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  1. #131
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    May 2011
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    Gridania
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    9
    Most of this thread is laughable at best. While I understand perfectly why people want to accomplish everything, it isn't realistic. People keep making the excuse that they have to work or do this and that. Well, doesn't that affect every choice you make in life? We make time for things that are important to us; we make it a high priority.

    The "survival of the fittest" or "most dedicated" style of Final Fantasy XI is what made it great. I didn't just become a geologist in real life. It took dedication and hard work. Even though it was tough at times, I enjoyed the journey, and when I achieved something, it was that much more special to me. I felt the same way when I did things in FFXI.

    On a side note, who cares about end game right now? There is like 1/100th of a main story and zero content. The game is missing the filler stuff like Chocobo Raising, Pankration, Ballista, Conflict, etc. You might not mind it becoming a WoW clone, but I paid for a numbered Final Fantasy game from Square Enix. I expect story, difficulty, and originality.

    I don't usually even bother posting on here, but what a ridiculous thread.../facepalm
    (2)

  2. #132
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    Mar 2011
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    インドネシア語
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    The only reason contents on FFXI wasnt beaten fast was because they have this silly timers that lasts 24-72hr. If they were spammable, they will be down faster than XIV's content because of how easy they are.
    (3)

  3. #133
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    Apr 2012
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    Quote Originally Posted by Chardrizard View Post
    The only reason contents on FFXI wasnt beaten fast was because they have this silly timers that lasts 24-72hr. If they were spammable, they will be down faster than XIV's content because of how easy they are.
    Pretty much. Van Darnus is currently harder than anything that XI put out with the exception of AV and PV (which were broken).
    (2)
    - Kurokikaze
    This is how I feel when I read posts on these boards:

  4. #134
    Player
    KiriA500's Avatar
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    Aug 2011
    Location
    Ul'dah
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    2,434
    Character
    Doctor Beatbox
    World
    Excalibur
    Main Class
    Pugilist Lv 90
    Quote Originally Posted by TimonLoon View Post
    Pretty much. Van Darnus is currently harder than anything that XI put out with the exception of AV and PV (which were broken).
    Eh, I don't know. The thing that really made FFXI so hard was how much preparation went into every single fight. I feel that the Snoll Tzar fight from Chains of Promathia was way harder than Nael Van Darnus, only because of one small mistake totally ruins the run, and causing you to put in more prep time for the next run... Meanwhile, you can just go back in 5 minutes later and try again with no penalty.

    Like, the actual fight itself was generally easier in XI, but the whole ordeal behind everything is what made them harder imo.
    (0)

  5. #135
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    That wasn't endgame... it was a Lv60 cap DPS-race.. Theres nothing hard about that. :x
    (3)
    - Kurokikaze
    This is how I feel when I read posts on these boards:

  6. #136
    Player
    KiriA500's Avatar
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    Aug 2011
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    Ul'dah
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    Doctor Beatbox
    World
    Excalibur
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    Pugilist Lv 90
    Nael van Darnus isn't end-game either. I consider end-game to be the mind numbing crap you do over and over for gear...like Dynamis or AV/CC runs.

    I don't really know where this is going though...I was just giving my input on difficulty between the games, lol.
    (0)

  7. #137
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    Apr 2011
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    Uldah
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    Vanilla WoW was unforgiving, maybe as bad as FFXI was.

    1. You had to go down into scholomance when the cap was 60 to use the alchemy labs to create flasks, you couldn't go down there solo and that instance was rough.

    2. You had to farm months to complete Molten Core, the rep require to get the item to "douse the flames" took forever to get.

    3. You had to farm onixya for her scale in order to make the cape required not to instantly die from Nefarions shadowflame.

    4. Stratholme was a 10man instance that was ridiculously hard, infact, you could still die there even when the cap was 70 if you weren't careful.

    5. You had to do a huge annoying quest chain to gain entry to onixya, and Upper blackrock Spire.

    6. To complete the spore boss in naxx you had to go get the shadow resist buff out of ZG.

    7. World bosses dropped some of the best gear in the game, you could be pk'ed while fighting them.


    People only seem to remember WoW when Blizzard started to streamline the game down.
    (6)

  8. #138
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    Join Date
    Jul 2011
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    374
    Quote Originally Posted by Byakko View Post
    I understand what you're saying. I think you're right that there would be a small amount of fringe groups in WoW who may have cleared content faster initially because there were far more players. I wasn't talking about the race to clear content among a few groups though. I think I explained it poorly. Lets say some content is released in both games. Immediately you might have it cleared faster in WoW by some hardcore guilds when you take into account all realms, but I found that after six months time even the lower tier guilds would clear the hardest content in WoW, while in XI there was a much smaller % that did, and a lot of people struggled for far longer. Yeah some of it was roadblocks, but some of it was just unbeatable for people until it was nerfed. Again this is just my opinion based on my own experiences. I'm not basing this on the two games populations as a whole either. The WoW realm I played on was similar in size to the XI server I was on.
    Ok i understand what you are saying now better, and i kinda agree, but XI had artificial roadblocks to prolong it's content, if you take them away, people would have cleared it probably at the same rate that those in WOW Did. I am only talking about skills as in downing bosses etc etc.
    (1)

  9. #139
    Player
    Apricoth's Avatar
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    Mar 2011
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    Limsa
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    249
    Character
    Apricoth Daenya
    World
    Excalibur
    Main Class
    Rogue Lv 70
    This type of discussion will never end and it's rivaling the age of dirt. People that do not have a whole lot of time on their hands should receive the rewards that are fitting to that amount of time they have to dedicate to a game. People that have a great deal more time should be rewarded along the same rules. Those that have a shorter amount of time should not get the same rewards that the people that have the greater amount of time to dump into the game.

    Now, let me say this - I have very little time on my hands. I have a little girl starting first grade, I am married, I have a home and I work. I am fully behind what I just said. Just because I have not as much time as another person I am not going to sit there and whine and moan about not having the same elite loot that another individual with more time was able to obtain. I am not going to be selfish and a brat. Reality is reality and I want those that can be so dedicated to receive their just rewards. I do not want their efforts belittled. I don't like the fact that I don't have all that time but that is just the way it goes.

    Now, I do agree that encounters should be difficult - encounters that tests the players strategic abilities, listening skills and execution. The word "hard" should never be synonymous with "time sink". I do believe Yoshi~san fully understands this. Here's to hoping he can pull it off.

    Also: Loot drops should have a better percentage rate if the encounter is going to be difficult. None of this kill the thing 100 times and not one drop. That is absolute bs.
    (1)
    Last edited by Apricoth; 08-21-2012 at 09:40 PM. Reason: Added comments

  10. #140
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    fusional's Avatar
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    Nov 2011
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    Veto Bahamut
    World
    Fenrir
    Main Class
    Archer Lv 1
    Quote Originally Posted by Wolfwood View Post
    On a side note, who cares about end game right now? There is like 1/100th of a main story and zero content. ... I expect story, difficulty, and originality.

    I don't usually even bother posting on here, but what a ridiculous thread.../facepalm
    perhaps as ridiculous as someone who hasn't actually experienced even 1/100th of what a game has to offer commenting on how little a game has to offer. and don't even get me started on your 'difficulty' comment. oh, yeah, you're right- leve spamming is super easy. so the entire game is super easy, right? kind of like in WoW, questing is easy... so the entire game is easy. right?

    ...right?

    lol

    Quote Originally Posted by KiriA500 View Post
    Nael van Darnus isn't end-game either. I consider end-game to be the mind numbing crap you do over and over for gear...like Dynamis or AV/CC runs.

    I don't really know where this is going though...I was just giving my input on difficulty between the games, lol.
    if you're referring to the regular version, sure. it's just a climactic story battle that is a tiny bit challenging. but if rivenroad (hard) isn't endgame, what is it? if it isn't endgame, why have only a very small handful of NA LSs beaten it in the week it's been out? okay, sure, there's no real incentive to repeatedly grind it. but you do get a decent reward as incentive for completing it the first time... and due to the difficulty, most players probably never will.

    sounds like a form of endgame to me.
    (0)
    Last edited by fusional; 08-21-2012 at 09:51 PM.

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