Page 2 of 4 FirstFirst 1 2 3 4 LastLast
Results 11 to 20 of 36
  1. #11
    Player
    Tatsuguy's Avatar
    Join Date
    Aug 2011
    Posts
    162
    Character
    Queen Tatsuki
    World
    Balmung
    Main Class
    Pugilist Lv 50
    This will never happen, just saying.
    (0)

  2. #12
    Player
    Gramul's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    5,203
    Character
    Eisen Gramul
    World
    Hyperion
    Main Class
    Blacksmith Lv 90
    Jumping to avoid a quake attack huh...how very nuance.
    (1)

  3. #13
    Player
    Luxanna's Avatar
    Join Date
    Feb 2012
    Posts
    76
    Character
    Lux Leslie
    World
    Tonberry
    Main Class
    Conjurer Lv 50
    don't make my fights more complicate by adding lul jump
    (2)

  4. #14
    Player
    Niqote's Avatar
    Join Date
    Apr 2011
    Location
    Gridania
    Posts
    3,069
    Character
    Sa'niquel Amrita
    World
    Tonberry
    Main Class
    Botanist Lv 100
    I'd rather WHM just get the float spell.
    (6)

  5. #15
    Player
    Yumi_Hibiki's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    561
    Character
    Yumi Hibiki
    World
    Masamune
    Main Class
    Arcanist Lv 50
    NO

    that is all
    (2)

  6. #16
    Player
    KiriA500's Avatar
    Join Date
    Aug 2011
    Location
    Ul'dah
    Posts
    2,434
    Character
    Doctor Beatbox
    World
    Excalibur
    Main Class
    Pugilist Lv 90
    I'm for this, because I'd like for it to have some use besides hopping over fences.
    (1)

  7. #17
    Player
    AdvancedWind's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,651
    Character
    Ashley Zeibel
    World
    Sargatanas
    Main Class
    Arcanist Lv 60
    Keep jumping for exploration (not necessarily major platform hopping either), add float for quake.
    (2)

  8. #18
    Player

    Join Date
    Mar 2011
    Location
    Ul-dah
    Posts
    402
    Let me jump for joy
    (0)

  9. #19
    Player
    Syris's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    50
    Character
    Syris Flinn
    World
    Sargatanas
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Luxanna View Post
    don't make my fights more complicate by adding lul jump
    Jumping to avoid a shock wave mechanic is too complicated? *shrug*

    We all saw the gameplay video. The battle mechanics are completely different now (not as dreadfully slow and clumsy as the current version.) That dragoon was back peddling and moving on a dime, and his attack animations where very quick. That kind of game play allows for fights where timing is key, and the mechanic suggested by the OP is such a mechanic.

    Probably won't happen any time soon (or ever), but I am sure as the game gets older (ARR of course) the dev team may very well explore different possibilities.


    Edit: wanted to add a suggestion

    Consider multiple fighting surfaces for a Titan fight. Each platform adjusts when Titan stomps (which has to be jumped to avoid IF your on his platform at the time). He can also cause tremors inflicting dot like damage forcing players to quickly move to another safe platform. Players who are not paying attention can get trapped on a lower level with too much of a difference between platform elevations to jump up causing the WHM's to have to heal through the tremor dot or just let the player die.

    Just thought I would share that XD
    (2)
    Last edited by Syris; 08-16-2012 at 09:19 PM.

  10. #20
    Player
    Luxanna's Avatar
    Join Date
    Feb 2012
    Posts
    76
    Character
    Lux Leslie
    World
    Tonberry
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Syris View Post
    Consider multiple fighting surfaces for a Titan fight.
    i stopped here.
    if the fight mechanic wasn't that TOO complicated, you would have defeated garuda already.

    so, now Titan? ok let's do this
    (0)

Page 2 of 4 FirstFirst 1 2 3 4 LastLast