This will never happen, just saying.
This will never happen, just saying.
Jumping to avoid a quake attack huh...how very nuance.
don't make my fights more complicate by adding lul jump
I'd rather WHM just get the float spell.
NO
that is all
I'm for this, because I'd like for it to have some use besides hopping over fences.
Keep jumping for exploration (not necessarily major platform hopping either), add float for quake.
Let me jump for joy
Jumping to avoid a shock wave mechanic is too complicated? *shrug*
We all saw the gameplay video. The battle mechanics are completely different now (not as dreadfully slow and clumsy as the current version.) That dragoon was back peddling and moving on a dime, and his attack animations where very quick. That kind of game play allows for fights where timing is key, and the mechanic suggested by the OP is such a mechanic.
Probably won't happen any time soon (or ever), but I am sure as the game gets older (ARR of course) the dev team may very well explore different possibilities.
Edit: wanted to add a suggestion
Consider multiple fighting surfaces for a Titan fight. Each platform adjusts when Titan stomps (which has to be jumped to avoid IF your on his platform at the time). He can also cause tremors inflicting dot like damage forcing players to quickly move to another safe platform. Players who are not paying attention can get trapped on a lower level with too much of a difference between platform elevations to jump up causing the WHM's to have to heal through the tremor dot or just let the player die.
Just thought I would share that XD
Last edited by Syris; 08-16-2012 at 09:19 PM.
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