Plenty. Just to bring in a few examples:
1: The armoury system and the ability to mix and match ability between classes
2: crafting/gathering brought to the same level of importance of adventuring and a crafting system that isn't just based on pressing a single button and praying it works.
3: class-generic equipment that allows for a reduction of the "army of clones" effect that plagues other newly-released MMORPG (everyone of the same class/level dressed exactly the same way).
4: Market system that joins the search-friendly features of an AH with the ability to windows-shop and encouraging impulse purchases.
Yep.You must be.I must be missing something.



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