancer (Rename Dragoon): keep the same, possibly inheriting a wyvern (I honestly don't care about this)
    Fencer [Unreleased](Rename Red Mage): Lesser white magic, lesser black magic, rapier
    Arcanist [Unreleased](Unsure): No idea
    Samurai [Unreleased]: Gil Toss. 'nuff said, great katanas
    Assassin [Unreleased](Rename Ninja): guild purchasable dual wielding trait that can be transfered to other classes, ninjitsu, katanas
    Archer(Rename Ranger): Make more unique
    Pugilist(Rename Monk): Make more unique
    Musketeer (Corsair?): No idea
    You get the picture.

    Regarding guilds, and guild quests. There are many things that could be done, or left alone. Moving Guilds to different locations, completely rebuilding guild quests, it's really up to the developers.

    That about wraps it up I think. I'm very tired.

    ~Axl Klaavas, Besaid
    (0)

  2. #2
    Player
    DeadRiser's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    2,612
    Character
    Kipp Kaida
    World
    Sargatanas
    Main Class
    Conjurer Lv 70
    Ideas are good and all, but they would have to TOTALLY change the storylines and everything plus the lore behind the classes. I like the classes now, just need to unique them up is all
    (0)

  3. #3
    Player
    Axl's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    15
    Character
    Zansei Daitou
    World
    Mateus
    Main Class
    Samurai Lv 70
    I think that there could be minor changes done to justify the bigger ones. For example, as a paladin, fighting in the arena, every once in a while, someone could make remarks about "Haven't seen a Paladin in the blood sands in quite some time"
    (0)

  4. #4
    Player
    babycakin's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    108
    Character
    Baby Cakin
    World
    Sargatanas
    Main Class
    Conjurer Lv 50
    Agreed, in order to change the names, they would have to change other aspects of the game like what DeadRiser said, the story. And yeah, some of the classes dont feel as exclusive as they should be so I'm hoping something is done about that. But in regards to the name changes, Yoshi P is already in the works of either making those next tier classes or implementing in the current classes. We'll see what he'll choose ^.^
    (0)

  5. #5
    Player
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    778
    I like the concept, but the different names are good, it makes it feel more like its own game.
    (0)

  6. #6
    Player
    DeadRiser's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    2,612
    Character
    Kipp Kaida
    World
    Sargatanas
    Main Class
    Conjurer Lv 70
    I still want my Flayer and Fencer!!!
    (0)

  7. #7
    Player
    Rjain's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    594
    Character
    Rjain Midnight
    World
    Cactuar
    Main Class
    Pugilist Lv 90
    They'd have to redo the stories, so that won't be happening. Plus, THM wouldn't make a good White Mage at all, it's way too dark and sinister overall. THM is based on the Green Mage/Time Mage class, as they pretty much only use green magic.
    (0)

  8. #8
    Player
    Axl's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    15
    Character
    Zansei Daitou
    World
    Mateus
    Main Class
    Samurai Lv 70
    Honestly, as long as I get Samurai, I don't care. *Rubs the back of his head*
    (0)

  9. #9
    Player

    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    34
    In one of the recent interviews, Yoshida touched on where the armoury system is likely to go -- They're either going to add in advanced jobs or rework the current system to organically change your job title based on weapon and current skills equipped.

    I'm interested to see what route they go with advanced jobs, if they take it in that direction. Unlockable jobs like in FINAL FANTASY XI doesn't really fit the current world very well. Maybe a job tree that allows the player to branch off once they hit 50 and above? Lancer could become dragoon, conjurer could split off into Black Mage or White Mage, etc.
    (0)

  10. #10
    Player
    Nephera's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    980
    Character
    Nephera Habasi
    World
    Hyperion
    Main Class
    Lancer Lv 50
    I'm not sure dramatically changing the roles of the classes would go over well with people who leveled those classes to play those roles.

    and multiclassing could easily negate the need for hybrid classes like paladin, the classic looks can easily be added with armor, heck you could even put advantages on the armor to encourage certain playstyles. (EG:red mage style armor would grant AOE and fast casting at the expense of some defense)

    I'd like an overhaul but I really dont want the game to turn into XI.


    Edit: Now ADDING the old classes that are missing or just adding new ones i'm totally for.
    (0)
    Last edited by Nephera; 03-08-2011 at 04:48 PM.

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