Why always double exp weekends in every game? In ragnarok online there was some years ago double drop rate week for a change ^^
like leveling needs to be easier than it already is.
FFXIV Since Sep. 2010: Selbina/Ridill/Excalibur (Mergers)
Currently moved to Leviathan
I remember the Alpha days when even breathing lagged you
stop just reading the topic title and read the post too, its not just exp. plus this is aimed at post-relaunch when the server could even handle that sort of stuff, not to mention temporary drop rate increase will bring people back to outdated content. This is looking far into the future of things.
too late
you cant break the combo now
all that sort of thing will achieve is people wanting to be pampered more with 'easy to get' things whether it be items or exp. "Give them a Foot & they'll take a mile" if the forums themselves haven't shown it enough. Human psychology needs to be well understood before making decisions with a consequence you can't reset.stop just reading the topic title and read the post too, its not just exp. plus this is aimed at post-relaunch when the server could even handle that sort of stuff, not to mention temporary drop rate increase will bring people back to outdated content. This is looking far into the future of things.
FFXIV Since Sep. 2010: Selbina/Ridill/Excalibur (Mergers)
Currently moved to Leviathan
I remember the Alpha days when even breathing lagged you
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