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  1. #41
    Player
    Jinrya-Geki's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    2,845
    Character
    Jinrya Geki
    World
    Excalibur
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by Bayohne View Post
    We don't plan on allowing players to jump from very high places where the height of the fall would cause damage. However, jumping from the places where you are able to will not inflict any damage. As for mounts being able to jump, I'm sure you've seen the new screenshots that show the party of adventurers jumping about while on chocobos!
    Can Morbols jump?
    (0)

  2. #42
    Player
    Punainen's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,012
    Character
    Punainen Drak
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by bobbygunz View Post
    Doesn't make sense.
    It makes perfect sense. If there's no invisible walls, you'd be able to jump into places that you can't get back out of, and jump to terrain that was merely meant to be background. It doesn't work.
    (5)

  3. #43
    Player
    Punainen's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,012
    Character
    Punainen Drak
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by Bayohne View Post
    We don't plan on allowing players to jump from very high places where the height of the fall would cause damage. However, jumping from the places where you are able to will not inflict any damage. As for mounts being able to jump, I'm sure you've seen the new screenshots that show the party of adventurers jumping about while on chocobos!
    Now I'm wondering.... Will Goobbues jump? >.>
    (2)

  4. #44
    Player
    Tupsi's Avatar
    Join Date
    Feb 2012
    Posts
    3,149
    Character
    Odsarzol Que
    World
    Balmung
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by bobbygunz View Post
    Oh nevermind, i forgot you don't actually play so wouldn't know.
    Said the level 6 carpenter who can't even enter actual battle. :>
    (4)

  5. #45
    Player
    Jennestia's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    3,039
    Character
    Kanikou Escaflowne
    World
    Sargatanas
    Main Class
    Archer Lv 50
    Quote Originally Posted by bobbygunz View Post
    And if you want to talk about glitchy, look no further than the knockback/draw-in animations in this game, or lackthereof.

    Oh nevermind, i forgot you don't actually play so wouldn't know.
    Actually I know about this quite well because I got knocked out of BoE and into a hole in the world before while fighting regular enemies like Hippogryphs and the Buffalo mobs -- It's the first thing I noticed compared to being knock backed in FFXI. When they said glitchy they were referring to the animation itself which at the time, it likely was returning a glitchy animation.

    Q: Can chocobo jump as well?
    A:Yoshida: For that my comment will be different (laugh) When chocobo is landing it requires lots of animation so when you jump with it, it’s going to look funny so I’m saying I don’t want it but for those playing foreign MMO they are saying they want to fly while riding chocobo! even if it has cartoon taste and deformed characters but with XIV’s realistic graphics it might not be right. Of course it’s possible to make it fly technically.
    This was his words, not mine -- Obviously they got around it but the reason that it wasn't confirmed at first was because of the engine they personally used with FFXIV -- Just look at FFXIII and XIII-2, the jumping with chocobos was very off at times to the point you wonder wtf is going on.

    So yes, MMO A and B does it but that doesn't mean XIV was able to do it and Yoshida explained why it wasn't possible. however they got around it and if you look at the demonstration you can tell they still have some tweaking to do with it.
    (1)

  6. #46
    Player
    Shift's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    86
    Character
    Shift Solari
    World
    Diabolos
    Main Class
    Red Mage Lv 81
    I support invisible walls on high cliffs, and this is why:

    (11)


  7. #47
    Player
    Neptune's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,062
    Character
    Neptune Deepsea
    World
    Balmung
    Main Class
    Thaumaturge Lv 80
    Quote Originally Posted by Bayohne View Post
    We don't plan on allowing players to jump from very high places where the height of the fall would cause damage. However, jumping from the places where you are able to will not inflict any damage. As for mounts being able to jump, I'm sure you've seen the new screenshots that show the party of adventurers jumping about while on chocobos!
    I hope they change this. One of the best feelings from WoW was jumping off a super high cliff and landing safely in the water below, and swimming around to explore.
    (2)

  8. #48
    Player
    Nakiamiie's Avatar
    Join Date
    Apr 2011
    Location
    Limsa Lominsa
    Posts
    1,556
    Character
    Maelina Sylfei
    World
    Hyperion
    Main Class
    Conjurer Lv 64
    Quote Originally Posted by Neptune View Post
    I hope they change this. One of the best feelings from WoW was jumping off a super high cliff...
    I concur. It's always great to make super high jumps once in a while.
    And, as I said previously in another thread, high cliff could be used in battle to knock monsters down to their death ...or the players. Too bad we'll have invisible walls. :S
    I suspect these damned invisible walls are also going to hinder exploration somehow...

    But! We got jumping!! I'm so happy about it! Maybe the invisible walls will gradually disappear too someday (3.0)?
    Quote Originally Posted by Neptune View Post
    ...and landing safely in the water below, and swimming around to explore.
    Well, since we are super adventurers and all, I can see how we would be able to fall safely from a high cliff. However, much higher cliffs would bring our doom, making exploration and combat much more strategic than simply standing anywhere and mashing actions.
    (0)
    LOL cash shop! SE's way to tell their player how they appreciate them... pull the carrot and empty your pockets $$$
    And to those who support it: you are kicking yourselves. -- We just need to sit back and laugh at people with cash shop items.
    (Marvelous economics IQ test!)

  9. #49
    Player
    Rannie's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    3,079
    Character
    Rannie Lfey
    World
    Faerie
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Bayohne View Post
    We don't plan on allowing players to jump from very high places where the height of the fall would cause damage. However, jumping from the places where you are able to will not inflict any damage. As for mounts being able to jump, I'm sure you've seen the new screenshots that show the party of adventurers jumping about while on chocobos!
    if a Gobbue Mount jumps does the ground shake a little when he lands? and if a gobbue jumps in the middle of the woods when no one is around will someone hear it?
    (1)
    I have a secret to tell. From my electrical well. It's a simple message and I'm leaving out the whistles and bells. So the room must listen to me Filibuster vigilantly. My name is blue canary one note* spelled l-i-t-e. My story's infinite Like the Longines Symphonette it doesn't rest- TMBG Birdhouse in your Soul
    A huge THANK YOU!!!! For FINALLY selling the Meteor Survivor Polo on the store. AND a huge thanks to my friend who bought it for me while he was at Fan Fest!!! YES I finally have my POLO!!!

  10. #50
    Player
    Valmonte's Avatar
    Join Date
    Jul 2011
    Location
    United Federation of Awsome
    Posts
    1,136
    Character
    Felix Valmont
    World
    Balmung
    Main Class
    Lancer Lv 35
    Being able to be knocked off a ledge would make an interesting battle mechanic.
    (2)

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